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    1. Madman198237

      Something that rhymes with "Harris Class Frigate"

      The word is "canon", not cannon. Just so you know ;)
    2. Madman198237

      This Is My Hello World - Starmade Edition- SUGGESTION AI interactions ship damage, fleet combat etc.

      So I read through it again and caught the bit about DF. In Dwarf Fortress, it's not fun until you have a !!Fort!! and some !!dwarfs!! and perhaps also some !!goblins!!. Really, it's the same here. You aren't having real Fun until your enemy has a !!XxshipxX!! and you have a +Ship+. (For all...
    3. Madman198237

      Something that rhymes with "Harris Class Frigate"

      Amazing. Absolutely amazing. So, have you decided what role the ship is going to play?
    4. Madman198237

      Stairs and more shape blocks

      Yeah, 33% larger (Because 4/3 is 1.333, so it's 33.3% MORE than 100%).
    5. Madman198237

      Aurora

      Best bet would be to start by building a military, making procedures for combat, building, etc. Form the faction, then start the wars. Doing it the other way around is just a bad idea.
    6. Madman198237

      Aurora

      The Judge, well, joining the forums is one thing. If he's been playing the game for some time and has some pretty nice ships, then he could have a really good chance. It all depends on the number of people and ships he can field at any one time. Who knows, perhaps he's a server-sider only, and...
    7. Madman198237

      Light vs Dark Server Redux

      How pleasant of him. So far, everything I've seen of the LvD admins has been good.
    8. Madman198237

      This Is My Hello World - Starmade Edition- SUGGESTION AI interactions ship damage, fleet combat etc.

      Woah, that's a lot of text(And this coming from me). Any chance you could perhaps please for the love of our sanity edit that to have a little more punctuation and a few less weird capitals/strange run-ons/etc.? We hope for more controls over our empires (And more interaction with the universe...
    9. Madman198237

      Auto-self destruct

      I'd also recommend adding a pickup rail as well, so that when the thing does undock due to lag, it is immediately recaptured (Reducing lag faster than manual redocking)
    10. Madman198237

      Light vs Dark Server Redux

      Wow, more rage and hate over an accident? And accident, moreover, that's fairly easy to make given the task they were performing.
    11. Madman198237

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      Even if JD range is increased, interdiction stations should prevent jump drive travel through the interdicted area as well. Your last sentence made it sound like you wanted to be able to jump past the interdiction field....which kind of makes it worthless except if deployed in-depth. Also...
    12. Madman198237

      Turn off "sun" in void systems

      Also, if everything's as dark as it *should* be, well, colors become kind of pointless, don't they? There's not a lot of light out by Neptune or Pluto, and they're (relatively speaking) close to the Sun compared to most locations in SM (Because a sector at the edge of a system with a star like...
    13. Madman198237

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      I like the idea. An addendum: Interdiction fields almost certainly distort space in a noticeable way, so interdicted sectors should appear on the map. Also, perhaps the interdicted area should depend on the size of the interdictor, as opposed to being a set number. Make the power costs extreme...
    14. Madman198237

      Carrier Drone Reload Magazine and other tips.

      Really, you should just make the disposable drones into a fleet instead. That way, you can carry them into one battle, then send them on a suicide mission to go harass somebody somewhere.
    15. Madman198237

      [ANTI LAG SUGGESTION] Generate Sprites for Entities at long distances

      Sprites as a way to reduce lag seems viable. It would work best, I'd assume, with things like stars and planets, wormholes, etc. These things always appear in the game, yet have definite shapes that are relative easy to change to sprites (They're all circles. A pixel-y circle would work for all...
    16. Madman198237

      Shop suggestions

      Another neat addition might be category-based options, in addition to global options. Say you want a shop that deals in hull and armor: Choose the correct category, and go from there.
    17. Madman198237

      Fleet Mining

      Fleet mining in general needs improvements---ships performing mining operations tend to not reply to people who are attacking them, they stop after mining one asteroid, they need lots of babysitting in order to have them accomplish anything, etc.
    18. Madman198237

      The *responsible* warhead rebalancing thread.

      The solution: Forbid cloaking and the use of the "redo" function on warheads/ships with warheads. Docked warheads can still be cloaked, but you still have to drop them....and you're likely to get your cloaker hit when you deploy your uncloaked warhead munitions. At least there's some risk here...
    19. Madman198237

      Read by Schine For the Upcoming Sound Improvements...

      There could still potentially be a sound for things exploding in space. The most common sound would be minor shrapnel impacts hitting your ship (Little pinging noises, anyone?), but a sufficiently large blast could potentially be audible even through the near-vacuum of space. But yeah, I'm all...
    20. Madman198237

      The *responsible* warhead rebalancing thread.

      The problem is that we need offline protection against the use of cloaking bombers (Which should have to carry warheads as separate munitions [i.e. torpedoes, dumb bombs]). AI cannot use scanners yet. I believe that the scanning system should have a complete rework anyway, but that's a different...