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    1. Neon_42

      Let us pick a faction color

      I'm not certain it would make HB turtling more of a problem, but it would make people build bases near resources that they need, but instead of claiming the sector the influence would bleed outwards meaning people would build bases around resources to get the mining bonus. The only exception...
    2. Neon_42

      Let us pick a faction color

      Would it make sense for bases to grow influence? Kinda like a civ game? A base over time would grow control over more sectors and larger bases could control larger areas. That could really reduce the mottle of colours we see because players arbitrarily claim sectors.
    3. Neon_42

      A question about cargo transfer rails

      I've been trying to build a mining ship that uses a rotating drill of salvage beams, I found that cargo no longer transfers via rails and I need to use the Rail load and Unload blocks. Does anybody know if cargo transfers through rail rotor blocks? There isn't a load unload for rotors. If it...
    4. Neon_42

      Cargo transfer not working.

      Is it possible to transfer cargo through rotator blocks?
    5. Neon_42

      Salvage Turret Control

      Has anybody had any luck building salvage turrets? I want to build a mining freighter with mining turrets, but I can't get turrets to fire using salvage beams. Is there anything special I need to do to get these kinds of turrets to work?
    6. Neon_42

      Remove Stabilizers

      What the hell are you talking about? You have interiors already(mostly empty space, hallways, engine room, med bay, sleeping quarters, etc). Good that is the point. That space should be utilized by crews. The stabilizers force you to have more space or into some ridiculous island or dumbbell...
    7. Neon_42

      Remove Stabilizers

      I agree that interiors are a good thing that needs to be left to crews. The purpose of empty space in all spaceships is for storage or for people to move around in. I don't see NASA launching spacecraft with space to spare. All their probes are full to bursting with instruments. That being...
    8. Neon_42

      Deconstructing Power in prerelease 200.251

      oh well. It is pointless anyway. From my study above it doesn't matter what shape the reactor is. Just that you place stabilizers outside the maximum stability distance.
    9. Neon_42

      Deconstructing Power in prerelease 200.251

      I disagree. In your thread here: Just gonna leave this here... You clearly make the case for longer reactor setups instead of short squat ones.
    10. Neon_42

      Deconstructing Power in prerelease 200.251

      With the new power update just over the horizon, I took some time to do some experimenting in the latest pre-release (200.251), to see if I could deconstruct how the new power system works. I haven't played much of the dev builds, but from the forums I gathered that long thin reactors seemed...
    11. Neon_42

      Prerelease v0.200.250

      Oooo! Beams now change color. I love it!
    12. Neon_42

      Just gonna leave this here...

      not if you have half as many blocks. If you pay attention to Ithrad and my post you'd notice that the availability of blocks goes down in the long and narrow case by about 1/3. supposing that you don't build outside the box of course. 2100 available vs 3300 available
    13. Neon_42

      Just gonna leave this here...

      Maybe you want more than one kind of system, instead of one super powerful system?
    14. Neon_42

      Just gonna leave this here...

      Do the experiment. If you want I'll help you, if you've got a server you like to play on with the dev build send me a message. I'm not saying specialized ships should all be long and narrow, and general purpose is boxy. I'm saying there is a spectrum of those things. A boxy ship can be more...
    15. Neon_42

      Just gonna leave this here...

      yes, but then you're unprotected when shields go down. Basically limiting you to a shield tank in the long narrow case if you decide to build outside the box. In the short squat case you can armor your ship more but can't spend as much on systems outside your ship. There appears to be an attempt...
    16. Neon_42

      Just gonna leave this here...

      Not necessarily, 1)if the build mode stats are wrong then how likely is it that the power stats are also wrong? It would be good to check this. 2) the power efficiency you get for the top is 5e /block and the bottom is 11e / block. So you can have more powerful systems in the bottom but less...
    17. Neon_42

      Just gonna leave this here...

      I don't think your math is right. Counting the top blocks you have a 10*25*20 box for a total volume of 5000 blocks. So it is impossible to have a volume of 7128 blocks. Volume being L*W*H. Your surface area is 2*W*H+2(W(L-2))+2(L-2)(H-2). We have to be careful in calculating the surface...
    18. Neon_42

      Interchangeable parts.

      Hey folks, I've been trying to come up with a way to make interchangeable parts on a grid using the copy paste system. I want to make hallways, rooms, stairs, elevators all on the starmade 1m block grid. The catch is that I want everything to fit together. That is to say I want a set of...
    19. Neon_42

      No updates for months

      I'm not asking for a release. Just an update from the devs on progress being made. I certainly understand these things take time.
    20. Neon_42

      No updates for months

      It has been over 3 months since we've had anything posted in news and over a month since there was a devblog. Can we get a status update? What's the news with the new power overhaul. The discussion has been very active about the devbuilds. The prototype of the power system was done in September...