That's not a bad idea. There could be a bunch of bonuses: pirate loot, mining, refining, shields... There could be hazards too? Like nebulae where shields don't function, or radiation that weakens armor,or obscures sensors.
No, did you even read what I wrote? There has to be room for all players to fill each role they want to play as. This means that single players have to be able to play as an imperialist. They need to control territory. There is a balance that can be struck. I agree that single players shouldn't...
One man factions need to be viable, because not everyone wants to cooperate with others. Edymnion has it right. I don't want to be the only one maintaining a faction while others sit around. To be clear though I'm not saying one man factions should be able to conquer the universe. There might...
Agreed. A free schedule sounds like the beginning of the end for this game. A lack of communication will further atrophy the player base. Even if it is just a simple 'Checking In'. The point being to build trust in the player base. Lots of other successful indie games do this. Maybe not weekly...
Thinking more about this, it might be possible to just have a random roll on a star system for refining bonuses. That would encourage shipping lanes. The most economic gain would be had by shipping resources to where players would have the appropriate refining bonus. This would also encourage...
You can make it work by these extendable rails. I get what you mean but this is a possible workaround for now, but Crimson-Artist 's solution is the best in the current system.
I think this will work better than the previous proposal, but I have a few questions.
1)what is to stop us from putting redundant stabilizers outside the ship hull to gain maximum power i.e. the chandelier?
What dictates the size and number of stabilizer groups. It sounds like I could put one...
No, It is important to voice your opinions and for the devs to try and understand them. Again I will use another example from physics here. When one of my students asks a question they may not actually know what they are confused about, after all astrophysics is hard. It is my job as the...
My apologies. Saying that most of the feedback "meming" "knee-jerk" reactions are not helpful, is not good community management on your part. See the Extra Credits episode I posted. Some people may not be able to put their problems into exact words.
Try not to over-interpret what I said. Nowhere did I say they are not allowed. I said " a proposal does not ask for others to 'fix it'" and " They are not responsible for making it better". The reason for this is if you take an idea from someone you have to give them credit. I'll use another...
For a couple of reasons. It gives a sense of progression. It also forces players to maintain a minimum territory so that they don't abandon refineries when they are done with them (abandon capture abandon capture strategies).
I don't think this is really an issue, but it could be. In my mind a...
No, a proposal does not ask for others to "fix it". A proposal is sent to a community, or committee saying this is what we plan to do. The committee then rejects or accepts the proposal and gives specific feedback. They are not responsible for making it better. That is for the creator. It is...
It is not the burden of the players to make a mechanic work or even suggest one that works. No developers should ever delegate work to the community.
That assumes that there are "tweak this solutions" There might not be.
I'm going to finish a doctorate in astrophysics before you guys even reach beta ;):whistle: In all seriousness though, I think you guys are doing your best, but some things seem misprioritized. If the alpha had better gameplay I don't think you'd have community problems. If there were reasons to...
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