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    1. Mr.Steam

      SO LOST

      If you haven't done so already 1) create a faction with the faction tab 2) buy a faction block 3) place faction block on a planet, abandoned station, or build a space station (requires 1 million credits) 4) Press 'R' on faction block and claim system for your faction This will give you (if I...
    2. Mr.Steam

      Shipyards and Build Mode

      I see this as interacting with a build/CAD block where you enter a "virtual" space devoid of stars etc. where you can build with unlimited virtual resources. This would produce a blueprint that could be submitted to a shipyard with all the needed actual materials. Like previously mentioned the...
    3. Mr.Steam

      The Rail show off thread!

      Go watch the turbo laser towers on the DEATH STAR then come tell me our energy weapons don't need recoil!
    4. Mr.Steam

      StarMade v0.19226 Rail System and more

      Cool, thanks. That was really frustrating, but it works now.
    5. Mr.Steam

      StarMade v0.19226 Rail System and more

      Has anybody had a problem with the new rail docker detaching from a rail rotator (CW or CCW) when you connect a button to the rotator. In other words, I connect a button to the rail rotator and instead of rotating the attached entity when I press the button it just undocks and doesn't rotate.
    6. Mr.Steam

      Please make secondary weapon accessible with wireless logic

      I don't think this should be a MUST HAVE block but it might be a nice addition to allow some of the block requirements for an effective turret to be moved out of the turret and inside the ship where they are more protected. Kind of like the powder magazines deep in the hull and lifts that move...
    7. Mr.Steam

      Please make secondary weapon accessible with wireless logic

      Design and engineering are definitely moving to the next level with this new rail/turret system. I feel that wireless logic is more suited to systems control, not mass energy transfer. How about adding a POWER TRANSFER CABLE block (Or using the decorative conduit block) to act like a giant...
    8. Mr.Steam

      Building Gatling Cannon, need help

      Awesome Gamel, thanks! That is just what mine looks like only without all the logic to make it work right. Though I don't understand why we can't just put area triggers on the back of each barrel so they trigger when passing a block, it seems like it would be so much easier, but there must be...
    9. Mr.Steam

      Building Gatling Cannon, need help

      I tried putting area triggers on the back of each cannon, but area triggers won't trigger when the two entities are attached to each other with a rail docker (see bug #1986), somehow I need to trick the area trigger and the trigger block into reading each other.
    10. Mr.Steam

      Building Gatling Cannon, need help

      I can make the barrels rotate in steps of 90deg but each time it stops and a signal is output ALL the barrels fire. I want just the UPPER barrel to fire.
    11. Mr.Steam

      Building Gatling Cannon, need help

      I am trying to build a 4 barreled rotating cannon (like a Gatling Cannon). I only want each barrel to fire when it is in the top dead center position. I tried adding an area trigger to the back of each rotating barrel with a post on the non rotating base. When the barrel spun around and...
    12. Mr.Steam

      Minecraft in Space?

      When I started this thread I had kind of burned out on Minecraft and hadn't played it in a while. Just last week I decided to play Minecraft again and I am having a really good time. They have added several new things since I played last. I think Starmade will eventually have more to do...
    13. Mr.Steam

      Thoughts and suggestions after a play through

      Check back in a few months. We have seen some tremendous improvements in the last several months, and it will probably accelerate as the engine really gets streamlined.
    14. Mr.Steam

      Station Blocks For a Real Sense of Scale

      You can always emulate a large block by creating it out of regular blocks then using copy/paste. This allows you to place lots of LARGE blocks quickly without losing the ability to add small details. I have built many complicated but repeating structures easily with copy/paste.
    15. Mr.Steam

      Will planets get bigger in the future?

      I understand why you want to feel like you are on a bigger planet for immersion reasons. But from a gameplay perspective why do you want a bigger planet? I already get lost on the larger planets and have a hard time finding my base with all the sides to explore. Comparing it to the typical...
    16. Mr.Steam

      Piracy - Aceface the Evil Sniper

      Leanson, thank you for the offer, I will consider it. What server are you on?
    17. Mr.Steam

      Newly-spawned players should spawn with more items

      IMO the most important starting blocks (other than the basic stuff): 1) Radar Jammer 2) Jump Drive and module 3) Faction module No space explorer/miner should leave home without these. How about protecting the entire 0,0,0 system and make it unclaimable.
    18. Mr.Steam

      Piracy - Aceface the Evil Sniper

      This is one reason why I mainly play single player. AND why I always carry an active radar jammer.
    19. Mr.Steam

      A scalable mathematical model for ship classification

      With all the different weapons, and their different affects it is tough to come of with something really solid. The only thing I can think of is a measure of the amount of power USED when everything is firing/recharging. Or maybe a combo rating of offensive power consumption vs defensive...
    20. Mr.Steam

      All ship systems require a controlling computer

      I would like to see ALL systems (including power and shields) require a controller computer. This would: 1) Introduce a point of weakness in the system that can be targeted. (Like how a weapon currently goes down when the computer is destroyed) 2) Allow configurability of the system. You...