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    1. Mr.Steam

      StarMade News - November 9th 2015

      Can you give us an idea of the compression ratio of blocks to storage area? Is it 1:1? In other words, if I want to store 1000 hull blocks do I need 1000 cubic meters of storage area?
    2. Mr.Steam

      Server under heavy load press F7 in single player

      My triple core Athlon II gets this message all the time, but my 8-core FX never does.
    3. Mr.Steam

      Regarding the faction base issue.

      A couple thoughts on balancing home base invulnerability. 1) Factions have greater buffs to their defenses/armor depending on the number of faction members online. If a faction has a lot of members online at one time their homebase is more vulnerable. If there are no members online it is...
    4. Mr.Steam

      StarMade v0.19485 Internationalization Support & Bugfixes

      I happen to love transporters but I do think there needs to be some risk or drawback associated with using them. I know they drop shields but that is usually not a problem unless you are beaming around during combat, which probably doesn't happen all that often. I think the lock-on/charge...
    5. Mr.Steam

      Transporters: no transport on same entity

      Maybe there should be some sort of cost or risk associated with transporting so it doesn't become the de facto method of getting around. Like you have a small chance of coming out horribly deformed, or dead. There is probably a reason they still use Turbo Lifts on Star Trek and don't just beam...
    6. Mr.Steam

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      I don't know if it is a bug or not but transporters seem to be less accurate the farther away you beam. I can beam from one transporter to another every time if I am within 2500 meters. When I go to around 2700 meters or further I get beamed outside my station and one time I beamed a couple...
    7. Mr.Steam

      StarMade Development Direction

      Beats getting eaten by a hungry Xenomorph.
    8. Mr.Steam

      StarMade Development Direction

      That brings up a great idea! How about some personal astronaut equipment that you carry that allows someone to lock onto you and beam you up. Like if you are on a hostile planet and need to get away from a dangerous situation in a hurry!
    9. Mr.Steam

      StarMade Development Direction

      They may have overlooked that part on Star Trek!
    10. Mr.Steam

      StarMade Development Direction

      With the advent of replication and transporter technology eating is no longer necessary. As long as you have access to energy, "Food" can be replicated and beamed into your stomach automatically. In fact you don't need to use the bathroom anymore either. Human waste can just be beamed out of...
    11. Mr.Steam

      StarMade Development Direction

      How awesome that will be to sound the GENERAL QUARTERS alarm and watch all the NPC's run out of their quarters and head to their duty stations. Hope my PC can handle the load.
    12. Mr.Steam

      Minimum weapon damage

      Once we have proper fleet control UNESCORTED capital ships will be sitting ducks. Capital ships will require proper fleet support and large Close Air Support fighter coverage. Imagine a day in STARMADE where you can issue an order to a squadron of AI fighters to fly to a certain sector and...
    13. Mr.Steam

      Missing 'Purchased!' badge

      same here
    14. Mr.Steam

      Why don't we use Gaussian distribution for weapon dispersion.

      Modern tanks have gyro/electronic stabilized guns that can shoot with like 95% accuracy at 4km away. All while moving over rough terrain. I like to think Starmade guns have stabilized weapons that are much more advanced. Really they should be able to calculate lead time/angle and put a shot...
    15. Mr.Steam

      Recognized Personal Response Fleets

      Paying a Mercenary Guild to have fighters available that can jump into a system to help fight seems reasonable to me... For the right price.
    16. Mr.Steam

      Jump Inhibitor questions

      Thank you for the responses. Having a docked ship with inhibitors onboard sounds like a good solution. I would really like to see the inhibitors prevent ships from jumping directly into my sector. This way ships can't jump past my defensive line of stations.
    17. Mr.Steam

      Jump Inhibitor questions

      1) Will jump inhibitors stop a ship traveling through the sector that has already made the jump? 2) I built a jump inhibitor on my station but can't figure out how to turn it on. Will it currently work on stations? 3) When I turn on the inhibitor it drains my jump charge also. Is there...
    18. Mr.Steam

      SO LOST

      Or on an abandoned station.
    19. Mr.Steam

      SO LOST

      The distance you can jump in KM changes depending on your sector size. I set my sector size to 5000 because I feel the planets are way too close with default settings. With a sector size of 5000 I can jump 40KM at a time. If you want to experiment with sector size use admin command...
    20. Mr.Steam

      SO LOST

      If you harvest lots of asteroids you will end up with a bunch of ores like DOLOM and LARIMAR, etc. They can be turned into paint but you can also craft them in a factory into CARVED LARIMAR, CARVED DOLOM, etc. Last time I played they were worth a lot more if you did this and sold them to a shop.