Edymnion
Carebear Extraordinaire!
Agreed.I feel those numbers are to high, I get that missiles need HP but I shouldn't need a turret the same size as my anti-ship turrets to take them out. It might not be as big a problem if we had longer than 4000 meters (default settings) to intercept them. As it stands now even a few low yield missiles can make it through a large number of the small PDTs.
I'd like to see traditional 1:1 cannon|cannon PDTs still be useful for smaller end missiles (sub 1,000 damage or so). Even before with machine gun fire, and a missile coming straight down the line of fire, it would usually get 3/4's of the way to your ship before it could be taken out.
I don't mind needing different scaled PDTs, but right now it feels like we're sitting at a point where the best missile defense option is to shred the other ship before they can fire said missile. By the time you got a PDT powerful enough to take out a large missile, it looks like it would be shooting clear through the ship that launched the missile in the first place.
I know I pulled 1 hp per 1k damage out of my rear end earlier, but that at least sounds far more practical. Lets traditional PDTs still play a role, and means medium and large missiles can be taken down with setups smaller than the ship that fired them.
Might be a little better if beams could hit missiles now, haven't tried that. At least then it would become an issue of "How many ticks does it take for the missile to get here, and can my beam PDT take it down before it does?"
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