StarMade v0.201.126 - Weapon Update

    Discussion in 'Game News' started by schema, Jul 10, 2018.

    1. Tolnorus

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      Jun 20, 2018
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      I'm returning to v0.200.335 until doors work reliably and structures render before I collide with them.

      I know the game is a Work-in-Progress, and that the designers want my feedback, but between buttons, doors, and rendering, I have caught myself yelling at my monitor because I'm tired of stuff not working. I can't troubleshoot anything this way. All this stuff worked fine in v0.200.335, so that's where I'll be. All I was really working on anyway was hull design and power systems. Looking forward to an update!
       
    2. Edymnion

      Edymnion Carebear Extraordinaire!

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      ...this... this is good. I'd add in that missiles self destruct after X seconds of being fired so that they don't go into endless looping orbits (I've seen lock-ons do this on super low accuracy AI servers), but yeah, this is good. Would mean bigger missiles would ONLY effectively be capable of hitting stationary targets or larger ships that can't dodge. Ships that should already have enough size to warrrent a few good sized PDTs.
      But only at the million damage plus mark. That curve is practically a brick wall at the lower end.
      Yeah, this would also be a very good answer for me. At which point it becomes less "I need a huge turret to spray and pray!" and more "Okay, I have to balance size against speed, how many ticks can I get against missile type X before it reaches me?"

      Super high missile HPs would be less imposing if beams could solidly whittle them down over a couple of seconds, instead of crazy inaccurate cannon fire that misses 9 times out of 10 (meaning if you don't one hit kill, you don't stop the missile at all).
      Thats fine man, its the mature and reasonable course of action. Thanks for being an adult about it! :)
       
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    3. kikaha

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      Jul 10, 2013
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      crash when using salvage beams "requested type 0 is null" with latest version 0.201.127
       
    4. Kingofanime

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      I just one shot a faction module block with my laser pistol. They're a little squishier than they use to be.
       
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    5. Mr.Steam

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      Oct 24, 2014
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      I created a small missile array and no matter how many missile capacity modules I added I couldn't get the stored missiles above two and when I removed all the missile capacity modules the capacity stayed at two instead of going back down to one.
       
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    6. DrTarDIS

      DrTarDIS Eldrich Timelord

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      THE DELETE STRANGENESS HAPPENED TO SABER ON STREAM TOO!
      Code (Text):
      https://www.twitch.tv/videos/281888923  
      1:16:47 - :1:16:49 ROFL
       
    7. TrickyNicky27

      TrickyNicky27 Blarg3437

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      I had a problem with the blocks in my saves not loading at all; so no planets like you said, no stations, and no ships. I searched around a bit and I found an old bug post on the forum that one of the devs replied on. Their fix entailed deleting the settings file in the starmade folder, which worked for me. Strangely however, it only seemed to work one world at a time, and only worked on the first world I loaded up after trying the fix each time.
       
    8. Nauvran

      Nauvran Cake Build Server Official Button Presser

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      welp looks like detailing is a pain now.
      A lot of good blocks are gone and all system blocks are impossible to use as decoration as it ruins the integrity.
       
    9. Edymnion

      Edymnion Carebear Extraordinaire!

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      Devs have shown before that they're quite willing to make decorative versions of blocks that are/were popular. I'm sure if you can get a list of the ones you're using frequently for decorative purposes and put it up that they'd make them up.

      I used the old jump modules a lot for decoration because of the nice blue pulse. When those got removed, devs happily made the decorative version so that we could keep using them.
       
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    10. Nauvran

      Nauvran Cake Build Server Official Button Presser

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      My ┬Ępoint was that the new systems are very limiting when it comes to being creative with your builds. Sure they'll make decorative versions later on but the issue is present now.
       
    11. Spartan-228

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      They can't do everything at once you know. Right now I would like them to fix the bugs that are still present. Then we can worry about nicety's like decoration blocks.
       
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    12. Nauvran

      Nauvran Cake Build Server Official Button Presser

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      You dont say?
      so you mean like fixing the fucking integrity of thrusters so they can be used as decoration again?
       
    13. Alphajim

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      That's the point of decorative blocks. IF they accept to make a decorative block based on the thrusters' textures, no more issue with your concern.
       
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    14. Nauvran

      Nauvran Cake Build Server Official Button Presser

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      but that would be pointless and a waste of IDs for blocks
       
    15. Edymnion

      Edymnion Carebear Extraordinaire!

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      They've already said that block IDs are no longer a limiting factor. So "waste of IDs for blocks" is a non-issue.
       
    16. Nauvran

      Nauvran Cake Build Server Official Button Presser

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      still pointless to add a block thats already in the game, dont you think
       
    17. Edymnion

      Edymnion Carebear Extraordinaire!

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      No, actually. I wouldn't mind a decorative copy of virtually everything being an option.

      I use a lot of standard armor in my builds for interiors because the texture tiles nicely and the brown standard armor especially makes for excellent carpet. I'd like to have the option of using a decorative version of that armor that doesn't add all the weight, but for now I just call it "layered armor" and keep going.

      So yeah, I'd have no problems doubling all the non-decorative blocks (armors, systems, etc) with decorative copies that just take some basic mesh/composite to make.
       
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    18. opaka

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      Sep 23, 2013
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      Is 4 years from answer that you will add water to game, and still nothing. i would love water in game because you could build water ships or cities. Like Atlantis from Stargate is very sad that you dont add this feature that would change all of the game. even in Space Engineers dont have water.
      Water is very strategic for game like this and if it will be done right it will make BIG boom of sales. Example underwater cities,bases on water special ships like cities that can land on planet with water.
       
    19. kikaha

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      Jul 10, 2013
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      V 0.201.129

      I spawn my turrets via the admin mass spawn option in the catalog. Usually a lot of them.

      Then i spawn some pirates to test them.

      So far so good.

      BUT when i clear all mob admin span, all the turrets i installed on my ship despawn also !!
       
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    20. Spartan-228

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      LOL
       
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