The video shows the planet core being destroyedSo planets gets an indestructible core? or a very very hard to destroy one?
Also, does that mean they can eventually "regenerate" themselves after a long period of time?
The video shows the planet core being destroyedSo planets gets an indestructible core? or a very very hard to destroy one?
Also, does that mean they can eventually "regenerate" themselves after a long period of time?
kkkk New dev build with the blockbehavior changed. want to test and see if the purple box bug was smashed away.Correction... Nothing *WAS* balanced
I think that Calbiri's thought between the jamming change is to provide a patchwork to the issues of 'core drilling' (especially now with weapons capable of actually drilling straight through a whole ship) to sate our needs while Schema is working on the permanent solution. Unless a ship has been drained of power by either overuse or EMP weaponry, you shouldn't be able to tell it's core location. This forces you to guess it's location or drain your opponent's energy until you have a bead on exactly where to pierce the enemy to permanently disable them.I think changing 50e/block to 5e/block on the radar jamming device was a bit too much. Personally I would put on something between 25~10/block, in a ratio that could benefit more fighters then capital ships. The small ships needs more relevance IMHO...
do the new weapons have new sounds?weapon colors for cannons are now in for the latest dev. The color is drawn from any lightsource that is placed directly below the computer. There will be a lot more colors coming soon (new crystals). The color is taken from the block config so it's already moddable if there are more colors needed
Hmm true, I simply dismissed the explosion flash, thinking it was only the missiles trails, but you're right.The video shows the planet core being destroyed
WoW this even better than what Calbiri talked.weapon colors for cannons are now in for the latest dev. The color is drawn from any lightsource that is placed directly below the computer. There will be a lot more colors coming soon (new crystals). The color is taken from the block config so it's already moddable if there are more colors needed
okaceface, the new weapons currently reuse old sounds, but it's safe to assume that weapon sounds will be changed to a higher base standard as well as given player customizability just as every other aspect of them has.
The sounds i will also factor into the config where you can define the kind of sound the weapon makesdo the new weapons have new sounds?
Might not be the best solution for very small ships, which would otherwise use that space for a shield block or something. Perhaps weapons computers could have an inventory space to put a single light block into...?weapon colors for cannons are now in for the latest dev. The color is drawn from any lightsource that is placed directly below the computer. There will be a lot more colors coming soon (new crystals). The color is taken from the block config so it's already moddable if there are more colors needed
Position shouldn't matter, we just need the ability to link a crystal or light to the weapons computer itself."The color of weapons (only cannons so far) can now be modified by placing any light source block directly under the output block of a weapon group."
Jolly good. Colored projectiles are a great addition.
One serious problem though; Don't put the colored light block BELOW the output. That'll make the barrel broader or take the place of a weapon block. Also looks weird if left uncovered.
Puth the colored light IN FRONT OF the output. We already do that to make the barrels glow.