I really have a hard time to get any clearer. Undermining Power 2.0 is the goal of this. It is a terrible system. It restricts creative building by making the ships ineffective if they don't follow obnauxious design rules and all the pvp ships don't care and just make their vertical power stick longer to retain their 100% effective stabilizer blocks. It is fundamentally flawed from the start since all effective built ships will look the same and easily kill every non stick ship that is in the same weight class without much resistance. It is so easy to see because to retain 100% stabilizer distance you have to make the stick longer and since distance doesn't add mass the length of the stick doesn't matter to their mobility. You will only find very fast vertical high powered ships with minimal ressource useage in any serious pvp fight. The distance mechanic doesn't add anything positive to the game. Get over it.Yes forget the stabilizer thing, nobody here cares that it undermines Power 2.0 completely and (can)make it nearly impossible to "de-stabilise" a reactor while the stabilizer blocks are scattered all over the ship in every dark and gloomy corner.
Also nobody or anything forces you to build bigger reactors in the quickfire configs. There is no minimum reactor size. Just build how you want I don't see your issue. Armor is lighter so the mass of interior and details will punish your less and even give you more protection. At this point armor even seem superior to shields in most ways which invites all players to build ships with % low system count and a lot of armor details around. The most changes come from the power consumption that has to increase for what you get simply because the vanilla weapons and thrusters were overpowered by a large margin. Ships get deleted in seconds and every ship moves with max thrust to mass ratio. If we wouldn't change that we could simply add the delete gun that oneshots and get rid of thrusters alltogether since nobody flys below max speed. This is not how fun and engaging gameplay looks.
The only reason what makes sense to me, why you fight this change is that you don't want to refit your damn ships because literally everything else is geared to cater to creative builders which btw most of the the quickfire people are too. We are no pvp players if you think that. You just have to compare PvP ships pre power 2.0 to newer ones and see that older ships had a lot of design options and variety while retaining their competetiveness. Just to draw the conclusionfor you on this: If pvp ships have more design options that are competetive, creative builders also have more options to build a competetive ship. I can't believe that this is so hard to see for you.
Also the reason why nobody uploads pvp ships are easy to explain:
1. PvP players want to keep their advantages for themself if they have any.
2. There are no pvp players left to upload anything since power 2.0 killed pvp.