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    The Quickfire Initiative: Rebalancing StarMade.

    Discussion in 'General Discussion' started by The Quickfire Initiative, Jun 13, 2019.

    1. SchnellBier

      Joined:
      Sep 10, 2014
      Messages:
      207
      We actually tried that first and I am pretty sure we would still add it if it would work. Having the ships hp bar reflect the state of all systems is preferable to just the reactor.
       
    2. Keptick

      Keptick Overkill titan builder

      Joined:
      Sep 26, 2013
      Messages:
      3,997
      "The multiple-output penalty for weapons is currently disabled"

      If you knew the number of times I told the devs to remove this outdated, broken, and outright unnecessary mechanic... That change alone is reason enough for me to use this config pack (that and removed stab distance, good god).
       
    3. Scypio

      Joined:
      Sep 18, 2014
      Messages:
      570
      There is no point to look at that before we, at least, know how will be implemented the universe update.
       
    4. Keptick

      Keptick Overkill titan builder

      Joined:
      Sep 26, 2013
      Messages:
      3,997
      Does the config touch on rail mass enhancers at all? I always felt like mass enhancers were a bit on the weak side (mass/enhancer wise).
       
    5. Scypio

      Joined:
      Sep 18, 2014
      Messages:
      570
      The only thing that has been changed is their mass/hp per block to match other systems blocks. Other than that they still function the same way as before.
      Mass enhancers have a big problem in the current starmade is that the mass is per entity and not the whole sum of all entities. It means that if you have 3 entities of X size or 1 entity of 3X size, you don't need the same amount of enhancers. Which is not ideal for balance reasons and i am sure you certainly see why.
       
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