Glad to see stabilization range reduced. Very glad to see the stabilization stream go.
Putting exploit prevention into a server-side package is a pretty good compromise... for a situation that seems to have been impossible to solve for years now. Not ideal, but I get it.
Very good news, overall.
Removing integrity is a terrible decision though,
schema.
Integrity is probably the
second best feature of the new systems that ate up the last 18 months of development time (first being ditching the geometric contortionism and very sharp softcap of old power).
No machine or electronic device should be able to continue functioning when substantially damaged. Integrity could be translated to shut-down or penalties (because not everything should explode either), but if you ditch integrity completely at this point you will be closing the door to ever implementing a system remotely similar to it in the future, as people will inevitably scream to the heavens that you are bringing back horrible, terrible, failed integrity that was removed because it sucked so bad.
Even at it's harshest, integrity was still
too forgiving, IMO. Which is why we have posts in forum complaining about ships taking way too long to kill.
I understand that you have people complaining in both directions (ships too fragile/ships too tough), but that's about people who either want to ignore the numbers in a ship's statistics, or obsessively min-max them (and then complain that they're being "forced" to build in cubes, because they don't understand how unrealistically robust a statistically maxed integrity is).
You'll never have people not complaining though. About literally every aspect of anything you do. That's just humanity in all it's shitty glory. If you are looking for some route that earns "general approval" you will be running in circles forever. There's no such thing, because even when the fraction that dislikes your choices is a very small minority they will always be the loudest group. 100 contented souls are too quiet to drown out one malcontent.
Just switch integrity to shut-down affected system groups for now rather than exploding. Then at least you retain a placeholder system for dealing with systems damage.
You will lose all initiative to address system damage otherwise. Any future attempt at system HP or anything of the sort will always be equated to integrity by the playerbase.