That's really more than I had in mind, which was simply to have it possible to enable client-side the display of ship properties which might otherwise be disabled by server rules (assuming that such things would be hidden to the player).You could suggest a general flight-simulator within SM to test builds before purchasing them with original, adjusted and imported rules.
I'll leave it to you to do it if you like to.
I think the interpretation of these rules got a bit distorted in some of the thread discussion. I understood them to be definitions which regulate player behavior, in particular with respect to what they build. (Not in the form of adjusting flight characteristics, but of disabling or crippling part of your ship if you "break" the rule.) Some of the things being suggested in thread replies appear to be configuration of game mechanics, along the lines of things which currently appear in configuration files.
Nice to see you back!