StarMade - PvP & PvE balance, Perspective & Direction

    Discussion in 'Game News' started by schema, Oct 14, 2018.

    1. Az14el

      Az14el Definitely not a skywanderers dev

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      Starmades gonna be a game again :eek:
      maybe...

      Many of these changes could have been followed to their logical conclusion a bit better, but there was too much fearmongering and honestly just straight up misunderstandings and assumptions about .199 "issues"
       
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    2. jstenholt

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      Aw... I'm going to miss the stabilization stream. I kinda liked building parts of my ship around it and I actually think I used it to create a pretty cool aesthetic.
      [​IMG]
      But overall, I feel this is a great direction for the game to move. Congratulations, schema.
       
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    3. Thadius Faran

      Thadius Faran #1 Top Forum Poster & Raiben Jackpot Winner

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      Ehh its visuals were shotty at best, I preferred the logic pipes over weird purple dildo
       
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    4. Dr. Whammy

      Dr. Whammy Executive Constructologist of the United Star Axis

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      Awesome news to hear. Server configs seem like a far better way to address 99% of the issues we've been having, than the previous hard restrictions. Now StarMade can evolve into an actual game rather than just a building/systems testbed.

      Here's to the universe update and all the other cools things over the horizon.
      Toast.jpg
       
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    5. JinM

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      Yes it looks allright for a few builders.

      But most of the people, including me, had troubles routing this stream. In the case that I needed to route a stream over 3 or more nodes, and there were multiple streams close to each other, it was unmanageable: On sector reload all the connections were randomly broken and all the tedious c-v work was lost.
      --- Updated post (merge), Oct 15, 2018, Original Post Date: Oct 15, 2018 ---
      Please don't forget this part next time people talk about pvp mechanics. Fun > Meta. A percentage of players don't enjoy minmaxing and building hardcore pvp oriented builds (and it doesn't matter if they are majority or minority).

      Own rules means booth: server side restrictions that get checked by the code, and own rules (like for example agreeing to only use cannon primary weapons and for example only 50m/s max ship thrust. - no matter what the server dictates).
       
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    6. Tsnonak

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      some of this is already there...

      MAX_CHAIN_DOCKING = 25 //null

      <GroupLimits>
      <Controller>
      <ID>4</ID>
      <GroupMax>30</GroupMax>
      </Controller>
      <Controller>
      <ID>544</ID>
      <ComputerMax>2</ComputerMax>
      </Controller>
      </GroupLimits>
      --- Updated post (merge), Oct 15, 2018, Original Post Date: Oct 15, 2018 ---
      I am glad to hear of the change in "Direction" / "Focus".

      I will go out on limb here and say that:

      I believe Starmade was meant to be a fun and engaging creative multiplayer Sandbox from the start, not an "egoShooter"...

      Admins should have the tools to dictate what is "acceptable" on thier server.

      Anarchy for the rest...

      +10 Schema
       
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    7. Gasboy

      Gasboy BLRP

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    8. Master1398

      Master1398 Keep calm and quit raging

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      All hail the great Cat God!

      How about reusing the Reactor Stabilizer Stream Nodes as a decorative block. They don't need to be powered or connected to the power system in any way. They just emit that beam to the nearest (grouped?) node. So in the case of your image, you'd just need to place one node at each side.
      Bonus points for Schema if the beam changes it's color depending on a connected light source.
       
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    9. Tsnonak

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      I also found the stream good, it is logical that systems need energy... streams...
      I also integrated them into my builds and will be sad to see them go...
       
    10. Edymnion

      Edymnion Carebear Extraordinaire!

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      See? You present the problem calmly and don't resort to name calling, and actually give 'em time to mull things over, and stuff gets changed. The devs are listening. Only thing the ranting and the name calling does is make 'em dig their heels in and double down. :)

      That said, kudos on being man enough to admit that things were potentially going in the wrong direction and backing down from some of it.

      I'm very happy to see the server side rules that will allow actual server types to be set up without needing custom configs all over the place (especially if those conditions are editable on the fly in game). Couple of things I'd like to see as conditions:

      • PC vs. NPC indicator. Specifically a flag that would allow the system to differentiate between something made by a player and something made by an NPC (such as pirates and NPC factions) so that different rules can be applied to just one group or the other.
      • Increase defenses for/decrease damage against specific groups. For example, if someone wanted a PvE server with limitations on PvP, you could simply adjust how much damage is done to/taken by PC vessels when attacked by other PC vessels. Make it so that player weapons end up doing a scalable amount of damage to other players (so the server could set it to say 50% normal damage, or 10%, etc). On the flip side, a PvP server could be set up to decrease the damage done by NPCs to players.
      • Time played should be a condition as well. That way the server could set up things like new player protections if they wanted. Like being able to say that if a player has less than X hours played on the server, increase their defenses or something so that they are harder to kill. Could give new players say 100% invincibility against other players (or even NPCs) for the first 24 hours played (and vice versa, make it so that new players can't attack other players for X hours to prevent griefers).

      Yeah, I'm seeing TONS of great ways that these rules and conditions could be used to fine tune a server. I like 'em!

      I'll also second/third/fourth the "Let us keep the stabilizer/reactor beams as decorative items". I also incorporated those into builds as decorative pieces, and I'd like to be able to keep them.
       
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    11. kikaha

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      Mffff if we keep that beam it would have to be possible to color it (with a light or cristal like the weapons).
       
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    12. Invadr

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      Mar 25, 2014
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      Schema and team. Thank you for really great solutions to some of the directional problems, to really great flexibility and an emphasis on FUN.
      Starmade is a tricky game to bring together. With so many different ways to play, the most difficult thing is to balance the very diverse desires of many different players and still have the game get finished.

      I very much appreciate the main goal of making a FUN game. Running a close second is a wish that you get to a finished product - a 1.0 version. Anything that can be done to make forward progress on the core aspects of the game should be prioritized, even if some of the more subtle features are left to the end or even post-launch. I sense a deep commitment to this game and feel that you always have the best interests of the players in mind. I applaud the changes you are considering and look forward to the day the game is fully realized. All should remember, nothing is perfect in the eyes of everyone, or for that matter, anyone. Just do your best and the results will stand on their own.

      Some rules I would like to see:
      • Shield effectiveness (a percentage of how much a shield can mitigate)
      • Thrust to mass ratio (the relationship between ship mass and the effectiveness of thrust modules)
      • Chain dock depth
      • Weapon size to power requirement ratio (the relationship between the number of weapon blocks and the power draw for reloading those weapons

      Thank you.
       
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    13. Az14el

      Az14el Definitely not a skywanderers dev

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      Meta exists as a result of the gamestate not the players, it depends on what the games actual logic determines is strongest in given situations, not player desires. So even when focusing on fun you have to take note of the meta and make sure it's something healthy, or players will "ruin eachothers fun" playing an unfun meta (like bm spam)

      You're right of course, Starmade should be fun over an "esport", just that you do have to keep in mind the logical outcome of the games rules when it comes to the meta and make sure its actually something "fun" to some degree.
       
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    14. DoomCarrot

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      HOLY CRAP the devs finally listened! This is a welcome surprise, I had nearly written this off as dead.

      Glad to hear the over complicated crap is about to go. The original issue was with death cubes and spaghetti monsters, and other boring META. Stabilizers fixed both those issues.

      Now we will finally start getting better planets, and faction systems, and economy, and npc stuff I hope. Really glad to see the devs finally saw how insane the power update has been.

      Hell, I think I am actually going to go reinstall Starmade now. The game is saved lol
       
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    15. WildRage64

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      Jul 2, 2018
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      Cool, I'm looking toward to the updates. Will make my refiting of old ships much easier. Also, can you have someone update the tutorials and ADD more of them? Other than that I'm looking toward to the new update.
       
    16. Captain Skwidz

      Captain Skwidz turtleStew

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      ooh very big Schema post! So, what about chambers? Are they remaining? Seems a bit silly for things like jump drives and scanners
       
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    17. klawxx

      klawxx Product Manager - Roden Shipyards

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      MAN! THIS IS SPART.... I mean THIS IS EPIC!
      --- Updated post (merge), Oct 16, 2018, Original Post Date: Oct 16, 2018 ---
      I Miss the Bench videos about Logic. It would be awesome if he could make some about specific topics, like "ship wide red alert" or maybe "how to make elevators with doors that open and close" (on the elevator as well as on the floor doors).
       
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    18. Lumen

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      Jul 12, 2013
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      Awesome keep up the good work!
      I was liking the stabilizer stream design. But that makes sense.
       
    19. OfficialCoding

      OfficialCoding Currently Fleet Building

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      Well maybe someone will make some. Maybe I might even do a couple of logic tutorials.
       
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    20. Ryuusei

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      Mar 14, 2017
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      Really liking the idea of having integrity being removed. Really annoying when i made a ship in single player, made the engines slightly rounded (7 blocks horizontal and vertical, 10 blocks deep) only to have the system somehow say they were at negative integrity.

      I will miss the power stream, though. As someone else did, i too used it as a decorative piece.
       
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