╔═════════════════════╣ POST INDEX ╠═════════════════════╗
PLAYER DATA DISPLAY
DISPLAY MODULE 1.0 - 3x5 display with UP counter
DISPLAY MODULE 2.0 - 3x5 display UP / DOWN counter
DISPLAY MODULE 3.0 - 3x5 display alphanumeric 0-9, A - Z
Letters and numbers for display modules Part. 1
Letters and numbers for display modules Part. 2
Letters and numbers for display modules Part. 3
Slide Display programmable with memory modules for 50 characteres (OLD version)
Slide Displat programable using display modules for 240 characteres (NEW version)
Slide Display using display module copy&paste improvement
Display Menu system (OLD version)
Display Menu System (NEW version)
Counter UP/DOWN using display blocks
Logic Hz counter (Logical pulses per second)
Universal Automatic display control (with templates)
GAMES IN-GAME
STARMADE IN-GAMES: Tic-Tac-Toe with movil parts
STARMADE IN-GAMES: Tic-Tac-Toe 3D with forcefields
STARMADE IN-GAMES: Tic-Tac-Toe using Display blocks
STARMADE IN-GAMES: ARKANOID 80´s classic video game
STARMADE IN-GAMES: Music instrument ... PIANO ... why not?
STARMADE IN-GAMES: Maze-Cube programmable
STARMADE IN-GAMES: Blow all the lights
DECORATION WITH LOGIC AND RAILS
Decoration for Medic Labs
OTHERS
Transfer system of items from ship to ship and ship to space station
Memory RAM 8 Bytes ( 64 bits )
6 different ways to build automatic doors
Example 1. 4 floors elevator system (limitlessly expandable)
Example 2. 5 floors elevator system using 1 display block (limitlessly expandable)
3 DICE ROLL examples
Air-Lock design (only one door is allowed to be open)
REGEX COMMANDS
( Commands of all types and functions )
Matrix Screensaver for Display Blocks
LOGIC TUTORIALS
(Coming soon)
SOME VERY USEFUL LINKS
Unicode range 25: Box Drawing, Block Elements, Geometric Shapes
Combinations and Permutations Calculator
Logic gate - Wikipedia, the free encyclopedia
Color Hex Color Codes
Text converters
╚═════════════════════════════════════════════════════╝
DISPLAY MODULE 1.0 - 3x5 display with UP counter
DISPLAY MODULE 2.0 - 3x5 display UP / DOWN counter
DISPLAY MODULE 3.0 - 3x5 display alphanumeric 0-9, A - Z
Letters and numbers for display modules Part. 1
Letters and numbers for display modules Part. 2
Letters and numbers for display modules Part. 3
Slide Display programmable with memory modules for 50 characteres (OLD version)
Slide Displat programable using display modules for 240 characteres (NEW version)
Slide Display using display module copy&paste improvement
Display Menu system (OLD version)
Display Menu System (NEW version)
Counter UP/DOWN using display blocks
Logic Hz counter (Logical pulses per second)
Universal Automatic display control (with templates)
GAMES IN-GAME
STARMADE IN-GAMES: Tic-Tac-Toe with movil parts
STARMADE IN-GAMES: Tic-Tac-Toe 3D with forcefields
STARMADE IN-GAMES: Tic-Tac-Toe using Display blocks
STARMADE IN-GAMES: ARKANOID 80´s classic video game
STARMADE IN-GAMES: Music instrument ... PIANO ... why not?
STARMADE IN-GAMES: Maze-Cube programmable
STARMADE IN-GAMES: Blow all the lights
DECORATION WITH LOGIC AND RAILS
Decoration for Medic Labs
OTHERS
Transfer system of items from ship to ship and ship to space station
Memory RAM 8 Bytes ( 64 bits )
6 different ways to build automatic doors
Example 1. 4 floors elevator system (limitlessly expandable)
Example 2. 5 floors elevator system using 1 display block (limitlessly expandable)
3 DICE ROLL examples
Air-Lock design (only one door is allowed to be open)
REGEX COMMANDS
( Commands of all types and functions )
Matrix Screensaver for Display Blocks
LOGIC TUTORIALS
(Coming soon)
SOME VERY USEFUL LINKS
Unicode range 25: Box Drawing, Block Elements, Geometric Shapes
Combinations and Permutations Calculator
Logic gate - Wikipedia, the free encyclopedia
Color Hex Color Codes
Text converters
╚═════════════════════════════════════════════════════╝
You're bored of always doing the same mechanisms with logic blocks?
Build ships and stations has become monotonous?
You think a logical mechanism that you have done can improve and dont know how?
You have something great in your head but dont know how build it?
You really think something cant be done with logic blocks in Starmade and want to challenge the other players?
If the above statements are in your mind, this is your post. I see that many people have good knowledge of logic functions and their various uses but many others do not know or know the potential of Starmade logical blocks .
Whether you're a beginner or an expert, take advantage of this post to show your personal projects, ask questions about how to improve your logical systems, whether it is a simple system to open a door as if it is an intricate system to control everything in your space station or your ship with only one button.
Build ships and stations has become monotonous?
You think a logical mechanism that you have done can improve and dont know how?
You have something great in your head but dont know how build it?
You really think something cant be done with logic blocks in Starmade and want to challenge the other players?
If the above statements are in your mind, this is your post. I see that many people have good knowledge of logic functions and their various uses but many others do not know or know the potential of Starmade logical blocks .
Whether you're a beginner or an expert, take advantage of this post to show your personal projects, ask questions about how to improve your logical systems, whether it is a simple system to open a door as if it is an intricate system to control everything in your space station or your ship with only one button.
Dont let anything limit your creativity, put your challenge here now about any logic circuit, and shows how much you know about the logic to all.
An remember...
There are only 10 types of people in this world:
those who understand binary
and those who dont
╔═════════════════╣ ADITIONAL LOGIC GATES ╠═════════════════╗
Hello people, I will put some logic circuits widespread uses, some less frequent and others more specific.
if you see you can add any other system this post dont have, please let me know, and if you see some logic circuits other people post in her own posts, sorry, it is not intentional.
╚══════════════════════════════════════════════════════╝
If someone wants more detailed information, let me know in the post, and if you do not understand something, ask costs nothing.
All the logic circuits post here are added in the in post *.sment
If you like this and you see that may be useful, dont forget rate this
An remember...
There are only 10 types of people in this world:
those who understand binary
and those who dont
╔═════════════════╣ ADITIONAL LOGIC GATES ╠═════════════════╗
Hello people, I will put some logic circuits widespread uses, some less frequent and others more specific.
if you see you can add any other system this post dont have, please let me know, and if you see some logic circuits other people post in her own posts, sorry, it is not intentional.
In some cases we need to use logic gates that the game does not have that help us create our logic circuits, such as logic gates NAND, NOR, XOR, XNOR, Buffer.
A B Output
-------------------
0 0 - 1
0 1 - 1
1 0 - 1
1 1 - 0
A B Output
-------------------
0 0 - 1
0 1 - 0
1 0 - 0
1 1 - 0
A B Output
-------------------
0 0 - 0
0 1 - 1
1 0 - 1
1 1 - 0
A B Output
-------------------
0 0 - 1
0 1 - 0
1 0 - 0
1 1 - 1
A Output
-------------------
0 - 0
1 - 1
( This work like a button ... but is not a button -_- )
This logic block are not in the game, i edit a NOT gate image
A B Output
-------------------
0 0 - 1
0 1 - 1
1 0 - 1
1 1 - 0
A B Output
-------------------
0 0 - 1
0 1 - 0
1 0 - 0
1 1 - 0
A B Output
-------------------
0 0 - 0
0 1 - 1
1 0 - 1
1 1 - 0
A B Output
-------------------
0 0 - 1
0 1 - 0
1 0 - 0
1 1 - 1
A Output
-------------------
0 - 0
1 - 1
( This work like a button ... but is not a button -_- )
This logic block are not in the game, i edit a NOT gate image
Sometimes we need short logic circuit that changes the state to off and on automatically without having to activate it manually, for this purpose, we have clocks. In this section, we have 2 types of watches, always on and on only under one condition.
This type of clock is generally used to maintain a continuous intermittent signal to any system you need ( for example some flashing lights to decorate the exterior / interior of ships and stations ).
Unlike the previous system clock, this required a condition on and off, this condition can be through any other operator interaction (button, activation module, activation gate, rails or other logic blocks)
This type of clock is generally used to maintain a continuous intermittent signal to any system you need ( for example some flashing lights to decorate the exterior / interior of ships and stations ).
Unlike the previous system clock, this required a condition on and off, this condition can be through any other operator interaction (button, activation module, activation gate, rails or other logic blocks)
These logic circuits have two defined states and can be used to store information ( logic 0 or 1 ), and they are commonly known as Flip-flops. Unlike the flip-flop block implemented in the game, that can be set/reset with a single input signal, these usually have 2 inputs (set and reset) and 2 outputs (one direct and one denied).
When a signal is sent to SET, the circuit switches and gives positive OUTPUT, being denied where would we get the 2nd gate NOT, and no matter how many times we return to send a signal to the SET input, the output signal not vary until we send a signal to RESET, this commutation output signals, and change the status of OUTPUT to 0, resulting in a 1 on the output of the 2nd denied NOT gate.
When a signal is sent to SET, the circuit switches and gives positive OUTPUT, being denied where would we get the 2nd gate NOT, and no matter how many times we return to send a signal to the SET input, the output signal not vary until we send a signal to RESET, this commutation output signals, and change the status of OUTPUT to 0, resulting in a 1 on the output of the 2nd denied NOT gate.
In sequential systems, output values at any given time, not depend solely on the values of the inputs at that time, but also depends on the previous state or internal state.
Note: The button connected to the NOT gate, is only connected to that, and NOT logic gate is connected to all the gates to interrupt the signal and cut the sequence. They can be made using sequential flip-flops, but the amount of logical block to be used is larger (if you wish also put an example)
Note: The button connected to the NOT gate, is only connected to that, and NOT logic gate is connected to all the gates to interrupt the signal and cut the sequence. They can be made using sequential flip-flops, but the amount of logical block to be used is larger (if you wish also put an example)
These circuits basically generate a group of binary code signals in the following sequence ... 000 ... 001 ... 010 ... 011
Note: Flip-Flop blocks A - B - C must be in active state for the system to work perfectly, I recommend placing the first and then create the links
Do you want create a larger binary system? no problem, follows the same pattern
Note: Flip-Flop blocks A - B - C must be in active state for the system to work perfectly, I recommend placing the first and then create the links
Do you want create a larger binary system? no problem, follows the same pattern
The multiplexers are combinational circuits with multiple inputs and a single output data are provided with control inputs able to select one, and only one, of the data inputs to allow transmission from the selected input to said outlet. A signal that is multiplexed, must be demultiplex at the other end.
It has not happened to you once, you had to link many logic outputs and connect with other systems to control them? No problem, multiplexers help you
Using the binary code, we can see what logical value we have in the select input, and select the corresponding output.
A B Output
------------------
0 0 Input 1
0 1 Input 2
1 0 Input 3
1 1 Input 4
A demultiplexer can be used to convert the binary code to decimal easily, you only need to have the input signal always active, and change the code.
It has not happened to you once, you had to link many logic outputs and connect with other systems to control them? No problem, multiplexers help you
Using the binary code, we can see what logical value we have in the select input, and select the corresponding output.
------------------
0 0 Input 1
0 1 Input 2
1 0 Input 3
1 1 Input 4
A demultiplexer can be used to convert the binary code to decimal easily, you only need to have the input signal always active, and change the code.
The memory cell is an electronic circuit that stores one bit of binary information and it must be set to store a logic 1 or logic 0. Its value is maintained/stored until it is changed by the set/reset process. The value in the memory cell can be accessed by reading it.
Note: you can do other designs to store 1 bit of information, but I think this is the most efficient and uses minimum blocks. If I'm wrong let me know with your design and I add to the post
This type of memory can store a data (bit) temporarily applying a logic signal to "SET ENABLE" , this will allow you to save the data with "SET". When send again a logic signal to "SET ENABLE" This will delete the stored bit.
Note: you can do other designs to store 1 bit of information, but I think this is the most efficient and uses minimum blocks. If I'm wrong let me know with your design and I add to the post
This type of memory can store a data (bit) temporarily applying a logic signal to "SET ENABLE" , this will allow you to save the data with "SET". When send again a logic signal to "SET ENABLE" This will delete the stored bit.
╚══════════════════════════════════════════════════════╝
If someone wants more detailed information, let me know in the post, and if you do not understand something, ask costs nothing.
All the logic circuits post here are added in the in post *.sment
If you like this and you see that may be useful, dont forget rate this
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