And by boring I mean everything besides building ships. For the moment and since I began playing this game (before yogcast) starmade is only a sandbox game.
I like building ships and that's why I still play starmade, but once you're done with your ship you have nothing else (entertaining) to do unless building another ship.
And that's not only what I think but also what a lot of my friends who play (and stopped for this reason) starmade think. I'm not hating on starmade, I like this game otherwise I wouldn't be writing this.
The biggest problem in my opinion, starmade lacks things to do (other than building). We need bounties on random NPC ships, trading routes (that you can see on the map) between shops which makes you able to make profit, NPC ships on these routes that you can attack to get some of their cargo and salvage their ships, NPC factions controlling some areas that you could be friend or enemy with giving you something relatively to your status with them (for example if you're friends you could have better prices on some ressources but it could also make you unable to be friend with another faction which they are enemy with, etc), better mining (no more recharge time on salvage, more (interesting) places to mine, etc), a better crafting system (this one is hard to understand, I still don't get it all and I play for more than 2 years), a real economy (that's very important), improved planets (a lot of suggestions on that already), etc...
This kind of improvements should be added as a priority, I'm not saying rails are bad (actually I love them) but this problem needs to be solved before adding other content. If you're interested in interesting ways (and more elaborated) to solve this problem you can also check an old suggestion of mine (link or spoiler, if you check the link be sure to read replies which are very interesting).
I like building ships and that's why I still play starmade, but once you're done with your ship you have nothing else (entertaining) to do unless building another ship.
And that's not only what I think but also what a lot of my friends who play (and stopped for this reason) starmade think. I'm not hating on starmade, I like this game otherwise I wouldn't be writing this.
The biggest problem in my opinion, starmade lacks things to do (other than building). We need bounties on random NPC ships, trading routes (that you can see on the map) between shops which makes you able to make profit, NPC ships on these routes that you can attack to get some of their cargo and salvage their ships, NPC factions controlling some areas that you could be friend or enemy with giving you something relatively to your status with them (for example if you're friends you could have better prices on some ressources but it could also make you unable to be friend with another faction which they are enemy with, etc), better mining (no more recharge time on salvage, more (interesting) places to mine, etc), a better crafting system (this one is hard to understand, I still don't get it all and I play for more than 2 years), a real economy (that's very important), improved planets (a lot of suggestions on that already), etc...
This kind of improvements should be added as a priority, I'm not saying rails are bad (actually I love them) but this problem needs to be solved before adding other content. If you're interested in interesting ways (and more elaborated) to solve this problem you can also check an old suggestion of mine (link or spoiler, if you check the link be sure to read replies which are very interesting).
Hello, I play starmade for a while now and I really like the game because of all the creation possibilities. After talking with my friends and other starmade players we all think its main problem is you have nothing to do once you built your ship (that's why 90% of the people stop playing), even in multiplayer mode you have no real reason to attack another player.
So before talking about balances and stuff why don't you fix this problem first ? We have to give players a real goal other than building a 3 million blocks capital ship. Herebelow you'll find a possible solution to fix this problem (which gives more sence to the whole game by the way), of course we're still able to improve/change it but here's the main idea :
Instead of appearing in the middle of nowhere when first joining you should begin the game on a empty planet (if you're playing multiplayer with a friend you could start in the same one, or you also could join an already inhabited planet with the planet's owner autorisation).
Of course planets will have to be improved a lot because actually they are not really interesting. First of all they should be double-faced (just add a indestructible layer in the middle so there's not any gravity problem), adding fauna to the planet is also important (agressive or passive civilisations and monsters), each planet should be different and have special things other don't have (unique flora, minerals, places to explore) but every planet should have the main minerals you'll use to craft main things (which I'll explain herebelow).
Once you spawned you'll be free to build your base so you can protect yourself from agressive monsters/civilisations. A diplomatic aspect could be very good, for example you would be able to choose between make peace with another civilisation on your planet (this way you're able to trade with them or ask for help) or destroy them (this way you steal all their ressources).
You won't be able to explore space from the beginning, you'll have to craft all the components to make your ship from your planet's ressources. Before you explore space you should be comfortable on your planet (you've explored most of your planet, your defences are good enough to keep monsters away, etc), we can imagine different tech-tiers in which you'll be able to progress, for example : At the beginning to defend yourself you'll have to use ballistic technology and later in the game you'll be able to use plasma weapons, etc..
[OPTIONAL] Power-managing should be added to the game, actually power comes from nowhere (SD HCT xm3.4) but you should have different types of energy. I understand everyone don't want to fill their ships with some kind of fuel, that's why we can keep solar energy as the infinite one, however its recharge rate will depend on the distance from the solar panels to the closer star (and not-infinite energies should be better (but not needed for all kind of ships) than solar one of course).
Other types of energies (fuel-like ones) should be found on planets, this way you'll have a reason to attack or to colonize other planets (energy-wars) and players will be able to trade fuels for money or whatever they want. Of course to extract or produce the type of energy you want you'll have to use the correct machines and power them. [/OPTIONAL]
The energy aspect of the game (see above) would be very interesting because it would give players a real reason to attack or trade with other ones. Energy is optional but if you don't add this you must add something similar, something all players need but can't have that easily, because if everyone can have everything with no effort there is no reason to attack your neighboors or to trade with them (and having no interactions with other players in a online game is senceless and very boring).
I think you get the point, if you need some clarifications or you want to debate about this idea feel free to post below !
So before talking about balances and stuff why don't you fix this problem first ? We have to give players a real goal other than building a 3 million blocks capital ship. Herebelow you'll find a possible solution to fix this problem (which gives more sence to the whole game by the way), of course we're still able to improve/change it but here's the main idea :
Instead of appearing in the middle of nowhere when first joining you should begin the game on a empty planet (if you're playing multiplayer with a friend you could start in the same one, or you also could join an already inhabited planet with the planet's owner autorisation).
Of course planets will have to be improved a lot because actually they are not really interesting. First of all they should be double-faced (just add a indestructible layer in the middle so there's not any gravity problem), adding fauna to the planet is also important (agressive or passive civilisations and monsters), each planet should be different and have special things other don't have (unique flora, minerals, places to explore) but every planet should have the main minerals you'll use to craft main things (which I'll explain herebelow).
Once you spawned you'll be free to build your base so you can protect yourself from agressive monsters/civilisations. A diplomatic aspect could be very good, for example you would be able to choose between make peace with another civilisation on your planet (this way you're able to trade with them or ask for help) or destroy them (this way you steal all their ressources).
You won't be able to explore space from the beginning, you'll have to craft all the components to make your ship from your planet's ressources. Before you explore space you should be comfortable on your planet (you've explored most of your planet, your defences are good enough to keep monsters away, etc), we can imagine different tech-tiers in which you'll be able to progress, for example : At the beginning to defend yourself you'll have to use ballistic technology and later in the game you'll be able to use plasma weapons, etc..
[OPTIONAL] Power-managing should be added to the game, actually power comes from nowhere (SD HCT xm3.4) but you should have different types of energy. I understand everyone don't want to fill their ships with some kind of fuel, that's why we can keep solar energy as the infinite one, however its recharge rate will depend on the distance from the solar panels to the closer star (and not-infinite energies should be better (but not needed for all kind of ships) than solar one of course).
Other types of energies (fuel-like ones) should be found on planets, this way you'll have a reason to attack or to colonize other planets (energy-wars) and players will be able to trade fuels for money or whatever they want. Of course to extract or produce the type of energy you want you'll have to use the correct machines and power them. [/OPTIONAL]
The energy aspect of the game (see above) would be very interesting because it would give players a real reason to attack or trade with other ones. Energy is optional but if you don't add this you must add something similar, something all players need but can't have that easily, because if everyone can have everything with no effort there is no reason to attack your neighboors or to trade with them (and having no interactions with other players in a online game is senceless and very boring).
I think you get the point, if you need some clarifications or you want to debate about this idea feel free to post below !
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