Awesome work. How big overall do you expect your station to be?
Thank you!
(Axis names shown in image below...)
The above image shows one module.
The overall shipyard will have 5 of the modules down each side, with those rings at the top of the upper spotlight arm connecting to a flatter set of modules that will form the top of the shipyard.
Per-module measurements:
Left Right Axis ( X )= 95m
Anteroposterior Axis ( Y ) = approx. 120m from inward facing blast doors to outward facing life boat docking clamps.
Anteroposterior Axis ( Y )= approx. 220m from tip of lower spotlight arm to outward facing life boat docking clamps.
Dorsoventral Axis ( Z ) = approx. 500m from top to bottom of all spotlight arms
Dorsoventral Axis ( Z ) on Deep Space Scanner Array module (shown above) = approx. 700m
So overall external dimensions for the entire shipyard will be about:
X475m x Y600m x Z700m
Not huge but not small either.
It will be both functional and aesthetically pleasing for all role playing purposes.
It is predicted at this point to have a shield of somewhere near 39M, fully charge from zero in around 80 seconds.
It will have about 50 small beam turrets and 50 small AMS turrets, 10 life boats (one per module), living quarters for approximately 720 people, several different sporting, exercise, and entertainment facilities, various eating facilities, and control decks and a bunch of other stuff all interlinked with teleportation stations.
It will also have two smaller force-fielded hangars in the two central modules facing inwards into the main shipyard void, with space to dock probably 6 medium fighters or gunships... I intend to build a compliment of gunships with it... (corvettes with mounted beam turrets).
I'd post a different picture but the latest update download has hung... so... yeah I'll wait till that sorts itself out then I can re-launch the game and continue the build... I was going to do a video today so I'm a bit annoyed that the update has caused my game to be unable to load... grrr.