You NEVER had to build a power maze. People CHOSE to do it. LINE reactors were just as good. It needed tweaking & soft caps, not an overhaul with this horrid stabilizer crap.I just don't wanna build those damn docked reactors (like in turrets or as base for several turrets) and power grid mazes again. ^^
Last I checked factories do in fact need power. So do Warpgates. And maybe you want shields on your station.If I can simply dock a turret with its own reactor, I don't have to worry about power on a station at all.
I asume this is still refering to self powered turrets, as docked reactors, as mentioned earlier, are no longer a thing. Also I see nothing wrong with having to put some thought into a design to be competitive with a design in which it's creator put some thought.On ships I don't like it, because I have to meticulously build docked power, or I have a disadvantage in pvp.
Self-powered turrets are effectively those docked reactors, for turrets.I see a problem with the docked reactors which basically got replaced with Aux, but those are no longer a thing.
I do. Why should we allow a ship's weapons to be completely self sufficient just because they're docked instead of built in?I don't see anything inherently wrong with self powered turrets.
Probably because it makes a lot more sense for turrets that are floating out in space while magicaly moving with the ship :P Unless power can be transmitted wirelessly :?I do. Why should we allow a ship's weapons to be completely self sufficient just because they're docked instead of built in?
Turrets should be treated as an extension of the main ship, not as a drone glued onto the side of it.
As Platão once said, thou shall not 157.DEV 157 Fails to start the game. Launched the launcher, hit start, computer works for 3 seconds and ends. Checked task manager, never loaded up. Its a dud
Also tried rebooting, same, I updated Java too and tried the game, and nothing. Now trying to switch back to 156.
I liked chaining reactors in a hierarchy and then attaching systems to different levelsI just don't wanna build those damn docked reactors (like in turrets or as base for several turrets) and power grid mazes again. ^^
Safer to speak for yourself, because you don't speak for all of us.Jojomo *facepalm* ....you DONT get it... This is not the "depth" we need or want.
I must admit, even if it was kinda broken I also loved building docked chains all routing power where I wanted them :3 It feel complex and statsfying to do. I was working within the mechanics provided to the best of my abilities to make an effective ship with lots of parts working together.I liked chaining reactors in a hierarchy and then attaching systems to different levels
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Safer to speak for yourself, because you don't speak for all of us.
This isn't the depth YOU want.
It is still ,sadly, more fun (imho) to build and test the Starmade fighter, than to actually use it in any kind of decent space battle ... :/ ]
Considering the state of starmades AI .........I love more the latter than the former.(it also makes more sense in my mind)
I love more the latter than the former.(it also makes more sense in my mind)
I think the universe needs more missiles.
And more drones.
Dammit devs, the font is the most crucial part! Great care and thougth must be put into chosing the right font..... make a wrong choice and you will melt the entire code!Apparently, the most recent dev builds (.157 and .158) were killed by devs changing fonts in the build, which caused an exception while starting the game, and resulted in the game not starting at all. Problem has been reported and is being worked on.
Apparently, the most recent dev builds (.157 and .158) were killed by devs changing fonts in the build, which caused an exception while starting the game, and resulted in the game not starting at all. Problem has been reported and is being worked on.
The font should still be the same (Monda) although its size might be larger or smaller than before.Dammit devs, the font is the most crucial part! Great care and thougth must be put into chosing the right font..... make a wrong choice and you will melt the entire code!
What's with those missiles? I've heard of missiles missing things a lot, and for that matter dealt with it myself, but what were they trying to target?
except docked supplies and self powered turrets are totally different things. docked supplies are bad because they cause shit tons of extra entity spam and break the game when they undock internally. self powered turrets are... still turrets. with the same entity count. you may dislike them because they multiply dps better than base power does, but thats a different issue entirely than docked supplies being cancer.Self-powered turrets are effectively those docked reactors, for turrets.
how are floating turrets more powerful than ones attached to a hull point? it doesnt add any extra power to them, and doesnt make them invincible.I particularly am beginning to hate 'Floaters' > free floating turrets not attached to the main hull. These are too easy to make uber-powerful with virtually no drawbacks (except perhaps ugliness)
nah ill keep shooting the guns i build in starmade. ill also play other games, cause i can do both.[that all said, fights on servers with more than 2 ships are still jerky and laggy > quickly becoming more an exercise in mental endurance than engaging combat...i am beginning to feel that no matter the build mechanics, this will never really improve > meaning players should look elsewhere for a more engaging game of combat.
missile tracking is broke as fuck since several updates ago. theyre not really trying to hit anything. just kidding, therse a small bit of something leftover there right in the middle that theyre aiming for, but its a pointless waste.What's with those missiles? I've heard of missiles missing things a lot, and for that matter dealt with it myself, but what were they trying to target?