I'm actually not allowed to place stabilizers if the efficiency is less than 100%. I guess it works if i place them first and then build a reactor, but how do i know how much stabilization i need unless i've got a reactor already?
If i'm placing efficiently, i can get a 5x5 flat panel reactor at the front of my ship, with 4 more sticking out into the "nose" in between my mining modules. Then a 5x5 flat stabilizer panel sits as close as possible, right in front of my engines in the back. The ship itself is 50 meters long and 5 meters wide/high. The only systems are the harvesting beams, up front in the traditional waffle pattern. I can run half of them constantly, or i can alternate them both on cooldown for about 2-3 turns before i'm stopping to refill again. No shields, no other systems - just a box with a layer of thrusters at one end and a 5-deep layer of mining modules at the other. Empty inside except for 2 mining computers, a core, 29 reactor blocks, and 23 stabilizers.
I was also having an issue yesterday trying to load ships with chambers. I logged off with a ship docked to the starter store, and it was gone when i logged back in. Tried to load it from blueprint and the game wouldn't let me. I decided to hold off on experimenting with them until after i've got at least the basic power system figured out.
I think part of it is i don't yet understand what i'm doing with regard to regen, chambers, and stabilization. Does anybody have any tips? Any examples of ships made with the new system? Should i have enough power to run all of my passive systems and 2x my weapons? What's the best approach here?
What benefit is there to increasing reactor level? Or is that meant more as a limiting factor to force larger ships to use more internal space on systems chambers?
I know it's not the stable build yet, and everybody's still boo-hooing over the upcoming change, but i figure i'll be better served working at learning new methods rather than continuing to build ships in a deprecated format.
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Question for the devs which has probably already been asked (i apologize), but is there any reason we can't have multiple small reactors? I think having individual reactors scale up geometrically would incentivize larger ships to lump into one reactor, while smaller ships could stick to a number under the "needs stabilization" level and stack a few of them (scaling linearly by adding each reactor group together) to squeeze more power out of the space without needing to stretch the ship to accommodate stabilizers.
If i'm placing efficiently, i can get a 5x5 flat panel reactor at the front of my ship, with 4 more sticking out into the "nose" in between my mining modules. Then a 5x5 flat stabilizer panel sits as close as possible, right in front of my engines in the back. The ship itself is 50 meters long and 5 meters wide/high. The only systems are the harvesting beams, up front in the traditional waffle pattern. I can run half of them constantly, or i can alternate them both on cooldown for about 2-3 turns before i'm stopping to refill again. No shields, no other systems - just a box with a layer of thrusters at one end and a 5-deep layer of mining modules at the other. Empty inside except for 2 mining computers, a core, 29 reactor blocks, and 23 stabilizers.
I was also having an issue yesterday trying to load ships with chambers. I logged off with a ship docked to the starter store, and it was gone when i logged back in. Tried to load it from blueprint and the game wouldn't let me. I decided to hold off on experimenting with them until after i've got at least the basic power system figured out.
I think part of it is i don't yet understand what i'm doing with regard to regen, chambers, and stabilization. Does anybody have any tips? Any examples of ships made with the new system? Should i have enough power to run all of my passive systems and 2x my weapons? What's the best approach here?
What benefit is there to increasing reactor level? Or is that meant more as a limiting factor to force larger ships to use more internal space on systems chambers?
I know it's not the stable build yet, and everybody's still boo-hooing over the upcoming change, but i figure i'll be better served working at learning new methods rather than continuing to build ships in a deprecated format.
~~~
Question for the devs which has probably already been asked (i apologize), but is there any reason we can't have multiple small reactors? I think having individual reactors scale up geometrically would incentivize larger ships to lump into one reactor, while smaller ships could stick to a number under the "needs stabilization" level and stack a few of them (scaling linearly by adding each reactor group together) to squeeze more power out of the space without needing to stretch the ship to accommodate stabilizers.
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