power overhaul

    1. Top 4ce

      New Power DEV Thread

      This be a (temporary) place to discuss the new power dev build. Post your thoughts, have those (constructive) arguments! I'll start by saying that everything is changed, don't compare old numbers to new numbers, old mechanics to new mechanics. If you do, you'll get confused.
    2. Ashes152

      Power Dev Build

      Nothing on the Devs, please have mercy, but sitting in anticipation of a huge update as of this when almost 2 weeks ago you were showing it to us working, and trying to think of how to change my ships' build is painful. I understand that coding and developing this game takes time and so do the...
    3. sarisman84

      Power Overhaul Question: Revolving Logic Interactions and current modular ship designs

      To start off, i am a huge fan of using modularity in games. Stuff like logic blocks, docked entities on rail and the interaction between rails and logic is one of the favourite things in this game. I have seen the stream highlight as well as read the clarification threat that answered some...
    4. DeepspaceMechanic

      MOTIVATION: Estimated time of the co-existence of the current and new power systems?

      As always, sorry if this is either a re-post or at the wrong place. Also, please tell if I missed something official relevant to this. I think that an official estimation/promise of the amount of time for which the current and the upcoming power systems will co-exist would remedy much of the...
    5. Haalon

      Alternative Power Suggestion 2.0

      Months ago, I made my own proposal after the first official one - at that time I was really worried about lots of restrictive rules the official one had. And now we've got a new one. It's surely better, I liked many of its ideas, but I see some flaws in it - one of them is that the new proposal...
    6. Hykarunogo

      Power Update Proposal

      Hello everybody. Okey, I know, there is many topics about power overhaul proposal, but I've been thinking of it for a while, and i think my proposal is a bit different from others. Let's talk about it. So, this proposal is based on 3 blocs and 2 new systems : New Blocks : Power Controller...
    7. wizardoftrash

      Heat box/Interferance box solution, now with images!!!

      Update 4/27/17: Added a reply below with images illustrating the concept hidden in spoilers One of the criticisms of the Power Overhaul proposal was figuring out where the heat boxes were actually going to go, and managing a heat box on a non-rectangular craft. I recognize that HEAT might not...
    8. wizardoftrash

      Punish power failure with a debuff!

      When a ship's power drops to 0, they ought to suffer some sort of penalty. This would take power generation beyond a matter of managing cool-downs for weapons, or beyond a re-gen value that needs to be X high to sustain systems. When your ship drops to 0 power and attempts to continue to draw...