You think shielding spaghetti is just as easy with localised shielding? Seeing as the bubbles aren't based on group dimensions that's not possible.Wrong...
The whole point of spaghetti is that the damage taken is minimal anyway. If your tiny bit of local shielding - for convenience and stopping missiles if nothing else - drops, it's not the end of the world. Especially now that SHP is being replaced with reactor HP.You think shielding spaghetti is just as easy with localised shielding? Seeing as the bubbles aren't based on group dimensions that's not possible.
Of course you can cover your spaghetti with shields, but you'll have one of three problems: either the sheilding will be weak due to small group sizes, or you'll have to build lumps/dense groups in your spaghetti, or you'll have to leave some parts unshielded.
Don't just run in with a picture and say "wrong". Think about things first.
Avorion is remarkably well optimised for an indie game. Ships can be built of anything from ten to several thousand scalable blocks at any size. It features parts breaking off ships and ships breaking in half. Every big fight is a lag fest because of this. And yet, it's not like spaghetti ships are incredibly much less viable than other ships: there's still the issue of actually hitting them in the first place. Fighting thin profile ships in Avorion is sometimes a little like pixelsniping with a four inch brush, especially if your weapons aren't particularly accurate.Mmmmm i wonder what would happen to those spaghetti ships if the option of having breaking in half of the ships was implemented as "standard" and not prone to breaking the servers...
The new shields are unquestionably worse for spaghetti than old shields: it's not possible to maintain the same spaghetti structure, and the same level of shielding, and the same shield coverage - something must give, by definition.The whole point of spaghetti is that the damage taken is minimal anyway. If your tiny bit of local shielding - for convenience and stopping missiles if nothing else - drops, it's not the end of the world. Especially now that SHP is being replaced with reactor HP.
If they're separate groups, yes.sorry havent tried the new shield system yet, but does this mean that if me shields are set in a diamond formation, the shields on my right side could be knocked out wile the shields on the front left and back are still at 100%?
I have a station with way more New Power reactors (approximately 3k reactor blocks and an equivalent amount of stabilizers, meaning I have about 300k regen on that station alone), and using any factories is still slow as molasses. The factories enter a waiting pattern until power peaks up to 500, perform their functions (manufactures a block/proceses ores & shards), and the cycle starts again from start.I was eating up some asteroids and decided to set up a temporary refinery on one. I placed some new power and stabilizers. Still not enough power, I placed 25 power and I managed to get basic factory to make 1 item, it seems off, before I was able to throw 1 power down and it worked. I’ll have to get a buildblock and faction module to see if I can get this to work. I’ll try some factory chambers too to see if that will cool down the power consumption. I also started up a station, same results as an asteroid, further testing is required.
A basic factory requires 500 power to work, it shouldn’t take 25 new power to work. When I setup a refinery, it requires 500 power as well, therefore you may get them both working together using 50 of new power blocks, and don’t forget the enhancers, better yet, stick with a decayed derelict station that is using old power for now until this is sorted.
Theres new censorship :D? I've got to try this out.Edit: Love the new censorship, replaced what I called myself with pizza. Thanks Starmade, now I'm hungry, lol.
Not going to lie, I had pizza for supper because of that.Theres new censorship :D? I've got to try this out.
I'm a pizza
Edit: Oh lol it only censors idio.t, the rest of the vocabularys still there.
Feel free to prove me wrong. I'm all in favour of facts, no matter where they come from.stop
Feel free to prove me wrong. I'm all in favour of facts, no matter where they come from.
Show a *long* shield spaghetti strand that is fully covered, and has the same level of shielding that the same number of shields can achieve in a non-spaghetti strand formation.
I'll have to check the shield power thing, didn't notice. As for the missing docked entities, load from a blueprint. I did that and all mine came back, even though the turrets and docked ships are still on the old power system.My shields are not working at all. They're not getting power...
Also all previously loaded ships i had lost their turrets, elevators, rail doors etc.