Here's the thing. With the old power system, large ships could get away with simply stringing a few lines. Well built large ships would still do the 3D X thing, just because the extra efficiency was minusculely useful. Doing this took at most minutes and the power system was done. Smaller ships had to be more careful in order to get the most power, and getting good power required paying attention to how one "piled blocks", it was not 'simple'. There was a degree of skill in being able to efficiently string networks of lines together, and one had to pay attention. It was NOT 'simply' an exercise in "piling blocks".Disapointing thing (one of them) is that we're still piling up blocks upon blocks to get power. Still way too many cubes.... And those stabilizers mostly there to restrict size of builds/power...
Moreover there was the potential for a lot of thought and strategy using docked systems. I would frequently spend literally hours without even booting up the game, planning how to use turrets and the like so as to get the maximum power potential out of a ship. Again, that was too complicated. That was 'exploiting'. I saw it instead as the epitome of great game design. It was a system that even after two years of playing, I had in no way yet mastered.
I had grasped enough of the build system to build a miner and fight off Isanths within hours of my first game. But there was sufficient depth to explore in the build system that the exploring would last years. What they are building now is a build system that can be mastered in those first few hours, and then that is it! There will be no great depth to plumb, no 'exploits' to learn and perfect, no way to make your ship better than the newb cube, other than spend more time on pretty. To me, 'make pretty' is nothing more than a tedious exercise in piling blocks. I have ABSOLUTELY no desire to spend time with that.
The developers see a game with depth as being a bad thing. They want a simple system that WILL be an exercise in "piling blocks". They want to dumb it down, because apparently having a game that requires less skill and has greater tedium makes for a better game. Seriously, the ideal implementation of their current thinking would do away with blocks entirely except for the outer hull, and everything else should just be allocating a fixed number of points to a selection of choices in a menu. Virtually every other 4X Sci-Fi game has done just that sort of thing. The thing that made Starmade the exception, the depth of build strategy, is being tossed out.