I think back in the "new vanilla" thread, docking depth came up as a topic. I was going to go with a depth of 5, but a depth of 4 can provably work (station -> ship -> turret base -> turret barrel) I'll probably start at 5 to be less restrictive, and then see if the data corroborates any need for a docking depth of 5, or if I need to loosen it up (given the 100 mass limit, probably doubtful).Anyways,
Personally I would recommend 30-40km sectors, 1/8th weapon range (equiv of 3.75-5km for cannons, 2.5 for beams, 8km for missiles, 24 for MB)
35-50 server speed (=105 to 150 with overdrive), reduces issues with ping/desync getting in the way of aiming/hitting.
You might need to up cannon speed as well, I use 25x server speed.
Reduce the max docking depth to 4 at most, this allows turrets on the base ship and being able to dock the ship.
Any more and you'll have folks stacking docked cores for mass power storage (eg 10 cores = 500k storage)
Depending on how dependent you want people to be on turrets up the accuracy range to ~80% of beam range.
Combo of large sectors and short weapons ranges also means you can detect threats early and decide, unlike vanilla starmade where a threat is on your bum before you detect it.
I'm as yet undecided on other points due to just not experimenting with them yet, but I'm paying attention to the discussion.
Also, I might settle for a Station limit of 10k mass, but I'm not sure. I've become aware of a configuration setting that prevents me from needing to write any 100-mass limit code (thanks to Tunk) I guess the question is, can I have my universe use pre-fabricated stations with greater than 10,000 mass, if my station limit is 10,000 mass? It's another experiment to run when I'm done building custom systems.
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