Working backwards, and avoiding quotes
Asvarduil is burning his wallet. Yes. Of course, I've been an indie game developer for a while, I'm used to it.
[@JumpSuit] is arguing with someone betting his wallet. Well, I'm not sure 'arguing' is entirely the right term. I'm also not betting my wallet, chances are I won't make a cent off of this endeavor, but that's also not the point.
There are some legitimate concerns that I had to sift through their posts to recognize.
First - I think JumpSuit badly miscommunicated their point, which is that they don't see how a server
that gets to Production could "succeed" in whatever terms JumpSuit means. To address the miscommunication, I say this: If you quote a post, typically that means your comment exists within the context of the quote. That's what confused the hell out of me - I read it, and the result evaluated to guacamole.
As to the concerns - 'success' is a good concern for them to have, because JumpSuit's 'MicroMade has succeeded!' might or might not be radically different than Asvarduil's 'MicroMade has succeeded!' I've already said I probably won't make a cent off of it, so you can count monetary reward
right out.
Something that JumpSuit addressed in their concerns was the lifespan of the server. Since I'm not JumpSuit, I can only assume there's no inherent victory condition with how long a server stays online, but going offline counts as a 'failure'. I'm not sure I agree with that: the point of this mod/server, is as "fix fic" for things currently ailing StarMade (and, running off players.) Part of what I consider this server 'succeeding', is for Schine/schema to adopt provisions of this mod as the Vanilla game experience, and in so doing rendering this mod
obsolete. If that happens, the mod has ultimately done its stated job.
This post could get long if I get into my goals, and honestly, I need to give them some thought. JumpSuit's concerns, while not well-worded, are that the server is pointless, and even if nothing stops it from getting into production, might not keep it there. That's a very loaded concern, because 'keeping a server alive' isn't simple - and why a n00b like me thinks they can do it, well, even I don't understand.
So, I'd like to issue an open question to everyone interested - what do you count as 'MicroMade has succeeded'?
Yes, I'm creating this mod and server, but this isn't any more "my" mod/server/game, than it is the community - the time I've spent writing games has reminded me multiple times that a game is incomplete by its very nature, that players are what make it truly complete. What's your definition of this mod/server succeeding?