i agree with your opinion personally, but id point out that the point of starmade is to be a sandbox game. you do all sorts of stuff, including rts style fleet management.As to the fleet system...I dislike it. The point of StarMade is to build starships, not be an RTS.
shield stalemates exist at any mass when ships are poorly designed for combat. they do not exist at any mass when ships are well designed for combat.Shield Stalemates
Based on my testing my designs so far, I'm pretty sure it won't. 100-mass doesn't seem like you could create a self-perpetuating shielding system, though I'm sure some intelligent player will figure out a way to do that. Pro-tip to any game designer anywhere: If you say, "There's no way a gamer can do X in my game!", give it a week - at least one gamer will, in fact figure out a way to do X.
advanced armor in general is too weak, low mass limits bring it to almost useful in general.Advanced armor is really really good on small ships, especially with anti pierce and punch effects, so I'm a bit unsure if mass limit is good balance or not.
minimade ended due to several factors the server owner didnt anticipate and probably didnt understand. i dont believe the size limit was the culprit in this case. it was the singular feature that drew people to the server in the first place.- your friendly neighborhood Jester, JumpSuit (also, just my input relating to ship size, do not take this the wrong way, but smaller ship size is kinda what ended mini-made due to players leaving, I am curious if history will repeat itself. the is just me tho )
i disagree. I, and several others i play with, quit minimade because of its harsh faction point penalties and terrible accuracy settings. while the games definitely flawed, i still play several other servers after a long time, so it cant just be the game.As a former MiniMade player, I have to say this - the problems with MiniMade, weren't due to MiniMade.
i encourage you not to do this. its the largest contributing factor to everyone i know quitting minimade, and other servers that tried it. i understand the motivation behind pushing people to group up... but most of this games remaining playerbase has established cross server factions they play in, and many of them are their factions last member. joining a premade faction removes your established faction identity. there may not even be enough players to give each faction multiple members without resorting to joining the premades. other issues with the game itself (like you mentioned above) prevent it from being rewarding enough to convince people to ditch their own faction identity to join others factions.Faction benefits and costs are tuned to discourage small, one-man factions, as are the threemain factions that you can be recruited into upon joining: