MicroMade - StarMade Like You've Never Played It
GitHub Source for the Mod Backend is here
A Modded Server Brought to you by Asvarduil, and Esthar Fleet Systems
Project Status: Iteration 1 / Core Systems Development
MicroMade is a modded StarMade server system being developed to address issues I and many other gamers have encountered with game balance. Instead of complaining to Schine and the community more than I already have, I instead am putting my money where my mouth is, and am going to create a server with some very unique rules and challenges.
This server stands on the shoulders of other's work:
A draw of this server are the custom NPC factions you can align with:
The specific changes this server will make to game balance and mechanics are below:
Details on beta-testing the server will be made available when I've created the basic amount of content needed, and established server code. I'll not only be testing for general performance, but also how fun the gameplay is, and what needs to be changed.
I'd also like to thank everyone over in the "New Vanilla Standard" suggestion thread, as that was the catalyst for me to throw off the shackles of merely complaining about problems, and get around to actually doing something about them.
Updates on status will be posted every Sunday.
GitHub Source for the Mod Backend is here
A Modded Server Brought to you by Asvarduil, and Esthar Fleet Systems
Project Status: Iteration 1 / Core Systems Development
Week 1 Progress - 17 September 2017
Week 2 Progress - 24 September 2017
Week 3 Progress - 1 October 2017
Week 4 Progress - 8 October 2017
Week 5 Progress - 15 October 2017
Week 6 Progress - 22 October 2017
Week 7 (Out Sick) - 29 October 2017
Week 8 Progress - 5 November 2017
Week 9 Progress - 12 November 2017
Week 10 Progress - 19 November 2017
Week 11 Progress - 26 November 2017
Week 2 Progress - 24 September 2017
Week 3 Progress - 1 October 2017
Week 4 Progress - 8 October 2017
Week 5 Progress - 15 October 2017
Week 6 Progress - 22 October 2017
Week 7 (Out Sick) - 29 October 2017
Week 8 Progress - 5 November 2017
Week 9 Progress - 12 November 2017
Week 10 Progress - 19 November 2017
Week 11 Progress - 26 November 2017
MicroMade is a modded StarMade server system being developed to address issues I and many other gamers have encountered with game balance. Instead of complaining to Schine and the community more than I already have, I instead am putting my money where my mouth is, and am going to create a server with some very unique rules and challenges.
This server stands on the shoulders of other's work:
StarMade
schema's space game is where this all starts, of course! There's great ideas in this game, and awesome building mechanics - where this game falls apart in its vanilla incarnation is due to a lack of focus on the 'game' itself, and the essential experience. MicroMade will correct these issues by deviating from the Vanilla game when necessary. Addtionally, the developer will periodically refine the server based on both player feedback (subjective experience) as well as empirical evidence (data collected by the custom server framework.) It's my sincere hope that this server provides a model of ways to improve the Vanilla game, and inspires Schema to add small, easily-implementable features to make the game more interesting, more modder-friendly, and all around better.
Light vs. Dark
This server had a built-in faction system where you either join the Light or Dark sides. A redux has been established; I haven't played on it yet. On this server, they give you a custom miner recipe right away. The joining of a preset faction, as well being given an intact starter ship are things I think are beneficial to how StarMade works.
MiniMade
Now defunct, MiniMade was the server that started it all for me. This server instituted a 3000 mass limit on ships, and a slightly larger limit on Stations. There were custom factions, and some hilarious outtakes that came with that. The server shut down due to lack of traffic. While MiniMade may be offline now, its legacy will live on in MicroMade. Olxinos, thank you for the great experience, and I hope we see you when MicroMade comes online!
Shadow
Shadow is a server-side mod based on Linux BASH shell scripts, that allows extension within certain limits, by scraping the server output log, and using the Linux screen command to send sequences of built-in commands to the game. I will likely wind up running a very customized version of Shadow that suits my purposes; there's mechanics in Shadow that MicroMade simply doesn't need.
schema's space game is where this all starts, of course! There's great ideas in this game, and awesome building mechanics - where this game falls apart in its vanilla incarnation is due to a lack of focus on the 'game' itself, and the essential experience. MicroMade will correct these issues by deviating from the Vanilla game when necessary. Addtionally, the developer will periodically refine the server based on both player feedback (subjective experience) as well as empirical evidence (data collected by the custom server framework.) It's my sincere hope that this server provides a model of ways to improve the Vanilla game, and inspires Schema to add small, easily-implementable features to make the game more interesting, more modder-friendly, and all around better.
Light vs. Dark
This server had a built-in faction system where you either join the Light or Dark sides. A redux has been established; I haven't played on it yet. On this server, they give you a custom miner recipe right away. The joining of a preset faction, as well being given an intact starter ship are things I think are beneficial to how StarMade works.
MiniMade
Now defunct, MiniMade was the server that started it all for me. This server instituted a 3000 mass limit on ships, and a slightly larger limit on Stations. There were custom factions, and some hilarious outtakes that came with that. The server shut down due to lack of traffic. While MiniMade may be offline now, its legacy will live on in MicroMade. Olxinos, thank you for the great experience, and I hope we see you when MicroMade comes online!
Shadow
Shadow is a server-side mod based on Linux BASH shell scripts, that allows extension within certain limits, by scraping the server output log, and using the Linux screen command to send sequences of built-in commands to the game. I will likely wind up running a very customized version of Shadow that suits my purposes; there's mechanics in Shadow that MicroMade simply doesn't need.
A draw of this server are the custom NPC factions you can align with:
- The Coalition of Systems
Standing for justice in an unjust universe, the Coalition marries maneuverability with advanced technology. Ever in search of new friends, their scanners can be found pulsing across the galaxy. - The Valron Empire
Seeking glory and honor, the Valron Empire opposes the Coalition's weak goals of cooperation and tolerance, as only the bold win security, and only the strong win allegiance. These warriors have a code of honor, however, and will gladly aid those in need, particularly against craven pirates and ne'er-do-wells. - Esthar Fleet Systems
Does interstellar war not suit your fancy? Would you rather take the easy way out? Well, you can come work for Esthar Fleet Systems! We have a competitve package complete with hazard pay - we need your hard work to guard our work fleets, as well as to trade with the Coalition, and to totally not trade with the Valron Empire ever. Damn Coalition laws, getting in the way of our profit...Wilbert, are you still recording this? You're fired!
The specific changes this server will make to game balance and mechanics are below:
Mass Limit (In Developer Testing)
Your ships can only have a mass up to 100. This makes building a challenge, but also means that it takes less time to recover from having a prized ship shot down. For what it's worth, this limitation applies to everyone, including pirates and the NPC factions. You never need to worry about a bulls@#$ death because of a giant supercarrier that's good at everything.
Quests (In Design)
Quests are a common request of StarMade, and something many other server wrappers implement. In MicroMade, things will be a bit different, however - in addition to a system much like Skyrim's "Radiant" procedural quest generation system, there will be some built-in RP through a keyword system much like Final Fantasy II. By hailing stations, you can learn keywords that let you find out all sorts of useful information, and open up quests, and other goodies.
Modest Starting Assets (In Developer Testing)
You start with no credits, a laser pistol, a healing beam, and a marker. From such humble beginnings will you cleave your name into the history of a galaxy. Additionally, you get a logbook that has a reference of all the special chat commands in the MicroMade mod, such that you can always know what commands will help you do what you want.
Personal Value (In Developer Testing)
As you play on the server, you accumulate personal value that can be claimed on a rainy day. Things that add value include merely playing on the server, destroying other ships, and various other activities. You can cash out your personal value with the !CASHOUT command, if you ever find yourself strapped for resources (or, more likely, if I have to do a total reset of the server.) You can check your value at any time with !NETWORTH ME, and learn about the ins-and-outs of the value system with !NETWORTH HELP. Admins also have unique commands to manipulate value as needed.
Bounties (In Developer Testing)
A player can sacrifice some of their Personal Value, to put bounties out on other players. Killing the target player immediately earns you that bounty in credits. Additionally, a shadowy entity may periodically put out bounties on players. Stay on your guard, and build well!
Parkour
Non-friendly stations have parkour puzzles; maneuvering past these challenges of agility and intellect can yield you phat loots.
Dangerous Pirate Stations
Pirate bases are a persistent danger. Not only does their presence increase the random encounter chance, they are non-trivial targets to take down, especially given the mass limit! That being said, they are beatable, especially with friends.
Useful Friendly Stations (In Development)
Friendly stations may have shops for you to buy items from, but that's not all they can provide. Often, friendly stations provide convenient crafting facilities, as well as shipyards from which you can devise better starship builds, and much more! Plus, they tend to be well-patrolled, and safer.
Block Credit Costs
This server changes some block costs in order to make more sense, and change how the game is played. "Good", consistently useful blocks are more expensive than basic blocks; bad blocks cost less. For instance, Cannon armaments are inexpensive, as they're useful, but have downsides; Beam armaments are expensive, as they're insanely good. Also, there's ways to make money in MicroMade that you might not be expecting...
Block Crafting Costs
This server changes how some blocks are crafted. Blocks that should be basic, like rail dockers and rails, are craftable with basic materials. Medical supplies no longer require rare ores, but instead require you to adventure to planets and find specific plants. There's more!
Faction System (In Design)
You can align yourself with one of three factions - the diplomatic explorers, the Coalition of Systems, the mighty Valron Empire, or the monopolistic, opportunistic Esthar Fleet Systems. Aligning yourself has many advantages, and opens up all manner of ways to make money, get useful ships, and better enjoy the game.
Random Encounters
Pirates are never a truly distant threat. You will have periodic encounters based on the mass of the vessel you're piloting. This makes a combative play style more attainable, and makes a miner/trader play style riskier. Design your ships well, and gird thy loins.
Jail (In Design)
666, 666, 666 is the Jail sector. Break a rule, and you get stuck there. Temporary and Permabans are a higher-grade punishment. The point of Jail is to take a moment and chill out.
Continuous Improvement (In Developer Testing/Always In Progress!)
...And more! I'm always coming up with new mechanics to make the game more interesting. There's limitations in StarMade that I can't yet overcome, but I'm always on the lookout for clever ways to make this server more interesting!
Your ships can only have a mass up to 100. This makes building a challenge, but also means that it takes less time to recover from having a prized ship shot down. For what it's worth, this limitation applies to everyone, including pirates and the NPC factions. You never need to worry about a bulls@#$ death because of a giant supercarrier that's good at everything.
Quests (In Design)
Quests are a common request of StarMade, and something many other server wrappers implement. In MicroMade, things will be a bit different, however - in addition to a system much like Skyrim's "Radiant" procedural quest generation system, there will be some built-in RP through a keyword system much like Final Fantasy II. By hailing stations, you can learn keywords that let you find out all sorts of useful information, and open up quests, and other goodies.
Modest Starting Assets (In Developer Testing)
You start with no credits, a laser pistol, a healing beam, and a marker. From such humble beginnings will you cleave your name into the history of a galaxy. Additionally, you get a logbook that has a reference of all the special chat commands in the MicroMade mod, such that you can always know what commands will help you do what you want.
Personal Value (In Developer Testing)
As you play on the server, you accumulate personal value that can be claimed on a rainy day. Things that add value include merely playing on the server, destroying other ships, and various other activities. You can cash out your personal value with the !CASHOUT command, if you ever find yourself strapped for resources (or, more likely, if I have to do a total reset of the server.) You can check your value at any time with !NETWORTH ME, and learn about the ins-and-outs of the value system with !NETWORTH HELP. Admins also have unique commands to manipulate value as needed.
Bounties (In Developer Testing)
A player can sacrifice some of their Personal Value, to put bounties out on other players. Killing the target player immediately earns you that bounty in credits. Additionally, a shadowy entity may periodically put out bounties on players. Stay on your guard, and build well!
Parkour
Non-friendly stations have parkour puzzles; maneuvering past these challenges of agility and intellect can yield you phat loots.
Dangerous Pirate Stations
Pirate bases are a persistent danger. Not only does their presence increase the random encounter chance, they are non-trivial targets to take down, especially given the mass limit! That being said, they are beatable, especially with friends.
Useful Friendly Stations (In Development)
Friendly stations may have shops for you to buy items from, but that's not all they can provide. Often, friendly stations provide convenient crafting facilities, as well as shipyards from which you can devise better starship builds, and much more! Plus, they tend to be well-patrolled, and safer.
Block Credit Costs
This server changes some block costs in order to make more sense, and change how the game is played. "Good", consistently useful blocks are more expensive than basic blocks; bad blocks cost less. For instance, Cannon armaments are inexpensive, as they're useful, but have downsides; Beam armaments are expensive, as they're insanely good. Also, there's ways to make money in MicroMade that you might not be expecting...
Block Crafting Costs
This server changes how some blocks are crafted. Blocks that should be basic, like rail dockers and rails, are craftable with basic materials. Medical supplies no longer require rare ores, but instead require you to adventure to planets and find specific plants. There's more!
Faction System (In Design)
You can align yourself with one of three factions - the diplomatic explorers, the Coalition of Systems, the mighty Valron Empire, or the monopolistic, opportunistic Esthar Fleet Systems. Aligning yourself has many advantages, and opens up all manner of ways to make money, get useful ships, and better enjoy the game.
Random Encounters
Pirates are never a truly distant threat. You will have periodic encounters based on the mass of the vessel you're piloting. This makes a combative play style more attainable, and makes a miner/trader play style riskier. Design your ships well, and gird thy loins.
Jail (In Design)
666, 666, 666 is the Jail sector. Break a rule, and you get stuck there. Temporary and Permabans are a higher-grade punishment. The point of Jail is to take a moment and chill out.
Continuous Improvement (In Developer Testing/Always In Progress!)
...And more! I'm always coming up with new mechanics to make the game more interesting. There's limitations in StarMade that I can't yet overcome, but I'm always on the lookout for clever ways to make this server more interesting!
Details on beta-testing the server will be made available when I've created the basic amount of content needed, and established server code. I'll not only be testing for general performance, but also how fun the gameplay is, and what needs to be changed.
I'd also like to thank everyone over in the "New Vanilla Standard" suggestion thread, as that was the catalyst for me to throw off the shackles of merely complaining about problems, and get around to actually doing something about them.
Updates on status will be posted every Sunday.
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