Great stuff, looking forward to seeing more. It's a little quiet right now and that's partially due to I presume No Man's Sky along with two new servers popping up. You've actually come at a pretty good time as you're not likely to be messed with while you're building up. All the bigger PvP factions have moved to the newer servers to hunt the migratory players in search of "unspoiled" areas along with the second wave of new players that follow the crowds. Usually once the seal clubbing dries up and the bigger factions get entrenched, another cycle of migrations start again. In between all of that you'll sometimes get fights between bigger groups but it's quite few and far in between. When I'm not engaging in maintenance activities or developing content I'm setting up different events, most of which are organized more like sporting events as it's very rare in Starmade that players often have the opportunity to engage each other on an equal footing in pure tests of skill. In the future we will be incorporating more automation into events generation in order to better serve those players that enjoy competitive play. Such content may include not only sporting style events but also PvE/PvP hybrid play along a series of systems designated as a front line to more fluidly draw players of opposing sides into contact with one another. We are also building a parallel economy based around event rewards while simultaneously addressing some of the more common and pernicious issues that effect economic balance at the fundamental level.