salvaging

    1. T

      Detachable systems like weapons and salvage lasers.

      hopeful suggestion here. I wish to be able to have a main vessel that i can attach and detach weapons and salvagers from through docking. this way you can have one ship and instead of having a salvager and fighter. allowing you to detach and attach accessories based on what task you are attempting.
    2. IchSehDich3000

      Duran Bergbau Trawler 2019-02-22

      "Duran" Bergbau-Trawler Wir stellen Ihnen unser neustes Bergbauschiff vor. Er ist mit 190m Länge ein wahrer Gigant. Die Bezeichnung "Trawler" ist überaus passend. Dieses Schiff ist für groß angelegte Bergbau-Operationen entworfen worden. Er enthält ein ausgeklügeltes Lebenserhaltungssystem...
    3. Micro753

      Make Salvaging Consistent

      Currently, derelict stations give only scrap, despite their blocks being full health, and damaged blocks on overheated ships give the block. This is inconsistent. I propose salvaging be change to the following rules: -Damaged blocks will give scrap. -Full HP blocks will give the block. -Change...
    4. virtue1987

      Mining Drone 2017-07-07

      Hello, here i have a small mining Ship, that i initially build as a Drone to support a larger Motehrship. Since its collecting virtual Dust in my Catalog, i decided to release it. While its suppose to be a drone, it laks stuff like Jumpdrive, so it would need a Mothership for jumps, but...
    5. R

      Near 100% CPU usage when salvaging

      My game is running very smoothly otherwise, but when I go salvage my cpu usage goes from 20-30% all the way up to 90-100%. Does anyone else experience this/know how to solve it? This is on a dedicated server. Running default graphics settings I think (linked in pictures below) System specs...
    6. linkkade

      Thrush Class Salvager 1.1

      This is my first ship and it is reasonably detailed and not much interior but what it lacks in looks it makes up in efficiency (kinda) it has an overdrive module which can be used infinitely, a reasonably powerful cannon and a duel salvaging laser. This ship focuses on speed and offence more...
    7. DeepspaceMechanic

      The art of automatic, direct-to-storage mining / For BEGINNERS with PICTURES

      Hi, fellow citizens! :D I started this thread because I'm a big fan of mining ships and wanted to help beginner players who are interested in building more advanced salvage systems. Share the wisdom if there are better solutions for salvaging than those presented here. (I know that cyclical...
    8. Bouhlong

      Shiva 0.9

      This is an heavy salvager made for mining operations in hostiles or non pacified territory. Its large salvage canon allow it to eat an asteroid in less than 10 sec while being protected whith an haevy armor which prevent any strong damages from pirates attacks. This ship also has passif stop...
    9. skunkiferous

      Use "statistical method" for faster planet farming

      I have built what AFAIK is an "optimal" planet farmer, considering the maximum number of salvage beam allowed on the server I am on (100). It's 900 salvage modules per salvage beam setup, with 100% missile slave. According to the wiki, it takes about 5 seconds for the cooldown, but the server...
    10. N

      Prevent salvaging of entities with shield regen, like asteroids or planets

      This would be fairly easy to add to the game as it wouldn't require any new blocks. Basically, the idea is, if an entity is able to recharge shields (has both power blocks and a shield recharger), then salvage beams can't be used on it. This would make things like asteroid bases more viable...