weapon combos

    1. Gmodism

      GHI_Weapon & Armour Tester (Weapons Rig + Test Target) V1

      The Gmodism Industries Proudly Brings you: GHI_Weapon & Armour Tester The Gmodism Heavy Industries have in accordance with new updates recreated the weapon testing rig, and, also recreated the targets for testing weapons used by the GI in standard industrialized tests. In this pack these...
    2. T

      Detachable systems like weapons and salvage lasers.

      hopeful suggestion here. I wish to be able to have a main vessel that i can attach and detach weapons and salvagers from through docking. this way you can have one ship and instead of having a salvager and fighter. allowing you to detach and attach accessories based on what task you are attempting.
    3. N

      How exactly do slaved weapons affect damage?

      Thread title. I was thinking about a way to have no gaps in salvage lasers/lasers/missiles and thought about using slaves to boost the damage up to something like a full 200 block system. Think something like a skewed hexagon with the number of modules in rows going 3, 5, 7, 5, 3, and the...
    4. Tunk

      Display module colour linking

      Came up in chat just now, Basically would be nice if linking a display module to a weapon or other colourable block/device that it takes on the colour specified on the display module. I'd suggest a color tag using RGB hex values. For example, linking a module with \[color=#FF0000\] gives you...
    5. Gmodism

      GI_Weapon Lab - Weapon-Combos Tester Platform 1.0

      Simple platform containing all weapon combos for research and testing purposes, all weapons possible, excluding any effects. They are connected up by default as 100% support. Asset by Gmodism Industries Weapon Laboratories Gmodism Industries - Quality and Innovation.