Crimson Corp Fleet Dynamics

    What type of ships should I concentrate on


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    Reilly Reese

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    BPs stands for Blueprints for me.
     

    Reilly Reese

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    I'll PM you so that this thread does not get clogged

    Claru can clean it up
     
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    Crimson-Artist

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    Here comes the Heavy Hitter! The Perun had to be reclassified to fit its even more powerful upgrade!

    Perun MK-II Class Heavy Fighter





    Role: Patrol Fighter, Frontline Vessel, Tank (but in SPACE!!!!!)
    Generation: II (Redesign)
    Mass: 91.9
    L/H/W: 20m/7m/13m
    Power Regen: 9,473.8 e/sec
    Thrust: 112.1
    Shields: 10,507 Regen: 766 s/sec
    Arsenal: 16 Brawler Arrays (3,312.3 DPS) 2 Target Lock Missile Batteries
    Price: 1,025,949 Credits

    The Largest And toughest SPV that we make returns like its brothers better than before. The "Space Tank" earns its name by being bringing the pain and taking all the punishment without letting up.

    Using our new tech we're upgraded the Firepower of the Perun. New Brawler Arrays increase the already substantial attack power of the original 6 batteries to a woping 16. Also we've streamlined the profile a little by adding new armor plating.
     

    TheBlueThunder

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    I voted for all because you made very nice looking ships in any size :)
     
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    Here comes the Heavy Hitter! The Perun had to be reclassified to fit its even more powerful upgrade!

    Perun MK-II Class Heavy Fighter





    Role: Patrol Fighter, Frontline Vessel, Tank (but in SPACE!!!!!)
    Generation: II (Redesign)
    Mass: 91.9
    L/H/W: 20m/7m/13m
    Power Regen: 9,473.8 e/sec
    Thrust: 112.1
    Shields: 10,507 Regen: 766 s/sec
    Arsenal: 16 Brawler Arrays (3,312.3 DPS) 2 Target Lock Missile Batteries
    Price: 1,025,949 Credits

    The Largest And toughest SPV that we make returns like its brothers better than before. The "Space Tank" earns its name by being bringing the pain and taking all the punishment without letting up.

    Using our new tech we're upgraded the Firepower of the Perun. New Brawler Arrays increase the already substantial attack power of the original 6 batteries to a woping 16. Also we've streamlined the profile a little by adding new armor plating.
    im glad you have been taking my advice into consideration :).
     

    Crimson-Artist

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    Our modulations on our Corvettes are nearly complete. The first redesign out of the dry docks is the Medical Corvette, Minerva


    Minerva MK-II Class Medical Corvette





    More Pictures Here: http://imgur.com/a/Y61G9

    Role: Medical Evacuation Vessel, Light Support, Drop ship
    Generation: II (Redesign)
    Mass: 275
    L/H/W: 34m/8m/25m
    Power Regen: 28,404.2 e/sec
    Thrust: 401.4
    Shields: 30,374 Regen: 1,699 s/sec
    Arsenal: 26 Brawler Arrays (5,029.2 DPS)
    Extra: 6 Astrotech Beams, 2 Emergency Rooms
    Docks: 1 non-standardized SPV Gurney
    Price: 2,946,049 Credits


    The beautiful Goddess of healing returns to us at a time we need her the most. The Minerva MK-II improves on the last refit of the original mark I in every way. Repair your vessels with gusto as she has more than enough firepower to take on any threat.

    The Mark II increases Shields, Energy, and Firepower. A new streamlined design adds more armor plating and new structures. New forward Brawler arrays increase the Minerva's defensive capabilities while new shielding soaks up far more damage than any previous versions.
     
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    Crimson-Artist

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    The World Reaper isn't the only excavator that we make. Our Engineers have finished their re-tuning on our next release. Welcome back the Rockfeller!

    Rockfeller Mk-II Class Salvage Corvette





    More Pictures here: http://imgur.com/a/Y61G9
    Role: Small Scale excavator, wreckage salvager
    Generation: II (redesign)
    Mass: 422.6
    L/H/W: 42m/9m/23m
    Power Regen: 73,844 e/sec
    Thrust: 683.3
    Shields: 48,423 Regen: 2,410 s/sec
    Arsenal: 16 Debris Breaker Cannaons (3,974 DPS)
    Extras: 19 Salavge Cannons (4.1 blocks a sec) 18 plex storage containers
    Price: 1,055,224 Credits


    our extremely popular excavator has returned from re-calibrations to mine the universe. The Rockfeller is our premiere small scale salvage corvette and we've enhanced everything about except the price. a massive refurnishing has cut the price to a fourth of its original retail listings.

    The bulk of the efforts on the re-tuning has been replacing all of the armor with less expensive plating. To compensate we've increased the power of it's shields as well as doubled the firepower. a small amount of streamlining has been done to the ship's profile.​
     
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    Crimson-Artist

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    Its time to fight but you need something bigger than a Fighter. Say Good morning, to the Amaterasu!


    Amaterasu MK-II Class Corvette





    More Pictures Here: http://imgur.com/a/Y61G9

    Role: Anti-Fighter, Light Support, Patrol Heavy
    Generation: II (Redesign)
    Mass: 374
    L/H/W: 43m/9m/23m
    Power Regen: 45,515.1 e/sec
    Thrust: 525.4
    Shields: 51,095 Regen: 2,509 s/sec
    Arsenal: 16 Assault Grade AMC arrays (5,634.3 DPS), 2 Target Lock Missiles, 2 Cerberus MK-II Turrets
    Price: 3,928,597 Credits


    The stars have realigned to signal her return. The Amaterasu is our front line Corvette for all light engagements and shes packing more firepower than her last outing.

    An extensive retrofitting of the shielding systems has made the Amaterasu more capable of taking a huge punishing. Brawler Arrays have been installed to increase the overall damage at point blank range. Also The 2 Cerberus Turrets have been upgraded to their Mark II equivalents. mild streamlining of the hull has been done as well.
     

    Crimson-Artist

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    We got destroyers inbound! The smokeless fire has returned, Re-tuned and re-armed. Behold, the Ifrit

    Ifrit MK-II Class Destroyer





    More Pictures Here: http://imgur.com/a/Y61G9

    Role: Mid-Capital, Gun Ship, Patrol Heavy, Fleet minor
    Generation: II (redesign)
    Mass: 1,334.6
    L/H/W: 59m/18m/35m
    Power Regen: 153,493.5 e/sec
    Thrust: 2,437.2
    Shields: 113,062 Regen: 4,553 s/sec
    Arsenal: 14 Siege Grade AMC arrays(9,056.5 DPS), 4 Target Lock missile Batteries, 3 Daemon MK-II turrets, 6 Cerberus MK-II Turrets
    Price: 13,272,868 Credits


    Where there's smoke there's the Ifrit. Our Engineers have finished their re-tuning of our Medium capital ship for larger engagements. larger and more powerful then a corvette but more mobile then a frigate, the Ifrit can take out swarms of fighters and light Capitals alike.

    Again most of the re-tuning has been done to the Shielding and energy systems. we've divided the existing AMC Arrays to create smaller but just as powerful batteries, thus increasing the overall firepower. Finally two of the cerberus turrets have been replaced with Daemon MK-II turrets. All other Turrets have been upgraded to their Mark II equivalents.​
     

    Crimson-Artist

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    Ok, just a little status update, Dear Customers, we're almost done refurbishing our older models and production on new ships will begin shortly.

    Now i know that your all excited but please beeeeeeee ppppppaaaaaaiiiiicccceeeeennnnntttttttt......................................................

    ~~~~~~~BBBBBBBBBBBBBBBBBBBBBZZZZZZZZZZZZZZZZZZZZZZZZZTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT~~~~~

    [TRANSMISSION TERMINATED]
    ***
    [REESTABLISHING CONNECTION]



    Ahoy, Mateys!

    Did ya miss us? Brigand Works is back and we've got some new toys for you space pirates out there. Feast your eye balls on our new and improved Regulator as well as our new turret, the Blackjack


    Regulator Type-2 Class Raider



    Job: Pillage weaker ships, Anti-Weakling, Big bully to weaklings
    Mass: 294.7
    L/H/W: 38m/12m(18m)/27m
    Power: 20,362.4 Regen: 28,147.2 e/sec
    Thrust: 306.7
    Shields: 31,932 Regen: 1,764 s/sec
    Weapons: 20 WKC Arrays (5,269.9 DPS), 6 Murder-Lock Missiles, 2 Blackjack Turrets
    Cost: 3,199,373 Credits


    After we heard that Those fools at Crimson Corp had moved shop we did the same. Can't let our best source of steal-able tech go. So with our new stuff we decided to upgrade the old Regulator to compete with the new boats that those Crimson chumps keep releasing.

    Aside from a nice hull expansion we added as many AMC arrays as the new generator is able to handle without blowing up. we also Added some Murder Missiles to chase after anything that gets in your sight. More shields keep you behind intact while you blow away someone else's. Finally we've installed our brand new Blackjack Turrets for added Carnage.

    Blackjack Class Turret


    Download is for a 4 Pack
    Job: Destroy Everything, Fit Anywhere
    Mass: 8.7
    L/H/W: 7m/4m/7m
    Power Regen: 857.6 e/sec
    Thust: 0
    Shields: 2,664 Regen: 273 s/sec
    Weapons: 9 WKC Arrays (1,169.6 DPS)
    Cost: 89,774 Credits (392,796 for 4 Pack)


    New Swag means new tech. Using the tech we've recently swiped from Crimson Cups, we designed a light but powerful turret.

    9 Weakling Killer Cannons make up the offensive capabilities of this guy. Small space means that there's very little room for shields and power so use lots of um. since we're feeling quite good at the moment we're give ya 4 pack deal just this once.

    Now that thats done expect to see us soon. We're always working to help scum like you so stay tuned for more.
     
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    Ok, just a little status update, Dear Customers, we're almost done refurbishing our older models and production on new ships will begin shortly.

    Now i know that your all excited but please beeeeeeee ppppppaaaaaaiiiiicccceeeeennnnntttttttt......................................................

    ~~~~~~~BBBBBBBBBBBBBBBBBBBBBZZZZZZZZZZZZZZZZZZZZZZZZZTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT~~~~~

    [TRANSMISSION TERMINATED]
    ...
    ...
    [REESTABLISHING CONNECTION]



    Ahoy, Mateys!

    Did ya miss us? Brigand Works is back and we've got some new toys for you space pirates out there. Feast your eye balls on our new and improved Regulator as well as our new turret, the Blackjack


    Regulator Type-2 Class Raider



    Job: Pillage weaker ships, Anti-Weakling, Big bully to weaklings
    Mass: 294.7
    L/H/W: 38m/12m(18m)/27m
    Power: 20,362.4 Regen: 28,147.2 e/sec
    Thrust: 306.7
    Shields: 31,932 Regen: 1,764 s/sec
    Weapons: 20 WKC Arrays (5,269.9 DPS), 6 Murder-Lock Missiles, 2 Blackjack Turrets
    Cost: 3,199,373 Credits


    After we heard that Those fools at Crimson Corp had moved shop we did the same. Can't let our best source of steal-able tech go. So with our new stuff we decided to upgrade the old Regulator to compete with the new boats that those Crimson chumps keep releasing.

    Aside from a nice hull expansion we added as many AMC arrays as the new generator is able to handle without blowing up. we also Added some Murder Missiles to chase after anything that gets in your sight. More shields keep you behind intact while you blow away someone else's. Finally we've installed our brand new Blackjack Turrets for added Carnage.

    Blackjack Class Turret


    Download is for a 4 Pack
    Job: Destroy Everything, Fit Anywhere
    Mass: 8.7
    L/H/W: 7m/4m/7m
    Power Regen: 857.6 e/sec
    Thust: 0
    Shields: 2,664 Regen: 273 s/sec
    Weapons: 9 WKC Arrays (1,169.6 DPS)
    Cost: 89,774 Credits (392,796 for 4 Pack)


    New Swag means new tech. Using the tech we've recently swiped from Crimson Cups, we designed a light but powerful turret.

    9 Weakling Killer Cannons make up the offensive capabilities of this guy. Small space means that there's very little room for shields and power so use lots of um. since we're feeling quite good at the moment we're give ya 4 pack deal just this once.

    Now that thats done expect to see us soon. We're always working to help scum like you so stay tuned for more.
    nice roll playing you got going on in your threads :D.
     

    Reilly Reese

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    Haha that was a refreshing read
     

    Crimson-Artist

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    Greetings once again, Investors!

    Crimson Artist here again with some good news! Our Dimensional Sales Representative has managed to discover a client in another universe in need of our services.

    Universe TC-118852 is home to the Ephebian cluster. Upon arriving our sales rep found a client in need of some reverse engineering of blueprints. "Felcorp" had recently acquired some very old ship blueprints, so old that much of the data was missing or heavily fragmented. Not to worry! our crack team of data specialists manage to piece together working designs. The client also requested that the ships be within their very limited budget as the exchange rate for inter-universe currency is well...non existent. Despite this we've managed to complete the ships that they requested. Admittedly they just took the prototypes that were cobbled together but none the less the deal was.....
    ....
    Yes?
    ....
    Excuse me! What about their credit rating!?
    ....
    honestly do you people plan just the right times to inform me of these things! *sign* All that work and nothing to show for it.
    ....
    Huh? They're what? Pirates!!? Not again!
    ....
    is the Dimensional Coordinates still locked in?
    ....
    Good. Send some Shipments of our SPVs to compensate the locals for any trouble free of charge. Bring up the enhancements to the Prototypes that the engineers were working on. We'll see if we can't make back some of what we lost on this one.
    ....
    Tell'em He's Fired!

    Amon Class Fighter





    Mass: 133.9
    L/H/W: 29m/8m/25m
    Power Regen: 7,968.2 e/sec
    Thrust: 212.2
    Shields: 5,122 Regen: 447 s/sec
    Arsenal: 8 Brawler Arrays (1,466 DPS)
    Extra: Sensitive Reactor Points located in each wing (destructible)
    Price: 239,399 Credits


    The Client was very specific on the name and their budget while our prototype was satisfactory, our engineers felt they could do better. While working on the other designs, our engineers amped the Prototype of the Amon so as to outclass the model that the client wanted. In light of recent developments it proved to be a very fortunate decision.

    The Amon was designed to be a budget fighter. While lightly shielded compared to our other designs the Amon has more Armor than even some of our Corvettes. As an unfortunate concession inferior reactors had to be installed to meet the clients budget and as a result they can be breached if enough fire is concentrated on a specific point.


    Mammon Class Bomber





    Mass: 218.6
    L/H/W: 34m/11m/31m
    Power Regen: 10,839 e/sec
    Thrust: 234.1
    Shields: 10,803 Regen: 782 s/sec
    Arsenal: 12 Brawler Arrays (2,005.6 DPS), 4 Target Lock Missiles
    Extras: Sensitive Reactor Points (destructible)
    Cost: 373,099 Credits


    The Client Requested that the Blueprints for the Mammon be handled with care as it was the most heavily degraded of those that they provided us. Still most of the data had to reconstructed while others had to left to interpretation. None the less the prototype model that was provided to the client left our engineers wanting so they amped it up.

    This version of the Mammon features more powerful Brawler Arrays then the client model. 4 Target lock missile batteries can blow up most foes. Much like the other SIN series ships a budget Reactor had to be installed to meet the price range of the client which resulted in vulnerable points in several spots.

    Beelzebub Class Corvette




    Mass: 419.2
    L/H/W: 50m/13m/43m
    Power Regen: 40,283.3 e/sec
    Thrust: 687.7
    Shields: 31,503 Regen: 1,746 s/sec
    Arsenal: 23 Brawler Arrays (5,284.1 DPS), 4 Target lock Missiles
    Extras: 2 Crew rooms, Sensitive Reactor Points (destructible)
    Price: 782,099 Credits


    The final blueprint that was provided was also the largest. The Beelzebub is bigger than most of our Corvettes however thankfully the client was satisfied with the Prototype model. Our engineers have optimized the Beelzebub to the point that if the client ever got a hand on it, it could mean big trouble.

    An absurd amount of Brawler Arrays were added to the prototype model to increase its combat effectiveness nearly 10 fold. Much of the internals have been optimized for increased output. Shields out class the prototype model by leagues however the reactor is still a problem. Various points are of concern.

    I'm Sorry Investors that you had to hear all of that. I'm afraid we're in the middle of some reorganizing. I just want to reassure you that your money is not going to waste. We'll be back in a bit.

    CC Out.
    Moments after Cutting transmission with Investors

    CC Agent
    "Sir, I think you should take a look at this"

    Crimson-Artist
    *Rubs Forehead* "unless its some good news, not now. Calming Investors takes a lot out of ya".

    CC Agent
    "well frankly its bad..."

    Crimson-Artist
    *Face Palm* I knew it...*sign* what is it"

    CC Agent
    "The Dimensional Probe that accompanied our Sales Rep when he first arrived in TC-118852 is still active. It has been surveying the surrounding sectors when it caught sight of this" *hands Tablet to Crimson-Artist*

    Crimson-Artist
    *Scans Pictures* "oh looks like they've already started mass producing our prototypes, Perfect" *leans back in his chair in disgust*

    CC Agent
    "Yes, Sir but look at this" *swipes to the last picture*

    Crimson-Artist
    *focuses in on picture*

    CC Agent
    "What do you think it is?"

    Crimson-Artist
    *Rubs chin* "hmmm its big whatever it is."

    CC Agent
    "What should we do, Sir?"

    Crimson-Artist
    *deep in thought* "looks like their having trouble with our tech, could take them awhile. But if they manage to complete that thing, it could be big trouble for the locals. Keep me posted".

    CC Agent
    "Yes, Sir!"

    THINK YOU HAVE WHAT IT TAKES TO SURVIVE IN THE EPHEBIAN CLUSTER? BATTLE THESE SHIPS AND OTHER DEADLY PERILS FOR GREAT REWARDS. JOIN THE TECTUM CLEMENTIA HARDCORE SERVER TODAY!
     
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    Crimson-Artist

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    Crimson Corp Security Camera Footage
    Crimson-Artist's Office, CCFD Acting HQ
    Time stamp 15:34 5-554-128

    *Crimson-Artist sits at his desk reviewing the day's statues report*

    Carmine
    "Project Giganaut-Code name "Overlord". Construction Progress: 67%. Current statues: Unchanged since last report"

    "Carrier Prototype-Code name "Otachi". Construction Progress: 88%. Current statues: Unchanged since last report"
    "Defense Station Prototype-Code name "Salamander". Construction Progress: 61%. Current statues: Basic interiors complete and airtight, Engineers have begun outer hull formation"
    "Cruiser Prototype. Construction Progress: 9%. Current statues: Basic interiors still under construction, preliminary shielding and generators have been installed"


    Crimson-Artist
    "..."

    Carmine
    "Retrofitting Progress"
    "Dropship-Aeolus retrofitting Complete! Design specs awaiting final Approval"


    Crimson-Artist
    *reviews design specs*
    *presses large holographic "Approve" button*

    Carmine
    "Approval accepted! Sending data to marketing department for retail release"

    CC Agent
    "Sir!"

    Crimson-Artist
    "hmm? Yes?"

    CC Agent
    "You told me to tell you if there was any updates with our dimensional probe."

    Crimson-Artist
    "So?"

    CC Agent
    "There's been an update with our dimensional probe."
    *pulls out tablet and hands it over to Crimson-Artist*

    CC Agent
    "The probe just sent this picture."
    *Full screens the picture*


    Crimson-Artist
    "So that's what they've been building. Interesting"
    "They've even copied our design style for those ships. Looks like these pirates aren't as dumb as they look"
    "From the progress they've made i think our SPVs could take it no problem!"

    CC Agent
    "uhhh...Sir, About that"

    Crimson-Artist
    "huh?"

    CC Agent
    "There was a problem with the calculations for the Chrono Compensaters on the Dimensional Gate. Some one forgot to check them before we sent the SPV shipment to TC-118852"

    Crimson-Artist
    "Don't tell me..."

    CC Agent
    "On the bright side we've confirmed that the SPV shipments made it to TC-118852 safely...just not at the right time"

    Crimson-Artist
    "They WHAT!?"
    *angrily bursts from his chair*

    CC Agent
    *panicked* "We're working as fast as we can on when exactly they arrived but from what the egg heads down in Rift tech say, it could be anywhere from 7,000-10,000 years in TC-118852's past"

    Crimson-Artist
    "YOU IDIOTS! DO YOU KNOW WHAT YOU'VE D..."
    *stops and looks down at the Dimensional probe picture*
    *grabs the Tablet*
    "When was this taken?"

    CC Agent
    *looks puzzled*
    "I-It was taken about about an hour ago, our time"

    Crimson-Artist
    "How long has it been since the SPVs were sent through the Gate?"

    CC Agent
    "About 17 hours. Sir, where are you going with this? I-If you don't mind me asking"

    Crimson-Artist
    *paces the floor for several seconds rubbing his chin*
    "Of Course! Haha and I was worried."
    *drops back into his chair relaxed and cool*

    CC Agent
    "Sir?"

    Crimson-Artist
    "You guys were this close to being responsible for a universe's destruction"
    *makes tiny gap with his fingers*
    "The SPVs were always meant to have arrived in that universe at that very moment. The fact that the probe is still transmitting means that that universe's Timeline is build on the fact that at some point in the past our ships appeared"
    "Heck, 10,000 years is a long time. I wonder who or what could've stumbled a cross those SPVs"

    CC Agent
    "Now that you mention it, Sir, the Data Specialists that worked on repairing the blueprints Felcorp provided us were saying how odd it was that the blueprint's system infrastructure and coding seemed very familiar."
    "almost like..."

    Crimson-Artist
    "There you go. Our hand in that universe's history came right back to us in order to make it in the first place."
    "This is just too rich!"
    *Chuckles to himself*

    CC Agent
    "So if thats the case then what should I tell Rift tech?"

    Crimson-Artist
    "Tell 'em whatever they do "don't send a team in to retrieve those ships.""
    "We made history here, Unmaking it could cause a Schrödinger Split"

    Carmine
    "Schrödinger Split. Trans-Universe Temporal Anomaly. Bringing up data base entry"
    Time flows like a river finding a path though the earth. The Present is at the forefront paving the way through while the past is the path that was already forged by the present. Alternate timelines are rare and only happen when something unusual disrupts the flow of time like a temporal anomaly (think time travelers changing history). However this is all relies on all parties being from the same universe (I use Universe and timeline interchangeably since its goes 1 universe, 1 timeline).If an outside party gets involved then a Schrödinger Split will occur.

    For example, timeline A has a boy that grows up to see adulthood, while timeline B has him die while still a child caused by an in-universe temporal anomaly. However in a Schrödinger Split time does not split and both timelines/Universe start happening at the same time. The Boy is an adult but also dead, the world reacts to him having lived while at the same time reacting to his death. Both timelines continuously phase in and out of existence raising the possibility that one or both of them could take notice of the other. when one timeline notices the other it causes the timelines to stop phasing in and out solidifying their states. The boy could hear someone recounting his death only for the next moment to act like nothing is wrong,reads and old newspaper clipping about his death, sees his grave.when the boy realizes that he's dead it would cause a time Paradox to occur destroying his universe.

    Crimson-Artist
    "not now, Carmine"

    CC Agent
    "I See...I think, and what of Felcorp, sir?"

    Crimson-Artist
    "just keep doing what your doing, I wana see what they're planning"

    CC Agent
    "Got it, Sir"

    -Security Feed End-
     
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    Crimson-Artist

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    Hello once again, Valued Customers

    Crimson-Artist here and we're back with another retrofit of a classic ship. The Aeolus has been a popular choice for many customers who need to transport various personnel. So we've managed to increased the power of the Aeolus for a more dangerous universe.


    Aeolus Class Dropship



    Role: Personnel Transport, Drop Ship
    Generation: III (redesign)
    Mass: 355
    L/H/W: 39m/ 9m/ 25m
    Power Regen: 25,053.4 e/sec
    Thrust: 400.6
    Shields: 30,110 Regen: 1,688 s/sec
    Arsenal: 15 Brawler Arrays (2,925.5 DPS), 2 Cerberus MK-II Turrets
    Price: 3,402,072 Credits


    The Aeolus has finally returned and is back hardier than ever. As our first Gen III ship, the Aeolus is quite special to us and we tried to take the most care when amping it's abilities.

    The Increased time in retrofitting has benefited the Aeolus as most systems have been powered up. Shields can hold stronger attacks at bay, increased firepower means that all occupants will get to their destination more safely, and upgraded generators to handle the increased stress to the systems. We've also replaced the Cerberus turrets with their Mark-II variants.

    With that all of our older models has been re-released and we can start work on newer designs. But for all of you who are wondering where our Planetary Operation Vessels (POV) are well we are reconsidering the prospects of atmospheric tech.

    All previously released designs like the Harpy, Manticore, and Ember are currently under consideration for drastic redesigns that would utilize tech that as of yet aren't available. We're working on getting them made so please stay tuned.
     
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