ok thanks and also what do you mean by o.142 blueprints? I never used smedit by could you please explain what you mean by your not allowed to modify blueprints above 0.142?
The Largest And toughest SPV that we make returns like its brothers better than before. The "Space Tank" earns its name by being bringing the pain and taking all the punishment without letting up.
Using our new tech we're upgraded the Firepower of the Perun. New Brawler Arrays increase the already substantial attack power of the original 6 batteries to a woping 16. Also we've streamlined the profile a little by adding new armor plating.
The Largest And toughest SPV that we make returns like its brothers better than before. The "Space Tank" earns its name by being bringing the pain and taking all the punishment without letting up.
Using our new tech we're upgraded the Firepower of the Perun. New Brawler Arrays increase the already substantial attack power of the original 6 batteries to a woping 16. Also we've streamlined the profile a little by adding new armor plating.
The beautiful Goddess of healing returns to us at a time we need her the most. The Minerva MK-II improves on the last refit of the original mark I in every way. Repair your vessels with gusto as she has more than enough firepower to take on any threat.
The Mark II increases Shields, Energy, and Firepower. A new streamlined design adds more armor plating and new structures. New forward Brawler arrays increase the Minerva's defensive capabilities while new shielding soaks up far more damage than any previous versions.
our extremely popular excavator has returned from re-calibrations to mine the universe. The Rockfeller is our premiere small scale salvage corvette and we've enhanced everything about except the price. a massive refurnishing has cut the price to a fourth of its original retail listings.
The bulk of the efforts on the re-tuning has been replacing all of the armor with less expensive plating. To compensate we've increased the power of it's shields as well as doubled the firepower. a small amount of streamlining has been done to the ship's profile.
The stars have realigned to signal her return. The Amaterasu is our front line Corvette for all light engagements and shes packing more firepower than her last outing.
An extensive retrofitting of the shielding systems has made the Amaterasu more capable of taking a huge punishing. Brawler Arrays have been installed to increase the overall damage at point blank range. Also The 2 Cerberus Turrets have been upgraded to their Mark II equivalents. mild streamlining of the hull has been done as well.
Where there's smoke there's the Ifrit. Our Engineers have finished their re-tuning of our Medium capital ship for larger engagements. larger and more powerful then a corvette but more mobile then a frigate, the Ifrit can take out swarms of fighters and light Capitals alike.
Again most of the re-tuning has been done to the Shielding and energy systems. we've divided the existing AMC Arrays to create smaller but just as powerful batteries, thus increasing the overall firepower. Finally two of the cerberus turrets have been replaced with Daemon MK-II turrets. All other Turrets have been upgraded to their Mark II equivalents.
Did ya miss us? Brigand Works is back and we've got some new toys for you space pirates out there. Feast your eye balls on our new and improved Regulator as well as our new turret, the Blackjack
After we heard that Those fools at Crimson Corp had moved shop we did the same. Can't let our best source of steal-able tech go. So with our new stuff we decided to upgrade the old Regulator to compete with the new boats that those Crimson chumps keep releasing.
Aside from a nice hull expansion we added as many AMC arrays as the new generator is able to handle without blowing up. we also Added some Murder Missiles to chase after anything that gets in your sight. More shields keep you behind intact while you blow away someone else's. Finally we've installed our brand new Blackjack Turrets for added Carnage.
New Swag means new tech. Using the tech we've recently swiped from Crimson Cups, we designed a light but powerful turret.
9 Weakling Killer Cannons make up the offensive capabilities of this guy. Small space means that there's very little room for shields and power so use lots of um. since we're feeling quite good at the moment we're give ya 4 pack deal just this once.
Now that thats done expect to see us soon. We're always working to help scum like you so stay tuned for more.
Did ya miss us? Brigand Works is back and we've got some new toys for you space pirates out there. Feast your eye balls on our new and improved Regulator as well as our new turret, the Blackjack
After we heard that Those fools at Crimson Corp had moved shop we did the same. Can't let our best source of steal-able tech go. So with our new stuff we decided to upgrade the old Regulator to compete with the new boats that those Crimson chumps keep releasing.
Aside from a nice hull expansion we added as many AMC arrays as the new generator is able to handle without blowing up. we also Added some Murder Missiles to chase after anything that gets in your sight. More shields keep you behind intact while you blow away someone else's. Finally we've installed our brand new Blackjack Turrets for added Carnage.
New Swag means new tech. Using the tech we've recently swiped from Crimson Cups, we designed a light but powerful turret.
9 Weakling Killer Cannons make up the offensive capabilities of this guy. Small space means that there's very little room for shields and power so use lots of um. since we're feeling quite good at the moment we're give ya 4 pack deal just this once.
Now that thats done expect to see us soon. We're always working to help scum like you so stay tuned for more.
Crimson Artist here again with some good news! Our Dimensional Sales Representative has managed to discover a client in another universe in need of our services.
Universe TC-118852 is home to the Ephebian cluster. Upon arriving our sales rep found a client in need of some reverse engineering of blueprints. "Felcorp" had recently acquired some very old ship blueprints, so old that much of the data was missing or heavily fragmented. Not to worry! our crack team of data specialists manage to piece together working designs. The client also requested that the ships be within their very limited budget as the exchange rate for inter-universe currency is well...non existent. Despite this we've managed to complete the ships that they requested. Admittedly they just took the prototypes that were cobbled together but none the less the deal was.....
....
Yes?
....
Excuse me! What about their credit rating!?
....
honestly do you people plan just the right times to inform me of these things! *sign* All that work and nothing to show for it.
....
Huh? They're what? Pirates!!? Not again!
....
is the Dimensional Coordinates still locked in?
....
Good. Send some Shipments of our SPVs to compensate the locals for any trouble free of charge. Bring up the enhancements to the Prototypes that the engineers were working on. We'll see if we can't make back some of what we lost on this one.
....
Tell'em He's Fired!
Amon Class Fighter
Mass: 133.9 L/H/W: 29m/8m/25m Power Regen: 7,968.2 e/sec Thrust: 212.2 Shields: 5,122 Regen: 447 s/sec Arsenal: 8 Brawler Arrays (1,466 DPS) Extra: Sensitive Reactor Points located in each wing (destructible) Price: 239,399 Credits
The Client was very specific on the name and their budget while our prototype was satisfactory, our engineers felt they could do better. While working on the other designs, our engineers amped the Prototype of the Amon so as to outclass the model that the client wanted. In light of recent developments it proved to be a very fortunate decision.
The Amon was designed to be a budget fighter. While lightly shielded compared to our other designs the Amon has more Armor than even some of our Corvettes. As an unfortunate concession inferior reactors had to be installed to meet the clients budget and as a result they can be breached if enough fire is concentrated on a specific point.
The Client Requested that the Blueprints for the Mammon be handled with care as it was the most heavily degraded of those that they provided us. Still most of the data had to reconstructed while others had to left to interpretation. None the less the prototype model that was provided to the client left our engineers wanting so they amped it up.
This version of the Mammon features more powerful Brawler Arrays then the client model. 4 Target lock missile batteries can blow up most foes. Much like the other SIN series ships a budget Reactor had to be installed to meet the price range of the client which resulted in vulnerable points in several spots.
The final blueprint that was provided was also the largest. The Beelzebub is bigger than most of our Corvettes however thankfully the client was satisfied with the Prototype model. Our engineers have optimized the Beelzebub to the point that if the client ever got a hand on it, it could mean big trouble.
An absurd amount of Brawler Arrays were added to the prototype model to increase its combat effectiveness nearly 10 fold. Much of the internals have been optimized for increased output. Shields out class the prototype model by leagues however the reactor is still a problem. Various points are of concern.
I'm Sorry Investors that you had to hear all of that. I'm afraid we're in the middle of some reorganizing. I just want to reassure you that your money is not going to waste. We'll be back in a bit.
CC Out.
Moments after Cutting transmission with Investors
CC Agent
"Sir, I think you should take a look at this"
Crimson-Artist
*Rubs Forehead* "unless its some good news, not now. Calming Investors takes a lot out of ya".
CC Agent
"well frankly its bad..."
Crimson-Artist
*Face Palm* I knew it...*sign* what is it"
CC Agent
"The Dimensional Probe that accompanied our Sales Rep when he first arrived in TC-118852 is still active. It has been surveying the surrounding sectors when it caught sight of this" *hands Tablet to Crimson-Artist*
Crimson-Artist
*Scans Pictures* "oh looks like they've already started mass producing our prototypes, Perfect" *leans back in his chair in disgust*
CC Agent
"Yes, Sir but look at this" *swipes to the last picture*
Crimson-Artist
*focuses in on picture*
CC Agent
"What do you think it is?"
Crimson-Artist
*Rubs chin* "hmmm its big whatever it is."
CC Agent
"What should we do, Sir?"
Crimson-Artist
*deep in thought* "looks like their having trouble with our tech, could take them awhile. But if they manage to complete that thing, it could be big trouble for the locals. Keep me posted".
Crimson Corp Security Camera Footage Crimson-Artist's Office, CCFD Acting HQ Time stamp 15:34 5-554-128
*Crimson-Artist sits at his desk reviewing the day's statues report* Carmine "Project Giganaut-Code name "Overlord". Construction Progress: 67%. Current statues: Unchanged since last report" "Carrier Prototype-Code name "Otachi". Construction Progress: 88%. Current statues: Unchanged since last report"
"Defense Station Prototype-Code name "Salamander". Construction Progress: 61%. Current statues: Basic interiors complete and airtight, Engineers have begun outer hull formation"
"Cruiser Prototype. Construction Progress: 9%. Current statues: Basic interiors still under construction, preliminary shielding and generators have been installed"
Crimson-Artist
*reviews design specs*
*presses large holographic "Approve" button*
Carmine "Approval accepted! Sending data to marketing department for retail release"
CC Agent
"Sir!"
Crimson-Artist
"hmm? Yes?"
CC Agent
"You told me to tell you if there was any updates with our dimensional probe."
Crimson-Artist
"So?"
CC Agent
"There's been an update with our dimensional probe."
*pulls out tablet and hands it over to Crimson-Artist*
CC Agent
"The probe just sent this picture."
*Full screens the picture*
Crimson-Artist
"So that's what they've been building. Interesting"
"They've even copied our design style for those ships. Looks like these pirates aren't as dumb as they look"
"From the progress they've made i think our SPVs could take it no problem!"
CC Agent
"uhhh...Sir, About that"
Crimson-Artist
"huh?"
CC Agent
"There was a problem with the calculations for the Chrono Compensaters on the Dimensional Gate. Some one forgot to check them before we sent the SPV shipment to TC-118852"
Crimson-Artist
"Don't tell me..."
CC Agent
"On the bright side we've confirmed that the SPV shipments made it to TC-118852 safely...just not at the right time"
Crimson-Artist
"They WHAT!?"
*angrily bursts from his chair*
CC Agent
*panicked* "We're working as fast as we can on when exactly they arrived but from what the egg heads down in Rift tech say, it could be anywhere from 7,000-10,000 years in TC-118852's past"
Crimson-Artist
"YOU IDIOTS! DO YOU KNOW WHAT YOU'VE D..."
*stops and looks down at the Dimensional probe picture*
*grabs the Tablet*
"When was this taken?"
CC Agent
*looks puzzled*
"I-It was taken about about an hour ago, our time"
Crimson-Artist
"How long has it been since the SPVs were sent through the Gate?"
CC Agent
"About 17 hours. Sir, where are you going with this? I-If you don't mind me asking"
Crimson-Artist
*paces the floor for several seconds rubbing his chin*
"Of Course! Haha and I was worried."
*drops back into his chair relaxed and cool*
CC Agent
"Sir?"
Crimson-Artist
"You guys were this close to being responsible for a universe's destruction"
*makes tiny gap with his fingers*
"The SPVs were always meant to have arrived in that universe at that very moment. The fact that the probe is still transmitting means that that universe's Timeline is build on the fact that at some point in the past our ships appeared"
"Heck, 10,000 years is a long time. I wonder who or what could've stumbled a cross those SPVs"
CC Agent
"Now that you mention it, Sir, the Data Specialists that worked on repairing the blueprints Felcorp provided us were saying how odd it was that the blueprint's system infrastructure and coding seemed very familiar."
"almost like..."
Crimson-Artist
"There you go. Our hand in that universe's history came right back to us in order to make it in the first place."
"This is just too rich!"
*Chuckles to himself*
CC Agent
"So if thats the case then what should I tell Rift tech?"
Crimson-Artist
"Tell 'em whatever they do "don't send a team in to retrieve those ships.""
"We made history here, Unmaking it could cause a Schrödinger Split"
Carmine "Schrödinger Split. Trans-Universe Temporal Anomaly. Bringing up data base entry"
Time flows like a river finding a path though the earth. The Present is at the forefront paving the way through while the past is the path that was already forged by the present. Alternate timelines are rare and only happen when something unusual disrupts the flow of time like a temporal anomaly (think time travelers changing history). However this is all relies on all parties being from the same universe (I use Universe and timeline interchangeably since its goes 1 universe, 1 timeline).If an outside party gets involved then a Schrödinger Split will occur.
For example, timeline A has a boy that grows up to see adulthood, while timeline B has him die while still a child caused by an in-universe temporal anomaly. However in a Schrödinger Split time does not split and both timelines/Universe start happening at the same time. The Boy is an adult but also dead, the world reacts to him having lived while at the same time reacting to his death. Both timelines continuously phase in and out of existence raising the possibility that one or both of them could take notice of the other. when one timeline notices the other it causes the timelines to stop phasing in and out solidifying their states. The boy could hear someone recounting his death only for the next moment to act like nothing is wrong,reads and old newspaper clipping about his death, sees his grave.when the boy realizes that he's dead it would cause a time Paradox to occur destroying his universe.
Crimson-Artist
"not now, Carmine"
CC Agent
"I See...I think, and what of Felcorp, sir?"
Crimson-Artist
"just keep doing what your doing, I wana see what they're planning"
Crimson-Artist here and we're back with another retrofit of a classic ship. The Aeolus has been a popular choice for many customers who need to transport various personnel. So we've managed to increased the power of the Aeolus for a more dangerous universe.
The Aeolus has finally returned and is back hardier than ever. As our first Gen III ship, the Aeolus is quite special to us and we tried to take the most care when amping it's abilities.
The Increased time in retrofitting has benefited the Aeolus as most systems have been powered up. Shields can hold stronger attacks at bay, increased firepower means that all occupants will get to their destination more safely, and upgraded generators to handle the increased stress to the systems. We've also replaced the Cerberus turrets with their Mark-II variants.
With that all of our older models has been re-released and we can start work on newer designs. But for all of you who are wondering where our Planetary Operation Vessels (POV) are well we are reconsidering the prospects of atmospheric tech.
All previously released designs like the Harpy, Manticore, and Ember are currently under consideration for drastic redesigns that would utilize tech that as of yet aren't available. We're working on getting them made so please stay tuned.
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