thanks for the tips, however its apparent that the more AMC groups you put the more energy that the ship uses. thats why i design my weapons the way i do. every new AMC group multiples the energy use, its one of the new features to nerf shotgun arrays and as well shotgun arrays require that you get even closer to your target. for a well rounded fighter getting up close and personal especially against bigger ships won't go well.also a little tip for weapon designs for small/large ships when building AMC cannons a 1 by 1 by 1 AMC cannon does 25 dmg and a 20 by 1 by 1 does 130.4 dmg so when building fighters make the AMC cannons a 1 by 1 by 1 instead of well what you currently have also you can make some awesome super weapons that are very laggy (depends one the size of ship) also when building AMC groups on big ships if you stack them basicly they all have the same out put in the same position you can make a beamish affect and it fires more presicly also a 400 dmg AMC cannon can 1 shot hardened hull also when building weapon groups the closest weapon block to the front of the ship is the output so when building ships the closest weapon block to the front should be one block not more than one because if there is more than one it is randomized and looks realy ugly hope these tips helped and keep up the great work!
also you need to consider the defensive measures. deplete your energy tanks and your shields won't regen, you can always run but since theres a speed cap its only a matter of time till your pursuer catches you.
of course you also have to consider the future. the weapons update will change the way AMC work. shotgun arrays may not be as effective as they r now. but of course thats just me.
as for the giganaut, last time i checked the weapons on it there was 20 AMC arrays doing 2.5k damage each which would be doing about 150k DPS