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I'm sure this has been suggested by someone somewhere before, but just as a thought.
Why not have collision damage? At the moment there are many players who ram others without any consequences (unless have warheads on either of the 2+ entities).
Damage on hulls when they smash into each other, maybe gradual damage on ships through continuous collision. This would mean that when two ships rammed each other, instead of just getting lag, you would get damage on both sides, which in turn would allow for the cosntruction of rams and allow for example to break a massive hole in a ship by crashing into it at high speeds (which is what would happen if you crashed into something). There would also be aspects to consider such as crumple zones etc if this were to be implemented, and would be quite cool.
Space Engineers already has collision damage mechanics as can be seen from a photo below:
If you are still confused, here is an 'earth-based' example:
An example. Car A is moving across the road. Car B gets in the way and Car A hits the Car B on the side. Car B will not just be pushed away, but instead, it will be damaged significantly. Yes it would probably be pushed away but it would also have a massive dent it in and sustain serious damage.
Any thoughts on this anyone?
Why not have collision damage? At the moment there are many players who ram others without any consequences (unless have warheads on either of the 2+ entities).
Damage on hulls when they smash into each other, maybe gradual damage on ships through continuous collision. This would mean that when two ships rammed each other, instead of just getting lag, you would get damage on both sides, which in turn would allow for the cosntruction of rams and allow for example to break a massive hole in a ship by crashing into it at high speeds (which is what would happen if you crashed into something). There would also be aspects to consider such as crumple zones etc if this were to be implemented, and would be quite cool.
Space Engineers already has collision damage mechanics as can be seen from a photo below:
If you are still confused, here is an 'earth-based' example:
An example. Car A is moving across the road. Car B gets in the way and Car A hits the Car B on the side. Car B will not just be pushed away, but instead, it will be damaged significantly. Yes it would probably be pushed away but it would also have a massive dent it in and sustain serious damage.
Click here if you want to find out the physics behind a car crash, which can also be relevant as the mass or the strength or the armor of a block could determine how far it crumples upon impact
Any thoughts on this anyone?
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