collision

    1. N

      Lag fix: Soft docking when near a body (i.e. "landing" mechanic without rails)

      Rails are great when you have them, but, some entities in the game you may want to land on, but don't have rails dock with. This is especially true of landing on a planet where there is gravity. The effect of gravity can cause a ship to bounce around on the surface after exiting, like the...
    2. Coyote27

      How can we clean up collision mechanics?

      Entity collisions are the bane of all servers and the most horrifying eldritch wickedness that threatens our existence. What can we do to optimize collision mechanics to reduce lag? One thought is to limit turrets, or moving docked entities in general, from attempting to move into space...
    3. Dennis_Delav

      My problem with NPC's

      Although they are a fun thing that got implemented in the game i got this one problem with it. when I'm building a massive ship at a shop it would be nice if the ships flying there would notice such a large obstacle infront of them don't you think ;). Although it's my own fault to enable...
    4. N

      World Won't Load - Possibly due to asteroid duplication and collision

      A save file that I was using for developing a ship seems to have corrupted in an odd way. I've looked through the logs and it seems like my client is being overloaded with physics calculations from asteroids, and so I can never spawn after hitting the "Spawn" button. A minute after pressing the...
    5. Dr. Whammy

      What determines bounding box size?

      Title says it all... I just built a station that is 309m x 309m x 249m, yet the symmetry planes extend out well over 1000 meters in 2 directions. Here, if you look carefully, you can see the red symmetry plane stretching far out to the left for no apparent reason; since there are no docked...
    6. Jojomo

      (Another) solution to lag from ex-docked entities colliding

      Entities docked one inside each other cause terrible server lag when disconnected due to damage, as they repeatedly collide with each other. There are already solutions for this suggested: 1. (A) solution to lag from previously-docked entities colliding 2. Ghost Rails But here's another, based...
    7. Jojomo

      (A) solution to lag from previously-docked entities colliding

      When an entity that's docked to another gets shot off the lag caused by collisions between the two is problematic, especially when one entity was inside the other. For a solution, when one entity (the child) gets shot off another (the parent) allow the entities to collide for a short time (a...
    8. Bogdan

      In Developement Collision Damage

      I'm sure this has been suggested by someone somewhere before, but just as a thought. Why not have collision damage? At the moment there are many players who ram others without any consequences (unless have warheads on either of the 2+ entities). Damage on hulls when they smash into each other...
    9. HolyCookie

      QR code scanner 2016-04-14

      Using the QR code scanner you can easily safe and transfer data or you can use it as key for a door or maybe you want to use it to identify a ship I made this a week ago and sadly for me, Megacrafter127 also made something a week ago this in fact: Punchcard Reader , something very similar to...
    10. Planetside Industries

      Bug No Collision (Rail) (Over-Time)

      Just something I noticed about something I've been working with. What I was making was an unfolding rotator-based wall. There's about 4 entities chain-docked. Over long periods of time, the "later" entities in the chain will lose collision, as well as my ability to select or interact with its...
    11. ToasterBorst

      Public Shipyards

      Building a new super-station and intend to include multiple public shipyards, in initial construction and testing an issue with this was noticed: A shipyard can be made public by placing the Faction Permission Module (I like to call it the 'P Block') adjacent/touching the Shipyard Core Anchor...