I think that the game is now more sharpened and balanced, if you want a good ship then design it right,
capitals guard carriers with heavy fire power and impenetrable shields, carriers guard the capitals with mobile anti-strike craft units to be deployed whilst missile gunships and heavy firepower ships with less armour than normal protect the capital ship and the carrier in all directions, sins of a solar empire is an amazing example of such tactics, now,
if you design one ship right it will be fine but if it\'s our numbered you need more ships?sure,
but make sure you not only design these right but also DESIGN THEM TO THE FLEET DESIGN
i mean if your design of turrets or strike craft can\'t manage to defend a certain shaped ship then you need to redesign them,
if your capital has useless defences get more strike craft and therefore more gunships and frigates and battle ships,
if your gunships and all the exterior fleet can\'t do the job then redesign them as well so they can either multitask with enough fire power to hurt, prioritise targets better, select targets better, use evasive manoeuvres , improve teamwork,
i mean seriously guys this game just started getting tactical, you will now have factions creating fleets and armadas and fighting it out on solar systems (much like soase),
tactics, logistics, teamwork and the design of your craft down to the core
are the essence of every victory or loss in space or in the ocean,
it depends on these points,
so fighters, get armour and light fire power for durability,
bombers, get higher fire power and less armour, you want to be in and out without a trace, radar jammers if you can afford it,
gunships, work together, focus on the easiest shield*firepower*armour ratio available to destroy, or group up on dangerous targets, the two fastest ways of dealing with enemies,
capitals, don\'t worry about the strike craft your turrets can handle them, if they can\'t take it to the workshop, so focus on the enemy capitals, your the only one with enough firepower to disable them,
carriers, focus on intercepting fighters and disabling or distracting turrets, remember , if a capital ship can use all it\'s turrets and yours can\'t then you have lost the battle before its started, it\'s the same for the opponent however so you know to focus on the enemies turrets before their main hull and shields, and get long ranged
weaponry for such things, your Fighters and bombers can worry about defends and counter strikes or keeping turrets occupied and vulnerable,
Gentleman, prepare for a world of tactics where ballistic warfare is no longer valid, big ships take out little ships is why fleets and tactics were invented
See you on the battlefield.
supermova888@