You see, people who say it takes away \"giganticism\" is wrong. Naval warfare has never been about size, or anything like that.
It\'s all about having the right ratio in the tree of naval warfare: Survivability / Agility & Stealth / Casualty Production
The main concept is this: how much of each can I shove into a ship and have it be an appropriate size.
Right now the issue isn\'t Agility & Stealth, or Casualty Production. Right now, stealth ships are the bane of everything, and producing \"casualties\" with core drilling and super AMC\'s is simple and really, really easy. The issue is the game\'s survivability is off. With the harsh scaling of shields, and the fact that they rely on regen, not quantity or just physical resistance (basically breaking every rule of shielding we gamers & nerds have known since Halo 1 and Star Trek), and just how useless armor is except on the micro scale, large ships just don\'t scale up properly in their survivability. One of the biggest things about large ships is sacrificing Agility & Stealth for massive amounts of survivability and solid Casualty Production. But right now, they can simply be shot too easily out of the sky.
Every ship should serve a role. Right now, the role of massive capitols are deemed useless until you get to the area of 40 million shields (I have one, so it\'s been done). But I believe we should all just calm down and keep playing the game. In 2 years when it\'s complete, it\'ll be nothing like what we have now.