- Joined
- Jan 21, 2013
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Courtesy of Schema. In StarMade, there is a variety of administration command available.
Admin System
MOST RECENT LIST
http://starmadedock.net/threads/admin-commands.1283/
Administrators are saved in the admins.txt in your StarMade directory. Administrators are identified by login names. WARNING: Please use the ingame "uplink" with www.star-made.org to secure your login.
If you add administrators manually by editing that file, the server has to be restarted. If you want to add administrators instantly, you can use the commands listed below.
*NOTE* If a new server is started without or with an empty 'admins.txt', everybody is considered an administrators, so if you set up a new server, be sure to add yourself to the administrators.
ADMIN COMMANDS
All commands are executed by putting a forward slash '/' in the chat followed by the command. There is Auto-Complete available. Just write a slash and press TAB to list all available commands. Pressing TAB will always list all available commands that start with what you have written. If there is only one option left, the command will auto complete.
(add_admin) - Gives admin rights to player [PlayerName(String)]
/add_admin schema
(ban_ip) - Bans a ip from this server [PlayerIP(String)]
/ban_ip 192.0.0.1
(ban_name) - Bans a playername from this server [PlayerName(String)]
/ban_name schema
(change_sector) - Teleports the current player to another sector [X(Integer), Y(Integer), Z(Integer)]
/change_sector 2 3 4
(change_sector_for) - Teleports any player to another sector [player(String), X(Integer), Y(Integer), Z(Integer)]
/change_sector_for schema 2 3 4
(cubatom_random_fill) - Gives a set of random cubatom to player [PlayerName(String)]
/cubatom_random_fill schema
(daytime) - Sets the time of the day in hours [TimeInHours(Integer)]
/daytime 12
(debug_fsm_info) - Shows FSM state of objects (Debug Command: slows down network) true/false(Boolean)
/debug_fsm_info false
(debug_id) - Sets the id of an object to debug [ID(Integer)]
/debug_id 1
(despawn_all) - WARNING: this will delete the entites that start with the given pattern from the database! [ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean)]
/despawn_all MOB_ unused true
(despawn_sector) - WARNING: this will delete the entites of a sector that start with the given pattern from the database! [ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer)]
/despawn_sector MOB_ unused true 2 2 2
(destroy_entity) - Destroys the selected Entity that is currently targeted
/destroy_entity
(destroy_entity_dock) - Destroys the selected Entity and all docked ships
/destroy_entity_dock
(export_sector) - Exports the whole sector. Be sure to use /force_save before [X(Integer), Y(Integer), Z(Integer), name(String)]
/export_sector 2 3 4 mySavedSector
(export_sector_bulk) - Exports the whole sector from file. be sure to use /force_save before fileName(String)
/export_sector_bulk sector-bulk-export-import-example.txt
(faction_list) - Lists all factions
/faction_list
(faction_edit) - Edits a faction with name and description [factionID(Integer), FactionName(String), Description(String)]
/faction_edit 1001 myNewFaction mustbeoneword
(faction_create) - Creates a faction with name and description) [FactionName(String), Description(String)]
/faction_create myNewFaction mustbeoneword
(faction_delete) - Removes a faction [factionID(Integer)]
/faction_delete -1
(faction_check) - Checks sanity of factions (removes leftover/invalid factions)
/faction_check
(faction_list_members) - Lists members of faction [factionID(Integer)]
/faction_list_members -1
(faction_join_id) - Joins a player to a faction with given id [PlayerName(String), factionID(Integer)]
/faction_join_id schema 1001
(faction_set_id_member) - Sets a player to a faction id (warning: debug! not a join) [PlayerName(String), factionID(Integer)]
/faction_set_id_member schema 1001
(faction_reinstitute) - Adds ids to players from faction members
/faction_reinstitute
(faction_mod_member) - Sets a player to role within the faction [PlayerName(String), Role(1-5)(Integer)]
/faction_mod_member schema 1
(faction_mod_relation) - Sets relation of two factions [FactionID(Integer), FactionID(Integer), enemy/ally/neutral(String)]
/faction_mod_relation 1001 1002 enemy
(faction_del_member) - Deletes a player from the faction [PlayerName(String), FactionId(Integer)]
/faction_del_member schema 1
(force_save) - The server will save all data to disk
/force_save
(give) - Gives player elements by NAME [PlayerName(String), ElementName(String), Count(Integer)]
/give schema Power 10
(give_all_items) - Adds every item for a player [PlayerName(String), count(Integer)]
/give_all_items schema 20
(give_category_items) - Adds for player items from category [PlayerName(String), count(Integer), terrain/ship/station(String)]
/give_category_items schema 20 20
(give_credits) - Gives player credits [PlayerName(String), Count(Integer)]
/give_credits schema 1000
(giveid) - Gives player elements by ID [PlayerName(String), ElementID(Short), Count(Integer)]
/giveid schema 2 10
(give_laser_weapon) - Gives player a sidearm [PlayerName(String)]
/give_laser_weapon schema
(give_logbook) - Gives player logbook [PlayerName(String)]
/give_logbook schema
(give_metaitem) - Gives player a metaitem [PlayerName(String), Metaitem(String)]
/give_metaitem schema Helmet
(give_recipe) - Gives player recipe [PlayerName(String), TypeOutput(Integer)]
/give_recipe schema 1
(god_mode) - Enables god mode for a player [PlayerName(String), active(Boolean)]
/god_mode schema true/false
(ignore_docking_area) - Enables/disables docking area validation (default off) [enable(Boolean)]
/ignore_docking_area false
(initiate_wave) - Initiates an enemy wave [Level(Integer), Seconds(Integer)]
/initiate_wave 5 20
(invisibility_mode) - Enables invisibility mode for a player [PlayerName(String), active(Boolean)]
/invisibility_mode schema true/false
(jump) - Jump to an object in line of sight if possible
/jump
(kick) - Kicks a player from the server [PlayerName(String)]
/kick schema
(kill_character) - Kills the entity with that name [PlayerName(String)]
/kill_character schema
(last_changed) - Shows the unique id of the players that spawned and/or last modified the selected structure
/last_changed
(list_admins) - Lists all admins
/list_admins
(list_banned_ip) - Lists all banned IPs
/list_banned_ip
(list_banned_name) - Lists all banned names
/list_banned_name
(list_control_units) - Who is attached to what (debug)
/list_control_units
(list_ships) - Lists the current ship catalog
/list_ships
(list_whitelist_ip) - Lists all whitelisted IPs
/list_whitelist_ip
(list_whitelist_name) - Lists all whitelisted names
/list_whitelist_name
(load) - Loads the object and puts it in the nearest available spot CatalogName(String), ShipName(String)
/load mySavedShip myShipInGame
(load_sector_range) - Loads sectors between a range [fromX(Integer), fromY(Integer), fromZ(Integer), toX(Integer), toY(Integer), toZ(Integer)]
/load_sector_range 2 3 4 9 8 7
(load_system) - Loads the whole system [X(Integer), Y(Integer), Z(Integer)]
/load_system 2 3 4
(populate_sector) - WARNING: this will populate the sector. Use this as a reset after using /despawn_sector [X(Integer), Y(Integer), Z(Integer)]
/populate_sector 2 2 2
(refresh_server_msg) - Refreshes the server welcome message
/refresh_server_msg
(repair_sector) - Attempts to correct the regitry of the sector [X(Integer), Y(Integer), Z(Integer)]
/repair_sector 2 3 4
(remove_admin) - Removes admin rights of player [PlayerName(String)]
/remove_admin schema
(restruct_aabb) - Reconstructs the AABBs of all objects on the server
/restruct_aabb
(save) - Saves the currently entered/selected Object in the Catalog [NameInCatalog(String)]
/save myNewShip
(search) - Returns the sector of a ship of station with that uid [ShipOrStationName(String)]
/search myLostShip
(sector_chmod) - Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible) [SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String)]
/sector_chmod 10 12 15 + peace
(set_debug_mode) - Set's mode to debug server remotely [mode(Integer)]
/set_debug_mode 1
(set_global_spawn) - Sets default spawnpoint to where client is now
/set_global_spawn
(set_spawn) - Sets the spawing point for this player to the current position
/set_spawn
(shop_restock) - Restocks the selected shop with items
/shop_restock
(shutdown) - Shutsdown the server in specified seconds (neg values will stop any active countdown) [TimeToShutdown(Integer)]
/shutdown 120
(simulation_invoke) - Invokes the simulation thread directly
/simulation_invoke
(simulation_spawn_delay) - Sets the time of the day in hours [TimeInSecs(Integer)]
/simulation_spawn_delay 300
(simulation_ai_enable) - Enables/disables AI simulation [enable(Boolean)]
/simulation_ai_enable false
(spawn_entity) - Spawns a ship in any sector with a faction tag and AI tag [BlueprintName(String), ShipName(String), X(Integer), Y(Integer), Z(Integer), factionID(Integer), ActiveAI(Boolean)]
/spawn_entity mySavedShip shipName sectorX sectorX sectorX -1 true/false
(spawn_mobs) - Spawn AI from catalog with factionID at random places around you [CatalogName(String), factionID(Integer), count(Integer)]
/spawn_mobs mySavedShip -1 20
(spawn_mobs_line) - Spawn AI from catalog with factionID at the point you are looking at [CatalogName(String), factionID(Integer), count(Integer)]
/spawn_mobs_line mySavedShip -1 20
(spawn_item) - Spawn an item in front of you [BlockName(String), count(Integer)]
/spawn_item power 20
(start_countdown) - Starts a countdown visible for everyone [Seconds(Integer), Message(String)]
/start_countdown 180 may contain spaces
(start_ship_ai) - Makes current ship into a AI for faction [factionID(Integer)]
/start_ship_ai -1
(status) - Displays server status
/status
(stop_ship_ai) - Current ship will stop being AI
/stop_ship_ai
(teleport_self_home) - Teleports the current controlled entity to the spawning point of the player controlling it
/teleport_self_home
(teleport_self_to) - Teleports the current controlled entity [X(Float), Y(Float), Z(Float)]
/teleport_self_to 0.0 1.0 3.5
(teleport_to) - Teleports the current controlled entity [PlayerName(String), X(Float), Y(Float), Z(Float)]
/teleport_to schema 0.0 1.0 3.5
(tp_to) - Warp to player's position [PlayerName(String)]
/tp_to schema
(tp) - Warp a player to your position [PlayerName(String)]
/tp schema
(unban_name) - Unbans a playername from this server [PlayerName(String)]
/unban_name schema
(unban_ip) - Unbans a ip from this server [PlayerIP(String)]
/unban_ip 192.0.0.1
(update_shop_prices) - Updates the prices of all shops instantly
/update_shop_prices
(whitelist_name) - Add a playername to the white list [PlayerName(String)]
/whitelist_name schema
(whitelist_ip) - Add an IP to the white list [PlayerIP(String)]
/whitelist_ip 192.0.0.1
(whitelist_activate) - Turns white list on/off (will be saved in server.cfg) [enable(Boolean)]
/whitelist_activate false
Admin System
MOST RECENT LIST
http://starmadedock.net/threads/admin-commands.1283/
Administrators are saved in the admins.txt in your StarMade directory. Administrators are identified by login names. WARNING: Please use the ingame "uplink" with www.star-made.org to secure your login.
If you add administrators manually by editing that file, the server has to be restarted. If you want to add administrators instantly, you can use the commands listed below.
*NOTE* If a new server is started without or with an empty 'admins.txt', everybody is considered an administrators, so if you set up a new server, be sure to add yourself to the administrators.
ADMIN COMMANDS
All commands are executed by putting a forward slash '/' in the chat followed by the command. There is Auto-Complete available. Just write a slash and press TAB to list all available commands. Pressing TAB will always list all available commands that start with what you have written. If there is only one option left, the command will auto complete.
(add_admin) - Gives admin rights to player [PlayerName(String)]
/add_admin schema
(ban_ip) - Bans a ip from this server [PlayerIP(String)]
/ban_ip 192.0.0.1
(ban_name) - Bans a playername from this server [PlayerName(String)]
/ban_name schema
(change_sector) - Teleports the current player to another sector [X(Integer), Y(Integer), Z(Integer)]
/change_sector 2 3 4
(change_sector_for) - Teleports any player to another sector [player(String), X(Integer), Y(Integer), Z(Integer)]
/change_sector_for schema 2 3 4
(cubatom_random_fill) - Gives a set of random cubatom to player [PlayerName(String)]
/cubatom_random_fill schema
(daytime) - Sets the time of the day in hours [TimeInHours(Integer)]
/daytime 12
(debug_fsm_info) - Shows FSM state of objects (Debug Command: slows down network) true/false(Boolean)
/debug_fsm_info false
(debug_id) - Sets the id of an object to debug [ID(Integer)]
/debug_id 1
(despawn_all) - WARNING: this will delete the entites that start with the given pattern from the database! [ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean)]
/despawn_all MOB_ unused true
(despawn_sector) - WARNING: this will delete the entites of a sector that start with the given pattern from the database! [ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer)]
/despawn_sector MOB_ unused true 2 2 2
(destroy_entity) - Destroys the selected Entity that is currently targeted
/destroy_entity
(destroy_entity_dock) - Destroys the selected Entity and all docked ships
/destroy_entity_dock
(export_sector) - Exports the whole sector. Be sure to use /force_save before [X(Integer), Y(Integer), Z(Integer), name(String)]
/export_sector 2 3 4 mySavedSector
(export_sector_bulk) - Exports the whole sector from file. be sure to use /force_save before fileName(String)
/export_sector_bulk sector-bulk-export-import-example.txt
(faction_list) - Lists all factions
/faction_list
(faction_edit) - Edits a faction with name and description [factionID(Integer), FactionName(String), Description(String)]
/faction_edit 1001 myNewFaction mustbeoneword
(faction_create) - Creates a faction with name and description) [FactionName(String), Description(String)]
/faction_create myNewFaction mustbeoneword
(faction_delete) - Removes a faction [factionID(Integer)]
/faction_delete -1
(faction_check) - Checks sanity of factions (removes leftover/invalid factions)
/faction_check
(faction_list_members) - Lists members of faction [factionID(Integer)]
/faction_list_members -1
(faction_join_id) - Joins a player to a faction with given id [PlayerName(String), factionID(Integer)]
/faction_join_id schema 1001
(faction_set_id_member) - Sets a player to a faction id (warning: debug! not a join) [PlayerName(String), factionID(Integer)]
/faction_set_id_member schema 1001
(faction_reinstitute) - Adds ids to players from faction members
/faction_reinstitute
(faction_mod_member) - Sets a player to role within the faction [PlayerName(String), Role(1-5)(Integer)]
/faction_mod_member schema 1
(faction_mod_relation) - Sets relation of two factions [FactionID(Integer), FactionID(Integer), enemy/ally/neutral(String)]
/faction_mod_relation 1001 1002 enemy
(faction_del_member) - Deletes a player from the faction [PlayerName(String), FactionId(Integer)]
/faction_del_member schema 1
(force_save) - The server will save all data to disk
/force_save
(give) - Gives player elements by NAME [PlayerName(String), ElementName(String), Count(Integer)]
/give schema Power 10
(give_all_items) - Adds every item for a player [PlayerName(String), count(Integer)]
/give_all_items schema 20
(give_category_items) - Adds for player items from category [PlayerName(String), count(Integer), terrain/ship/station(String)]
/give_category_items schema 20 20
(give_credits) - Gives player credits [PlayerName(String), Count(Integer)]
/give_credits schema 1000
(giveid) - Gives player elements by ID [PlayerName(String), ElementID(Short), Count(Integer)]
/giveid schema 2 10
(give_laser_weapon) - Gives player a sidearm [PlayerName(String)]
/give_laser_weapon schema
(give_logbook) - Gives player logbook [PlayerName(String)]
/give_logbook schema
(give_metaitem) - Gives player a metaitem [PlayerName(String), Metaitem(String)]
/give_metaitem schema Helmet
(give_recipe) - Gives player recipe [PlayerName(String), TypeOutput(Integer)]
/give_recipe schema 1
(god_mode) - Enables god mode for a player [PlayerName(String), active(Boolean)]
/god_mode schema true/false
(ignore_docking_area) - Enables/disables docking area validation (default off) [enable(Boolean)]
/ignore_docking_area false
(initiate_wave) - Initiates an enemy wave [Level(Integer), Seconds(Integer)]
/initiate_wave 5 20
(invisibility_mode) - Enables invisibility mode for a player [PlayerName(String), active(Boolean)]
/invisibility_mode schema true/false
(jump) - Jump to an object in line of sight if possible
/jump
(kick) - Kicks a player from the server [PlayerName(String)]
/kick schema
(kill_character) - Kills the entity with that name [PlayerName(String)]
/kill_character schema
(last_changed) - Shows the unique id of the players that spawned and/or last modified the selected structure
/last_changed
(list_admins) - Lists all admins
/list_admins
(list_banned_ip) - Lists all banned IPs
/list_banned_ip
(list_banned_name) - Lists all banned names
/list_banned_name
(list_control_units) - Who is attached to what (debug)
/list_control_units
(list_ships) - Lists the current ship catalog
/list_ships
(list_whitelist_ip) - Lists all whitelisted IPs
/list_whitelist_ip
(list_whitelist_name) - Lists all whitelisted names
/list_whitelist_name
(load) - Loads the object and puts it in the nearest available spot CatalogName(String), ShipName(String)
/load mySavedShip myShipInGame
(load_sector_range) - Loads sectors between a range [fromX(Integer), fromY(Integer), fromZ(Integer), toX(Integer), toY(Integer), toZ(Integer)]
/load_sector_range 2 3 4 9 8 7
(load_system) - Loads the whole system [X(Integer), Y(Integer), Z(Integer)]
/load_system 2 3 4
(populate_sector) - WARNING: this will populate the sector. Use this as a reset after using /despawn_sector [X(Integer), Y(Integer), Z(Integer)]
/populate_sector 2 2 2
(refresh_server_msg) - Refreshes the server welcome message
/refresh_server_msg
(repair_sector) - Attempts to correct the regitry of the sector [X(Integer), Y(Integer), Z(Integer)]
/repair_sector 2 3 4
(remove_admin) - Removes admin rights of player [PlayerName(String)]
/remove_admin schema
(restruct_aabb) - Reconstructs the AABBs of all objects on the server
/restruct_aabb
(save) - Saves the currently entered/selected Object in the Catalog [NameInCatalog(String)]
/save myNewShip
(search) - Returns the sector of a ship of station with that uid [ShipOrStationName(String)]
/search myLostShip
(sector_chmod) - Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible) [SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String)]
/sector_chmod 10 12 15 + peace
(set_debug_mode) - Set's mode to debug server remotely [mode(Integer)]
/set_debug_mode 1
(set_global_spawn) - Sets default spawnpoint to where client is now
/set_global_spawn
(set_spawn) - Sets the spawing point for this player to the current position
/set_spawn
(shop_restock) - Restocks the selected shop with items
/shop_restock
(shutdown) - Shutsdown the server in specified seconds (neg values will stop any active countdown) [TimeToShutdown(Integer)]
/shutdown 120
(simulation_invoke) - Invokes the simulation thread directly
/simulation_invoke
(simulation_spawn_delay) - Sets the time of the day in hours [TimeInSecs(Integer)]
/simulation_spawn_delay 300
(simulation_ai_enable) - Enables/disables AI simulation [enable(Boolean)]
/simulation_ai_enable false
(spawn_entity) - Spawns a ship in any sector with a faction tag and AI tag [BlueprintName(String), ShipName(String), X(Integer), Y(Integer), Z(Integer), factionID(Integer), ActiveAI(Boolean)]
/spawn_entity mySavedShip shipName sectorX sectorX sectorX -1 true/false
(spawn_mobs) - Spawn AI from catalog with factionID at random places around you [CatalogName(String), factionID(Integer), count(Integer)]
/spawn_mobs mySavedShip -1 20
(spawn_mobs_line) - Spawn AI from catalog with factionID at the point you are looking at [CatalogName(String), factionID(Integer), count(Integer)]
/spawn_mobs_line mySavedShip -1 20
(spawn_item) - Spawn an item in front of you [BlockName(String), count(Integer)]
/spawn_item power 20
(start_countdown) - Starts a countdown visible for everyone [Seconds(Integer), Message(String)]
/start_countdown 180 may contain spaces
(start_ship_ai) - Makes current ship into a AI for faction [factionID(Integer)]
/start_ship_ai -1
(status) - Displays server status
/status
(stop_ship_ai) - Current ship will stop being AI
/stop_ship_ai
(teleport_self_home) - Teleports the current controlled entity to the spawning point of the player controlling it
/teleport_self_home
(teleport_self_to) - Teleports the current controlled entity [X(Float), Y(Float), Z(Float)]
/teleport_self_to 0.0 1.0 3.5
(teleport_to) - Teleports the current controlled entity [PlayerName(String), X(Float), Y(Float), Z(Float)]
/teleport_to schema 0.0 1.0 3.5
(tp_to) - Warp to player's position [PlayerName(String)]
/tp_to schema
(tp) - Warp a player to your position [PlayerName(String)]
/tp schema
(unban_name) - Unbans a playername from this server [PlayerName(String)]
/unban_name schema
(unban_ip) - Unbans a ip from this server [PlayerIP(String)]
/unban_ip 192.0.0.1
(update_shop_prices) - Updates the prices of all shops instantly
/update_shop_prices
(whitelist_name) - Add a playername to the white list [PlayerName(String)]
/whitelist_name schema
(whitelist_ip) - Add an IP to the white list [PlayerIP(String)]
/whitelist_ip 192.0.0.1
(whitelist_activate) - Turns white list on/off (will be saved in server.cfg) [enable(Boolean)]
/whitelist_activate false
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