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    SmilingDemon
    Trophy Icon
    Tester

    Badges 5

    Last Activity:
    Oct 23, 2017 at 9:16 PM
    Joined:
    Jul 17, 2013
    Messages:
    1,353
    Community Content:
    6
    Positive ratings received:
    513
    Neutral ratings received:
    1

    Post Ratings

    Received: Given:
    Disagree 0 0
    Like 174 70
    Agree 155 27
    Funny 43 7
    Informative 55 5
    Friendly 19 1
    Useful 55 3
    Creative 11 7

    SmilingDemon

    Level
    37

    SmilingDemon was last seen:
    Oct 23, 2017 at 9:16 PM
      1. Karride
        Karride
      2. MalFurry Avali
        MalFurry Avali
        Thank you so much for helping !
        1. SmilingDemon
          SmilingDemon
          No problem. was my pleasure to do so ^^
          Aug 3, 2016
      3. DukeofRealms
        DukeofRealms
        Welcome to the cool badges group!
        1. SmilingDemon
          SmilingDemon
          Uh .. great ... thanks ... no i have officialy to behave myself ... right ?

          DAMN ;)
          Sep 16, 2014
      4. RedDragonflyxx
        RedDragonflyxx
        Too many letters for one post
        I'm also working on a fix for the doors by adding longer delays before they close now that I'm not afraid of the logic in the attic :D but it appears the area sensors are buggy too. Perhaps have the area triggers on the other side close the door with a very long delay in case the close signal isn't received?
        1. SmilingDemon
          SmilingDemon
          Simply add 2 delays in the closing chain ... or set the trigger to open the door over the not gate only ... both works in a way. I would prefer the 2 more Delay version because it closes the door in any event but you might have to run into the activator twice to reset the trigger logic
          Aug 2, 2014
      5. RedDragonflyxx
        RedDragonflyxx
        -Fix for your asteroid base-
        OK, I'd edit the review but that isn't an option. The problem applies to ALL up elevators .You had some area activators ON TOP of the plex door (the one that you "fall" through) when they should only be on the bottom, just remove the nine that connect to and it will work fine.
        1. SmilingDemon
          SmilingDemon
          they are still in ? .. i thought i had removed that ! .. originaly they are needed to Reset the activation cycle of the door. else it wouldd not open the second time you fly up ... have to see to that later
          Aug 2, 2014
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