Edit (DukeofRealms): This list is most likely out of date/incorrect, the last edit was in 2018.
Admin Command List (StarMade v0.201.157)
Admin Command List (StarMade v0.201.157)
- add_admin
- DESCRIPTION: Gives admin rights to (param0(String)))
- PARAMETERS: PlayerName(String)
- EXAMPLE: /add_admin schema
- add_admin_denied_comand
- DESCRIPTION: Forbids admin the use of a command
- PARAMETERS: PlayerName(String), Command(String)
- EXAMPLE: /add_admin_denied_comand schema destroy_entity
- ban
- DESCRIPTION: bans (and kicks) a playername from this server
- PARAMETERS: Name(String), Kick(True/False), Reason[String], Time (Minutes)[Integer]
- EXAMPLE: /ban schema true hacking 90
- ban_account
- DESCRIPTION: bans a starMade account from this server (user must be uplinked)
- PARAMETERS: StarMadeUserName(String)
- EXAMPLE: /ban_account schema
- ban_account_by_playername
- DESCRIPTION: bans a starMade account from this server by playername (user must be uplinked)
- PARAMETERS: Name(String)
- EXAMPLE: /ban_account_by_playername schema
- ban_account_by_playername_temp
- DESCRIPTION: bans a starMade account from this server by playername (user must be uplinked) for x minutes
- PARAMETERS: Name(String), Time in minutes(Integer)
- EXAMPLE: /ban_account_by_playername_temp schema 1
- ban_account_temp
- DESCRIPTION: bans a starMade account from this server (user must be uplinked) for x minutes
- PARAMETERS: StarMadeUserName(String), Time in minutes(Integer)
- EXAMPLE: /ban_account_temp schema 1
- ban_ip
- DESCRIPTION: bans a ip from this server
- PARAMETERS: PlayerIP(String)
- EXAMPLE: /ban_ip 192.0.0.1
- ban_ip_by_playername
- DESCRIPTION: bans a ip of a player from this server
- PARAMETERS: Name(String)
- EXAMPLE: /ban_ip_by_playername schema
- ban_ip_by_playername_temp
- DESCRIPTION: bans a ip of a player from this server for x minutes
- PARAMETERS: Name(String), Time in minutes(Integer)
- EXAMPLE: /ban_ip_by_playername_temp schema 1
- ban_ip_temp
- DESCRIPTION: bans a ip from this server for x minutes
- PARAMETERS: PlayerIP(String), Time in minutes(Integer)
- EXAMPLE: /ban_ip_temp 192.0.0.1 1
- blueprint_delete
- DESCRIPTION: removes blueprint permanently (warning: cannot be undone)
- PARAMETERS: blueprintname(String)
- EXAMPLE: /blueprint_delete my_ship
- blueprint_info
- DESCRIPTION: blueprint information
- PARAMETERS: blueprintname(String)
- EXAMPLE: /blueprint_info my_ship
- blueprint_set_owner
- DESCRIPTION: sets owner for a blueprint
- PARAMETERS: blueprintname(String), playername(String)
- EXAMPLE: /blueprint_set_owner my_ship schema
- break_ship
- DESCRIPTION: tests breaking from this point (debug)
- PARAMETERS:
- EXAMPLE: /break_ship
- change_sector
- DESCRIPTION: teleports the current player to another sector
- PARAMETERS: X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /change_sector 2 3 4
- change_sector_copy
- DESCRIPTION: teleports the current player to another sector and leave a copy of the current controlled structure behind
- PARAMETERS: X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /change_sector_copy 2 3 4
- change_sector_for
- DESCRIPTION: teleports any player to another sector
- PARAMETERS: player(String), X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /change_sector_for schema 2 3 4
- change_sector_for_copy
- DESCRIPTION: teleports any player to another sector and leave a copy of the current controlled structure behind
- PARAMETERS: player(String), X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /change_sector_for_copy schema 2 3 4
- change_sector_for_uid
- DESCRIPTION: teleports any entity (by uid) to another sector
- PARAMETERS: UID(String), X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /change_sector_for_uid ENTITY_SHIP_myship 2 3 4
- change_sector_selected
- DESCRIPTION: teleports selected object to another sector
- PARAMETERS: X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /change_sector_selected 2 3 4
- clear_mines_here
- DESCRIPTION: Clear mines in current sector
- PARAMETERS:
- EXAMPLE: /clear_mines_here
- clear_mines_sector
- DESCRIPTION: Clear mines in target sector
- PARAMETERS: X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /clear_mines_sector sectorX sectorY sectorZ
- clear_overheating
- DESCRIPTION: removes all active overheating objects in current sector
- PARAMETERS:
- EXAMPLE: /clear_overheating
- clear_overheating_all
- DESCRIPTION: removes all active overheating objects
- PARAMETERS:
- EXAMPLE: /clear_overheating_all
- clear_overheating_sector
- DESCRIPTION: removes all active overheating objects in specified sector
- PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer)
- EXAMPLE: /clear_overheating_sector 10 12 15
- clear_system_ship_spawns
- DESCRIPTION: removes ship entities in range that are not spawned by a player (admin loaded or mobs)
- PARAMETERS:
- EXAMPLE: /clear_system_ship_spawns
- clear_system_ship_spawns_all
- DESCRIPTION: removes all ship entities that are not spawned by a player (admin loaded or mobs)
- PARAMETERS:
- EXAMPLE: /clear_system_ship_spawns_all
- create_spawner_test
- DESCRIPTION: Debug Only
- PARAMETERS:
- EXAMPLE: /create_spawner_test
- create_trade_party
- DESCRIPTION: creates a trading ship party to refill the selected shop
- PARAMETERS:
- EXAMPLE: /create_trade_party
- creative_mode
- DESCRIPTION: enables creative mode for a player
- PARAMETERS: PlayerName(String), active(True/False)
- EXAMPLE: /creative_mode schema true
- creature_animation_start
- DESCRIPTION: forces an animation for a creature
- PARAMETERS: Animation(String), LoopMode(String), Speed(Float), FullBody(True/False)
- EXAMPLE: /creature_animation_start TALK_SALUTE loop/dont_loop 1 true
- creature_animation_stop
- DESCRIPTION: stops the forced animation
- PARAMETERS:
- EXAMPLE: /creature_animation_stop
- creature_enter_gravity
- DESCRIPTION: debug for gravity on AI creature
- PARAMETERS:
- EXAMPLE: /creature_enter_gravity
- creature_goto
- DESCRIPTION: order selected to go to
- PARAMETERS:
- EXAMPLE: /creature_goto
- creature_idle
- DESCRIPTION: makes the select one idle
- PARAMETERS:
- EXAMPLE: /creature_idle
- creature_rename
- DESCRIPTION: Renames the selected creature or AI character
- PARAMETERS: Name(String)
- EXAMPLE: /creature_rename ACreature
- creature_roam
- DESCRIPTION: makes the select one roam in a small space
- PARAMETERS:
- EXAMPLE: /creature_roam
- creature_script
- DESCRIPTION: sets the creature to a script in /data/scripts/
- PARAMETERS: Script(String)
- EXAMPLE: /creature_script MyScript.lua
- creature_sit
- DESCRIPTION: order selected to sit down
- PARAMETERS:
- EXAMPLE: /creature_sit
- creature_stand_up
- DESCRIPTION: order selected to stand up from sitting
- PARAMETERS:
- EXAMPLE: /creature_stand_up
- daytime
- DESCRIPTION: sets the time of the day in hours
- PARAMETERS: TimeInHours(Integer)
- EXAMPLE: /daytime 12
- debug_fsm_info
- DESCRIPTION: shows FSM state of objects (Debug Command: slows down network)
- PARAMETERS: show(True/False)
- EXAMPLE: /debug_fsm_info false
- debug_id
- DESCRIPTION: sets the id of an object to debug
- PARAMETERS: ID(Integer)
- EXAMPLE: /debug_id 1
- decay
- DESCRIPTION: sets a structure decayed or not decayed
- PARAMETERS: Decayed(True/False)
- EXAMPLE: /decay true
- decay_uid
- DESCRIPTION: Removes an entity (warning: cannot be undone)
- PARAMETERS: UID(String)
- EXAMPLE: /decay_uid ENTITY_SHIP_myship
- delay_save
- DESCRIPTION: delays autosave in secs
- PARAMETERS: Seconds(Integer)
- EXAMPLE: /delay_save 60
- despawn_all
- DESCRIPTION: WARNING: this will delete the entites that start with the given pattern from the database!
- PARAMETERS: ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(True/False)
- EXAMPLE: /despawn_all MOB_ unused true
- despawn_sector
- DESCRIPTION: WARNING: this will delete the entites of a sector that start with the given pattern from the database!
- PARAMETERS: ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(True/False), X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /despawn_sector MOB_ unused true 2 2 2
- destroy_entity
- DESCRIPTION: Destroys the selected Entity
- PARAMETERS:
- EXAMPLE: /destroy_entity
- destroy_entity_dock
- DESCRIPTION: Destroys the selected Entity and all docked ships
- PARAMETERS:
- EXAMPLE: /destroy_entity_dock
- destroy_entity_only_dock
- DESCRIPTION: Destroys all docks of the selected Entity withotu destroying the mother structure
- PARAMETERS:
- EXAMPLE: /destroy_entity_only_dock
- destroy_uid
- DESCRIPTION: Removes an entity (warning: cannot be undone)
- PARAMETERS: UID(String)
- EXAMPLE: /destroy_uid ENTITY_SHIP_myship
- destroy_uid_docked
- DESCRIPTION: Removes an entity and all that is docked to it (warning: cannot be undone)
- PARAMETERS: UID(String)
- EXAMPLE: /destroy_uid_docked ENTITY_SHIP_myship
- destroy_uid_only_docked
- DESCRIPTION: Doesn't remove entity but removes all that is docked to it (warning: cannot be undone)
- PARAMETERS: UID(String)
- EXAMPLE: /destroy_uid_only_docked ENTITY_SHIP_myship
- entity_info
- DESCRIPTION: Prints info for selected object
- PARAMETERS:
- EXAMPLE: /entity_info
- entity_info_by_player_uid
- DESCRIPTION: Prints info for object the player is in
- PARAMETERS: PlayerName(String)
- EXAMPLE: /entity_info_by_player_uid schema
- entity_info_name
- DESCRIPTION: Prints info for object by object name
- PARAMETERS: EntityName(String)
- EXAMPLE: /entity_info_name MyShip
- entity_info_uid
- DESCRIPTION: Prints info for object by object uid
- PARAMETERS: UID(String)
- EXAMPLE: /entity_info_uid SHIP_MYSHIP
- entity_reboot
- DESCRIPTION: resets maxHP of selected entity
- PARAMETERS:
- EXAMPLE: /entity_reboot
- entity_set_structure_hp_percent
- DESCRIPTION: sets HP (0 to 1) percent of selected object
- PARAMETERS: Percent(Float)
- EXAMPLE: /entity_set_structure_hp_percent 0.5
- execute_entity_effect
- DESCRIPTION: Debug Only
- PARAMETERS: ID(Integer)
- EXAMPLE: /execute_entity_effect 1
- explode_planet_sector
- DESCRIPTION: Simulates the effect of core destruction for all planet segments in the current sector
- PARAMETERS:
- EXAMPLE: /explode_planet_sector
- explode_planet_sector_not_core
- DESCRIPTION: Simulates the effect of core destruction for all planet segments in the current sector (but keeps core)
- PARAMETERS:
- EXAMPLE: /explode_planet_sector_not_core
- export_sector
- DESCRIPTION: exports the whole sector. be sure to use /force_save before
- PARAMETERS: X(Integer), Y(Integer), Z(Integer), name(String)
- EXAMPLE: /export_sector 2 3 4 mySavedSector
- export_sector_bulk
- DESCRIPTION: exports the whole sector from file. be sure to use /force_save before
- PARAMETERS: fileName(String)
- EXAMPLE: /export_sector_bulk sector-bulk-export-import-example.txt
- faction_check
- DESCRIPTION: checks sanity of factions (removes leftover/invalid factions)
- PARAMETERS:
- EXAMPLE: /faction_check
- faction_create
- DESCRIPTION: creates a faction with name and description
- PARAMETERS: FactionName(String), Leader(String)
- EXAMPLE: /faction_create myNewFaction playername
- faction_create_amount
- DESCRIPTION: debug command to create an amount of factions
- PARAMETERS: FactionName(String), Amount(Integer)
- EXAMPLE: /faction_create_amount myNewFaction 10
- faction_create_as
- DESCRIPTION: creates a faction with name and description)
- PARAMETERS: FactionId(Integer), FactionName(String), Leader(String)
- EXAMPLE: /faction_create_as 1001 myNewFaction playername
- faction_delete
- DESCRIPTION: removes a faction
- PARAMETERS: factionID(Integer)
- EXAMPLE: /faction_delete -1
- faction_del_member
- DESCRIPTION: deletes a player from the faction
- PARAMETERS: PlayerName(String), FactionId(Integer)
- EXAMPLE: /faction_del_member schema 1
- faction_edit
- DESCRIPTION: edits a faction with name and description
- PARAMETERS: factionID(Integer), FactionName(String), Description(String)
- EXAMPLE: /faction_edit 1001 myNewFaction mustbeoneword
- faction_join_id
- DESCRIPTION: joins a player to a faction with given id
- PARAMETERS: PlayerName(String), factionID(Integer)
- EXAMPLE: /faction_join_id schema 1001
- faction_list
- DESCRIPTION: lists all factions
- PARAMETERS:
- EXAMPLE: /faction_list
- faction_list_members
- DESCRIPTION: lists members of faction
- PARAMETERS: factionID(Integer)
- EXAMPLE: /faction_list_members -1
- faction_mod_member
- DESCRIPTION: sets a player to role within the faction
- PARAMETERS: PlayerName(String), Role(1-5)(Integer)
- EXAMPLE: /faction_mod_member schema 1
- faction_mod_relation
- DESCRIPTION: sets relation of two factions
- PARAMETERS: FactionID(Integer), FactionID(Integer), enemy/ally/neutral(String)
- EXAMPLE: /faction_mod_relation 1001 1002 enemy
- faction_point_add
- DESCRIPTION: Adds faction points of a faction by a value (negative substracts)
- PARAMETERS: FactionId(Integer), points(Integer)
- EXAMPLE: /faction_point_add 10001 10
- faction_point_get
- DESCRIPTION: Retrieves faction points of a faction
- PARAMETERS: FactionId(Integer)
- EXAMPLE: /faction_point_get 10001
- faction_point_protect_player
- DESCRIPTION: Protects player from faction point loss on death (persistent)
- PARAMETERS: Name(String), Protect(True/False)
- EXAMPLE: /faction_point_protect_player schema false
- faction_point_set
- DESCRIPTION: Sets faction points of a faction to a value
- PARAMETERS: FactionId(Integer), points(Integer)
- EXAMPLE: /faction_point_set 10001 10
- faction_point_turn
- DESCRIPTION: Forces the next faction point calculation turn
- PARAMETERS:
- EXAMPLE: /faction_point_turn
- faction_reinstitute
- DESCRIPTION: adds ids to players from faction members
- PARAMETERS:
- EXAMPLE: /faction_reinstitute
- faction_reset_activity
- DESCRIPTION: resets activity flags for all member of the faction (all to inactive)
- PARAMETERS: FactionId(Integer)
- EXAMPLE: /faction_reset_activity 10001
- faction_set_all_relations
- DESCRIPTION: Set relation for all factions
- PARAMETERS: Relation(String)
- EXAMPLE: /faction_set_all_relations ally/neutral/enemy
- faction_set_entity
- DESCRIPTION: Set faction ID for an entity
- PARAMETERS: factionID(Integer)
- EXAMPLE: /faction_set_entity 1001
- faction_set_entity_rank
- DESCRIPTION: Set faction rank of for selected or entered entity (-2 = unset, -1 = personal, 0 = 4th Rank, 1 = 3rd Rank, ..., 4 = Founder Rank)
- PARAMETERS: Rank(Integer)
- EXAMPLE: /faction_set_entity_rank 3
- faction_set_entity_rank_uid
- DESCRIPTION: Set faction rank of for an entity (-2 = unset, -1 = personal, 0 = 4th Rank, 1 = 3rd Rank, ..., 4 = Founder Rank)
- PARAMETERS: UID(String), Rank(Integer)
- EXAMPLE: /faction_set_entity_rank_uid SHIP_MYSHIP 3
- faction_set_entity_uid
- DESCRIPTION: Set faction ID for an entity
- PARAMETERS: UID(String), factionID(Integer)
- EXAMPLE: /faction_set_entity_uid SHIP_MYSHIP 1001
- faction_set_id_member
- DESCRIPTION: sets a player to a faction id (warning: debug! not a join)
- PARAMETERS: PlayerName(String), factionID(Integer)
- EXAMPLE: /faction_set_id_member schema 1001
- fleet_debug_move
- DESCRIPTION: Moves fleet of selected ship between you and sector (patrol). Waits 60 sec on destination
- PARAMETERS: X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /fleet_debug_move 2 3 4
- fleet_debug_stop
- DESCRIPTION: Stops any debugging of fleet
- PARAMETERS:
- EXAMPLE: /fleet_debug_stop
- fleet_info
- DESCRIPTION: Debug info for fleets
- PARAMETERS:
- EXAMPLE: /fleet_info
- fleet_speed
- DESCRIPTION: How long for a fleet to cross a sector
- PARAMETERS: milliseconds(Integer)
- EXAMPLE: /fleet_speed 6000
- fog_of_war
- DESCRIPTION: Turns fog of war on/off
- PARAMETERS: true/false(True/False)
- EXAMPLE: /fog_of_war true
- force_save
- DESCRIPTION: The server will save all data to disk
- PARAMETERS:
- EXAMPLE: /force_save
- gate_dest
- DESCRIPTION: Gives player credits)
- PARAMETERS: UID(String)
- EXAMPLE: /gate_dest ENTITY_SPACESTATION_something
- give
- DESCRIPTION: Gives player elements by NAME
- PARAMETERS: PlayerName(String), ElementName(String), Count(Integer)
- EXAMPLE: /give schema Power 10
- giveid
- DESCRIPTION: Gives player elements by ID
- PARAMETERS: PlayerName(String), ElementID(Short), Count(Integer)
- EXAMPLE: /giveid schema 2 10
- give_all_items
- DESCRIPTION: Adds every item for a player
- PARAMETERS: PlayerName(String), count(Integer)
- EXAMPLE: /give_all_items schema 20
- give_category_items
- DESCRIPTION: Adds for player items from category
- PARAMETERS: PlayerName(String), count(Integer), terrain/ship/station(String)
- EXAMPLE: /give_category_items schema 20 20
- give_credits
- DESCRIPTION: Gives player credits)
- PARAMETERS: PlayerName(String), Count(Integer)
- EXAMPLE: /give_credits schema 1000
- give_grapple_item
- DESCRIPTION: Gives player grapple beam)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_grapple_item schema
- give_grapple_item_op
- DESCRIPTION: Gives player overpowered grapple beam)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_grapple_item_op schema
- give_heal_weapon
- DESCRIPTION: Gives player heal beam)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_heal_weapon schema
- give_laser_weapon
- DESCRIPTION: Gives player laser weapon)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_laser_weapon schema
- give_laser_weapon_op
- DESCRIPTION: Gives player overpowered laser weapon)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_laser_weapon_op schema
- give_look
- DESCRIPTION: gives <count> of the block the player is looking at
- PARAMETERS: Count(Integer)
- EXAMPLE: /give_look 100
- give_marker_weapon
- DESCRIPTION: Gives player marker beam)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_marker_weapon schema
- give_metaitem
- DESCRIPTION: Gives player a meta item)
- PARAMETERS: PlayerName(String), Type(String)
- EXAMPLE: /give_metaitem schema blueprint, recipe, log_book, helmet, build_prohibiter, flash_light, virtual_blueprint, block_storage, laser, heal, power_supply, marker, rocket_launcher, sniper_rifle, grapple, torch, transporter_marker
- give_power_supply_weapon
- DESCRIPTION: Gives player power supply beam)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_power_supply_weapon schema
- give_recipe
- DESCRIPTION: Gives player recipe)
- PARAMETERS: PlayerName(String), TypeOutput(Integer)
- EXAMPLE: /give_recipe schema 1
- give_rocket_launcher_op
- DESCRIPTION: Gives player overpowered missile weapon)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_rocket_launcher_op schema
- give_rocket_launcher_test
- DESCRIPTION: Gives player testing (around ship strength) missile weapon)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_rocket_launcher_test schema
- give_rocket_launcher_weapon
- DESCRIPTION: Gives player rocket launcher)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_rocket_launcher_weapon schema
- give_slot
- DESCRIPTION: gives <count> of the block the player has currently selected in the build action bar
- PARAMETERS: Count(Integer)
- EXAMPLE: /give_slot 100
- give_sniper_weapon
- DESCRIPTION: Gives player sniper rifle beam)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_sniper_weapon schema
- give_sniper_weapon_op
- DESCRIPTION: Gives player overpowered sniper rifle beam)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_sniper_weapon_op schema
- give_torch_weapon
- DESCRIPTION: Gives player sniper torch beam)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_torch_weapon schema
- give_torch_weapon_op
- DESCRIPTION: Gives player overpowered torch beam)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_torch_weapon_op schema
- give_transporter_marker_weapon
- DESCRIPTION: Gives player transporter marker beam)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /give_transporter_marker_weapon schema
- god_mode
- DESCRIPTION: enables god mode for a player
- PARAMETERS: PlayerName(String), active(True/False)
- EXAMPLE: /god_mode schema true
- ignore_docking_area
- DESCRIPTION: enables/disables docking area validation (default off)
- PARAMETERS: enable(True/False)
- EXAMPLE: /ignore_docking_area false
- import_sector
- DESCRIPTION: make sure that the target sector is unloaded
- PARAMETERS: toX(Integer), toY(Integer), toZ(Integer), name(String)
- EXAMPLE: /import_sector 2 3 4 mySavedSector
- import_sector_bulk
- DESCRIPTION: make sure that the target sector is unloaded
- PARAMETERS: fileName(String)
- EXAMPLE: /import_sector_bulk sector-bulk-export-import-example.txt
- initiate_wave
- DESCRIPTION: Initiates an enemy wave
- PARAMETERS: Level(Integer), Seconds(Integer), FactionID(Integer)
- EXAMPLE: /initiate_wave 5 20 -1
- invisibility_mode
- DESCRIPTION: enables invisibility mode for a player
- PARAMETERS: PlayerName(String), active(True/False)
- EXAMPLE: /invisibility_mode schema true
- jump
- DESCRIPTION: Jump to an object in line of sight if possible
- PARAMETERS:
- EXAMPLE: /jump
- kick
- DESCRIPTION: kicks a player from the server
- PARAMETERS: PlayerName(String)
- EXAMPLE: /kick schema
- kick_players_out_of_entity
- DESCRIPTION: kicks out all players of a selected entity
- PARAMETERS:
- EXAMPLE: /kick_players_out_of_entity
- kick_players_out_of_entity_uid
- DESCRIPTION: Kicks players out of entity
- PARAMETERS: uid(Integer)
- EXAMPLE: /kick_players_out_of_entity_uid SHIP_SOMESHIP
- kick_players_out_of_entity_uid_dock
- DESCRIPTION: Kicks players out of entity and any of its docks
- PARAMETERS: uid(Integer)
- EXAMPLE: /kick_players_out_of_entity_uid_dock SHIP_SOMESHIP
- kick_player_name_out_of_entity
- DESCRIPTION: Kicks players out of entity by playername
- PARAMETERS: playername(String)
- EXAMPLE: /kick_player_name_out_of_entity schema
- kick_reason
- DESCRIPTION: kicks a player from the server with a reason message (use quotes in message)
- PARAMETERS: PlayerName(String), Reason(String)
- EXAMPLE: /kick_reason schema "I don't like you"
- kill_character
- DESCRIPTION: kills the entity with that name
- PARAMETERS: PlayerName(String)
- EXAMPLE: /kill_character schema
- last_changed
- DESCRIPTION: shows the unique id of the players that spawned and/or last modified the selected structure
- PARAMETERS:
- EXAMPLE: /last_changed
- list_admins
- DESCRIPTION: Lists all admins
- PARAMETERS:
- EXAMPLE: /list_admins
- list_admin_denied_commands
- DESCRIPTION: Lists all forbidden commands for a player
- PARAMETERS: PlayerName(String)
- EXAMPLE: /list_admin_denied_commands schema
- list_banned_accounts
- DESCRIPTION: Lists all banned star-made.org accounts
- PARAMETERS:
- EXAMPLE: /list_banned_accounts
- list_banned_ip
- DESCRIPTION: Lists all banned IPs
- PARAMETERS:
- EXAMPLE: /list_banned_ip
- list_banned_name
- DESCRIPTION: Lists all banned names
- PARAMETERS:
- EXAMPLE: /list_banned_name
- list_blueprints
- DESCRIPTION: Lists the current ship catalog
- PARAMETERS:
- EXAMPLE: /list_blueprints
- list_blueprints_by_owner
- DESCRIPTION: Lists the current ship catalog by owner
- PARAMETERS: Name(String)
- EXAMPLE: /list_blueprints_by_owner schema
- list_blueprints_by_owner_verbose
- DESCRIPTION: Lists the current ship catalog by owner with extra info such as owner, type and mass
- PARAMETERS: Name(String)
- EXAMPLE: /list_blueprints_by_owner_verbose schema
- list_blueprints_verbose
- DESCRIPTION: Lists the current ship catalog with extra info such as owner, type and mass
- PARAMETERS:
- EXAMPLE: /list_blueprints_verbose
- list_control_units
- DESCRIPTION: who is attached to what (debug)
- PARAMETERS:
- EXAMPLE: /list_control_units
- list_whitelist_accounts
- DESCRIPTION: Lists all whitelisted star-made.org accounts
- PARAMETERS:
- EXAMPLE: /list_whitelist_accounts
- list_whitelist_ip
- DESCRIPTION: Lists all whitelisted IPs
- PARAMETERS:
- EXAMPLE: /list_whitelist_ip
- list_whitelist_name
- DESCRIPTION: Lists all whitelisted names
- PARAMETERS:
- EXAMPLE: /list_whitelist_name
- load
- DESCRIPTION: Loads the object and puts it in the nearest available spot
- PARAMETERS: CatalogName(String), ShipName(String)
- EXAMPLE: /load mySavedShip myShipInGame
- load_as_faction
- DESCRIPTION: Loads the object with a faction and puts it in the nearest available spot
- PARAMETERS: CatalogName(String), ShipName(String), FactionID(Integer)
- EXAMPLE: /load_as_faction mySavedShip myShipInGame -1
- load_sector_range
- DESCRIPTION: loads sectors from pos (incl) to pos (incl) (debug)
- PARAMETERS: fromX(Integer), fromY(Integer), fromZ(Integer), toX(Integer), toY(Integer), toZ(Integer)
- EXAMPLE: /load_sector_range 2 3 4 9 8 7
- load_station_neutral
- DESCRIPTION: Loads the object and puts it in the nearest available spot
- PARAMETERS: CatalogName(String), ShipName(String)
- EXAMPLE: /load_station_neutral mySavedShip myShipInGame
- load_station_pirate
- DESCRIPTION: Loads the object and puts it in the nearest available spot
- PARAMETERS: CatalogName(String), ShipName(String)
- EXAMPLE: /load_station_pirate mySavedShip myShipInGame
- load_station_trading_guild
- DESCRIPTION: Loads the object and puts it in the nearest available spot
- PARAMETERS: CatalogName(String), ShipName(String)
- EXAMPLE: /load_station_trading_guild mySavedShip myShipInGame
- load_system
- DESCRIPTION: loads the whole system (debug)
- PARAMETERS: X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /load_system 2 3 4
- manager_calculations
- DESCRIPTION: Turns manager cancel on/off
- PARAMETERS: true/false(True/False)
- EXAMPLE: /manager_calculations true
- missile_defense_friendly_fire
- DESCRIPTION: enables/disables point defense friendly fire
- PARAMETERS: enabled(True/False)
- EXAMPLE: /missile_defense_friendly_fire false
- npc_add_shop_owner
- DESCRIPTION: Adds an owner to all NPC faction shops (debug)
- PARAMETERS: name(String)
- EXAMPLE: /npc_add_shop_owner "schema"
- npc_bring_down_system_status
- DESCRIPTION: Brings down system status in current system
- PARAMETERS: status%(Float)
- EXAMPLE: /npc_bring_down_system_status 10
- npc_debug_mode
- DESCRIPTION: Turns npc debug mode on/off. Very bandwidth intesive!
- PARAMETERS: true/false(True/False)
- EXAMPLE: /npc_debug_mode true
- npc_fleet_loaded_speed
- DESCRIPTION: How fast npc faction ships go when loaded
- PARAMETERS: value in percent 0 to 1(Float)
- EXAMPLE: /npc_fleet_loaded_speed 0.5
- npc_kill_random_in_system
- DESCRIPTION: Kills random spanwed npc entity in current system
- PARAMETERS:
- EXAMPLE: /npc_kill_random_in_system
- npc_remove_faction
- DESCRIPTION: Removes a faction and all its stuff completely. WARNING: Cannot be undone!
- PARAMETERS: FactionID(Integer)
- EXAMPLE: /npc_remove_faction -1992232
- npc_remove_shop_owner
- DESCRIPTION: Removes an owner from all NPC faction shops (debug)
- PARAMETERS: name(String)
- EXAMPLE: /npc_remove_shop_owner "schema"
- npc_spawn_faction
- DESCRIPTION: Spawns a faction on a random position
- PARAMETERS: name(String), description(String), preset (npc faction config folder name)(String), Initial Growth(Integer)
- EXAMPLE: /npc_spawn_faction "My NPC Faction" "My Faction's description" "Outcasts" 10
- npc_spawn_faction_pos_fixed
- DESCRIPTION: Spawns a faction on a fixed position
- PARAMETERS: name(String), description(String), preset (npc faction config folder name)(String), Initial Growth(Integer), System X(Integer), System Y(Integer), System Z(Integer)
- EXAMPLE: /npc_spawn_faction_pos_fixed "My NPC Faction" "My Faction's description" "Outcasts" 10 12 3 22
- npc_turn_all
- DESCRIPTION: Turn for all NPC factions
- PARAMETERS:
- EXAMPLE: /npc_turn_all
- player_get_block_amount
- DESCRIPTION: Returns amount of blocks of a certain type in a player's inventory
- PARAMETERS: PlayerName(String), BlockId(Integer)
- EXAMPLE: /player_get_block_amount myNameOnTheServer 5
- player_get_inventory
- DESCRIPTION: Lists inventory of a player
- PARAMETERS: PlayerName(String)
- EXAMPLE: /player_get_inventory myNameOnTheServer
- player_get_spawn
- DESCRIPTION: returns the spawing point for a player
- PARAMETERS: Player(String)
- EXAMPLE: /player_get_spawn schema
- player_info
- DESCRIPTION: displays info about a player (even when player is not on)
- PARAMETERS: Name(String)
- EXAMPLE: /player_info schema
- player_list
- DESCRIPTION: Lists online players
- PARAMETERS:
- EXAMPLE: /player_list
- player_protect
- DESCRIPTION: protects a playername with a star-made.org account name
- PARAMETERS: PlayerName(String), StarMadeAccountName(String)
- EXAMPLE: /player_protect myNameOnTheServer myLoginName
- player_put_into_entity_uid
- DESCRIPTION: Puts a player into an entity
- PARAMETERS: Player(String), UID(String)
- EXAMPLE: /player_put_into_entity_uid schema ENTITY_SHIP_myship
- player_set_spawn_to
- DESCRIPTION: Sets the spawing point for a player to a sector and a local position within that sector
- PARAMETERS: Player(String), SectorX(Integer), SectorY(Integer), SectorZ(Integer), LocalX(Float), LocalY(Float), LocalZ(Float)
- EXAMPLE: /player_set_spawn_to schema 23 1 3 324 231.2 1.2
- player_suspend_faction
- DESCRIPTION: suspends a player's membership in a faction and puts the player on neutral
- PARAMETERS: PlayerName(String)
- EXAMPLE: /player_suspend_faction schema
- player_unprotect
- DESCRIPTION: removes protection of a playername with its star-made.org account name
- PARAMETERS: PlayerName(String)
- EXAMPLE: /player_unprotect schema
- player_unsuspend_faction
- DESCRIPTION: if player was suspended, this will remove them from the current faction and put them back into the faction they were suspended from (with all parameters intact)
- PARAMETERS: PlayerName(String)
- EXAMPLE: /player_unsuspend_faction schema
- populate_sector
- DESCRIPTION: WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!
- PARAMETERS: X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /populate_sector 2 2 2
- power_drain
- DESCRIPTION: Drains the specified amount from the entity's power
- PARAMETERS: Drain(Integer)
- EXAMPLE: /power_drain 120
- power_outage
- DESCRIPTION: brings down the shields of the selected object or the currently controlling
- PARAMETERS:
- EXAMPLE: /power_outage
- power_regen
- DESCRIPTION: Turn power regen on/off for selected entity
- PARAMETERS: RegenActive(True/False)
- EXAMPLE: /power_regen true
- rail_reset
- DESCRIPTION: Resets rail (undock/redock) rail of only the selected or entered entity
- PARAMETERS:
- EXAMPLE: /rail_reset
- rail_reset_all
- DESCRIPTION: Resets rail (undock/redock) rail of all (sub)entities of selected or entered entity
- PARAMETERS:
- EXAMPLE: /rail_reset_all
- refresh_server_msg
- DESCRIPTION: Refreshes the server welcome message
- PARAMETERS:
- EXAMPLE: /refresh_server_msg
- remove_admin
- DESCRIPTION: Removes admin rights of player
- PARAMETERS: PlayerName(String)
- EXAMPLE: /remove_admin schema
- remove_admin_denied_comand
- DESCRIPTION: Removes a forbidden command for an admin
- PARAMETERS: PlayerName(String), Command(String)
- EXAMPLE: /remove_admin_denied_comand schema destroy_entity
- remove_spawners
- DESCRIPTION: Removes all spawners from selected entity
- PARAMETERS:
- EXAMPLE: /remove_spawners
- repair_sector
- DESCRIPTION: attempts to correct the regitry of the sector
- PARAMETERS: X(Integer), Y(Integer), Z(Integer)
- EXAMPLE: /repair_sector 2 3 4
- reset_integrity_delay
- DESCRIPTION: Resets integrity delay on selected/entered vessel
- PARAMETERS:
- EXAMPLE: /reset_integrity_delay
- reset_reprair_delay
- DESCRIPTION: Resets repair delay on selected/entered vessel
- PARAMETERS:
- EXAMPLE: /reset_reprair_delay
- restruct_aabb
- DESCRIPTION: Reconstructs the AABBs of all objects on the server
- PARAMETERS:
- EXAMPLE: /restruct_aabb
- save
- DESCRIPTION: Saves the currently entered/selected Object in the Catalog
- PARAMETERS: NameInCatalog(String)
- EXAMPLE: /save myNewShip
- save_as
- DESCRIPTION: Saves the currently entered/selected Object in the Catalog with a classification
- PARAMETERS: NameInCatalog(String), Classification(String)
- EXAMPLE: /save_as myNewShip Attack
- save_uid
- DESCRIPTION: Saves the currently entered/selected Object in the Catalog
- PARAMETERS: Uid(String), NameInCatalog(String)
- EXAMPLE: /save_uid ENTITY_SHIP_myship myNewShip
- scan
- DESCRIPTION: Scans system for user (FoW)
- PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
- EXAMPLE: /scan 10 12 15
- search
- DESCRIPTION: Returns the sector of a ship of station with that uid
- PARAMETERS: ShipOrStationName(String)
- EXAMPLE: /search myLostShip
- sector_chmod
- DESCRIPTION: Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protected'(no attacking possible), 'noenter'(disables entering sector), 'noexit'(disables leaving sector), 'noindications'(disables hud indicators), 'nofploss'(disables faction point loss)
- PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protected/noenter/noexit/noindications/nofploss(String)
- EXAMPLE: /sector_chmod 10 12 15 + noenter
- sector_info
- DESCRIPTION: displays info about a sector (works with unloaded)
- PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer)
- EXAMPLE: /sector_info 10 12 15
- sector_size
- DESCRIPTION: sets sector dimension)
- PARAMETERS: Size [300-5000](Integer)
- EXAMPLE: /sector_size 1000
- server
- DESCRIPTION: [LOCAL COMMAND] Change server(Can be executed as non admin)
- PARAMETERS: Host:port(String)
- EXAMPLE: /server play.star-made.org:4242
- server_and_player
- DESCRIPTION: [LOCAL COMMAND] Change server(Can be executed as non admin)
- PARAMETERS: Host:port(String), PlayerName(String)
- EXAMPLE: /server_and_player play.star-made.org:4242 schema
- server_message_broadcast
- DESCRIPTION: Sends a custom message to all players
- PARAMETERS: Type(String), Message(String)
- EXAMPLE: /server_message_broadcast plain/info/warning/error Hello!
- server_message_to
- DESCRIPTION: Sends a custom message to a player
- PARAMETERS: Type(String), PlayerName(String), Message(String)
- EXAMPLE: /server_message_to plain/info/warning/error schema Hello!
- set_debug_mode
- DESCRIPTION: set's mode to debug server remotely
- PARAMETERS: mode(Integer)
- EXAMPLE: /set_debug_mode 1
- set_global_spawn
- DESCRIPTION: sets default spawnpoint to where client is now
- PARAMETERS:
- EXAMPLE: /set_global_spawn
- set_infinite_inventory_volume
- DESCRIPTION: Sets a players inventory to infinite volume)
- PARAMETERS: PlayerName(String), true/false(True/False)
- EXAMPLE: /set_infinite_inventory_volume schema true
- set_spawn
- DESCRIPTION: Sets the spawing point for this player to the current position
- PARAMETERS:
- EXAMPLE: /set_spawn
- set_spawn_player
- DESCRIPTION: Sets the spawing point for this player to the current position
- PARAMETERS: Name(String)
- EXAMPLE: /set_spawn_player schema
- set_weapon_range_reference
- DESCRIPTION: Sets the weapon reference range distance in meters, which config values are multiplied with (default is sector distance)
- PARAMETERS: range(Float)
- EXAMPLE: /set_weapon_range_reference 2000
- shield_damage
- DESCRIPTION: damages the shield for value provided
- PARAMETERS: Damage(Integer)
- EXAMPLE: /shield_damage 120
- shield_outage
- DESCRIPTION: brings down the shields of the selected object or the currently controlling
- PARAMETERS:
- EXAMPLE: /shield_outage
- shield_regen
- DESCRIPTION: Turn shield regen on/off for selected entity
- PARAMETERS: RegenActive(True/False)
- EXAMPLE: /shield_regen true
- ship_info_name
- DESCRIPTION: displays info about a ship (works with unloaded)
- PARAMETERS: Name(String)
- EXAMPLE: /ship_info_name MyShip
- ship_info_selected
- DESCRIPTION: displays info about a ship
- PARAMETERS:
- EXAMPLE: /ship_info_selected
- ship_info_uid
- DESCRIPTION: displays info about a ship (works with unloaded)
- PARAMETERS: UID(String)
- EXAMPLE: /ship_info_uid SHIP_MYSHIP
- shop_infinite
- DESCRIPTION: Turn infinite shop on/off (unlimited stock at 0 credits price)
- PARAMETERS:
- EXAMPLE: /shop_infinite
- shop_restock
- DESCRIPTION: Restocks the selected shop with items
- PARAMETERS:
- EXAMPLE: /shop_restock
- shop_restock_full
- DESCRIPTION: Fully Restocks the selected shop with items
- PARAMETERS:
- EXAMPLE: /shop_restock_full
- shop_restock_full_uid
- DESCRIPTION: Restocks a shop to full with a uid. Works for unloaded shops as well
- PARAMETERS: ShopUID(String)
- EXAMPLE: /shop_restock_full_uid ENTITY_SHOP_-4198426460705605982_315
- shop_restock_uid
- DESCRIPTION: Restocks a shop with a uid. Works for unloaded shops as well
- PARAMETERS: ShopUID(String)
- EXAMPLE: /shop_restock_uid ENTITY_SHOP_-4198426460705605982_315
- shutdown
- DESCRIPTION: shutsdown the server in specified seconds (neg values will stop any active countdown)
- PARAMETERS: TimeToShutdown(Integer)
- EXAMPLE: /shutdown 120
- simulation_ai_enable
- DESCRIPTION: enables/disables AI simulation
- PARAMETERS: enable(True/False)
- EXAMPLE: /simulation_ai_enable false
- simulation_clear_all
- DESCRIPTION: Clears all AI from simulation
- PARAMETERS:
- EXAMPLE: /simulation_clear_all
- simulation_info
- DESCRIPTION: Prints info about macro AI Simulation
- PARAMETERS:
- EXAMPLE: /simulation_info
- simulation_invoke
- DESCRIPTION: invokes the simulation thread directly
- PARAMETERS:
- EXAMPLE: /simulation_invoke
- simulation_send_response_fleet
- DESCRIPTION: Sends a trading guild response fleet
- PARAMETERS:
- EXAMPLE: /simulation_send_response_fleet
- simulation_spawn_delay
- DESCRIPTION: sets the time of the day in hours
- PARAMETERS: TimeInSecs(Integer)
- EXAMPLE: /simulation_spawn_delay 300
- sim_faction_spawn_test
- DESCRIPTION: (dev only. do not use)
- PARAMETERS:
- EXAMPLE: /sim_faction_spawn_test
- soft_despawn
- DESCRIPTION: Softly unloads an entity (will not be removed from database and reload with the sector loading the next time)
- PARAMETERS:
- EXAMPLE: /soft_despawn
- soft_despawn_dock
- DESCRIPTION: Softly unloads an entity and everything docked to it (will not be removed from database and reload with the sector loading the next time)
- PARAMETERS:
- EXAMPLE: /soft_despawn_dock
- spawn_creature
- DESCRIPTION: (debug)
- PARAMETERS:
- EXAMPLE: /spawn_creature
- spawn_creature_mass
- DESCRIPTION: (debug)
- PARAMETERS: amount(Integer)
- EXAMPLE: /spawn_creature_mass 2
- spawn_entity
- DESCRIPTION: Spawns a ship in any sector with a faction tag and AI tag.
- PARAMETERS: BlueprintName(String), ShipName(String), X(Integer), Y(Integer), Z(Integer), factionID(Integer), ActiveAI(True/False)
- EXAMPLE: /spawn_entity mySavedShip shipName sectorX sectorY sectorZ -1 true
- spawn_entity_pos
- DESCRIPTION: Spawns a ship in any sector with a faction tag and AI tag.
- PARAMETERS: BlueprintName(String), ShipName(String), SecX(Integer), SecY(Integer), SecZ(Integer), PosX(Float), PosY(Float), PosZ(Float), factionID(Integer), ActiveAI(True/False)
- EXAMPLE: /spawn_entity_pos mySavedShip shipName sectorX sectorY sectorZ local-X local-Y local-Z -1 true
- spawn_item
- DESCRIPTION: spawn an item in front of you
- PARAMETERS: BlockName(String), count(Integer)
- EXAMPLE: /spawn_item power 20
- spawn_mobs
- DESCRIPTION: Spawn AI from catalog with factionID at random places around you
- PARAMETERS: CatalogName(String), factionID(Integer), count(Integer)
- EXAMPLE: /spawn_mobs mySavedShip -1 20
- spawn_mobs_line
- DESCRIPTION: Spawn AI from catalog with factionID at the point you are looking at
- PARAMETERS: CatalogName(String), factionID(Integer), count(Integer)
- EXAMPLE: /spawn_mobs_line mySavedShip -1 20
- spawn_particle
- DESCRIPTION: Spawns the provided particle for all players within range
- PARAMETERS: ParticleName(String)
- EXAMPLE: /spawn_particle name
- sql_insert_return_generated_keys
- DESCRIPTION: Sends an SQL update and returns the generated key (if exists)! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
- PARAMETERS: hsqldb query(String)
- EXAMPLE: /sql_insert_return_generated_keys INSERT INTO ....
- sql_query
- DESCRIPTION: Sends an SQL query! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
- PARAMETERS: hsqldb query(String)
- EXAMPLE: /sql_query SELECT * FROM ENTITIES WHERE X = 10 AND Y = 3 AND Z = 10
- sql_update
- DESCRIPTION: Sends an SQL update! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
- PARAMETERS: hsqldb query(String)
- EXAMPLE: /sql_update UPDATE ENTITIES SET(REAL_NAME) = ('Shippy Mc shipface') WHERE ID = 234232
- start_countdown
- DESCRIPTION: Starts a countdown visible for everyone)
- PARAMETERS: Seconds(Integer), Message(String)
- EXAMPLE: /start_countdown 180 may contain spaces
- start_ship_ai
- DESCRIPTION: Makes current ship into a AI for faction
- PARAMETERS: factionID(Integer)
- EXAMPLE: /start_ship_ai -1
- status
- DESCRIPTION: Displays server status
- PARAMETERS:
- EXAMPLE: /status
- stop_ship_ai
- DESCRIPTION: Current ship will stop being AI
- PARAMETERS:
- EXAMPLE: /stop_ship_ai
- structure_set_minable
- DESCRIPTION: Sets minability of selected structure
- PARAMETERS: minable(True/False)
- EXAMPLE: /structure_set_minable false
- structure_set_minable_uid
- DESCRIPTION: Sets minability of selected structure
- PARAMETERS: UID(String), minable(True/False)
- EXAMPLE: /structure_set_minable_uid ENTITY_SHIP_myship false
- structure_set_vulnerable
- DESCRIPTION: Sets vulnerability of selected structure
- PARAMETERS: vulnerable(True/False)
- EXAMPLE: /structure_set_vulnerable false
- structure_set_vulnerable_uid
- DESCRIPTION: Sets vulnerability of selected structure
- PARAMETERS: UID(String), vulnerable(True/False)
- EXAMPLE: /structure_set_vulnerable_uid ENTITY_SHIP_myship false
- teleport_selected_to
- DESCRIPTION: teleports the currently selected entity
- PARAMETERS: X(Float), Y(Float), Z(Float)
- EXAMPLE: /teleport_selected_to 0.0 1.0 3.5
- teleport_self_home
- DESCRIPTION: teleports the current controlled entity to the spawning point of the player controlling it
- PARAMETERS:
- EXAMPLE: /teleport_self_home
- teleport_self_to
- DESCRIPTION: teleports the current controlled entity
- PARAMETERS: X(Float), Y(Float), Z(Float)
- EXAMPLE: /teleport_self_to 0.0 1.0 3.5
- teleport_to
- DESCRIPTION: teleports a player entity
- PARAMETERS: PlayerName(String), X(Float), Y(Float), Z(Float)
- EXAMPLE: /teleport_to schema 0.0 1.0 3.5
- teleport_uid_to
- DESCRIPTION: teleports an entity entity
- PARAMETERS: UID(String), X(Float), Y(Float), Z(Float)
- EXAMPLE: /teleport_uid_to ENTITY_SHIP_myship 0.0 1.0 3.5
- territory_make_unclaimable
- DESCRIPTION: makes a system unclaimable (use system coords, reset with /territory_reset)
- PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
- EXAMPLE: /territory_make_unclaimable 10 12 15
- territory_reset
- DESCRIPTION: takes away claim of a system (use system coords)
- PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
- EXAMPLE: /territory_reset 10 12 15
- test_statistics_script
- DESCRIPTION: debug
- PARAMETERS:
- EXAMPLE: /test_statistics_script
- tint
- DESCRIPTION: sets a tint (colors must be between 0 and 1) on a selected player (astronaut)
- PARAMETERS: r(Float), g(Float), b(Float), a(Float)
- EXAMPLE: /tint 1 0.3 0 1.0
- tint_name
- DESCRIPTION: sets a tint (colors must be between 0 and 1) on a player by name (astronaut)
- PARAMETERS: r(Float), g(Float), b(Float), a(Float), playername(String)
- EXAMPLE: /tint_name 1 0.3 0 1.0 schema
- tp
- DESCRIPTION: warp a player to your position
- PARAMETERS: PlayerName(String)
- EXAMPLE: /tp schema
- tp_to
- DESCRIPTION: warp to player's position
- PARAMETERS: PlayerName(String)
- EXAMPLE: /tp_to schema
- unban_account
- DESCRIPTION: unbans a StarMade account from this server
- PARAMETERS: StarMadeUserName(String)
- EXAMPLE: /unban_account schema
- unban_ip
- DESCRIPTION: unbans a ip from this server
- PARAMETERS: PlayerIP(String)
- EXAMPLE: /unban_ip 192.0.0.1
- unban_name
- DESCRIPTION: unbans a playername from this server
- PARAMETERS: PlayerName(String)
- EXAMPLE: /unban_name schema
- update_shop_prices
- DESCRIPTION: Updates the prices of all shops instantly
- PARAMETERS:
- EXAMPLE: /update_shop_prices
- whitelist_account
- DESCRIPTION: whitelists a starMade account for this server (needs require user auth in server.cfg)
- PARAMETERS: StarMadeUserName(String)
- EXAMPLE: /whitelist_account schema
- whitelist_account_temp
- DESCRIPTION: whitelists a starMade account for this server (needs require user auth in server.cfg) for x minutes
- PARAMETERS: StarMadeUserName(String), Time in minutes(Integer)
- EXAMPLE: /whitelist_account_temp schema 1
- whitelist_activate
- DESCRIPTION: Turns white list on/off (will be saved in server.cfg)
- PARAMETERS: enable(True/False)
- EXAMPLE: /whitelist_activate false
- whitelist_ip
- DESCRIPTION: add an IP to the white list
- PARAMETERS: PlayerIP(String)
- EXAMPLE: /whitelist_ip 192.0.0.1
- whitelist_ip_temp
- DESCRIPTION: add an IP to the white list for x minutes
- PARAMETERS: PlayerIP(String), Time in minutes(Integer)
- EXAMPLE: /whitelist_ip_temp 192.0.0.1 1
- whitelist_name
- DESCRIPTION: add a playername to the white list
- PARAMETERS: PlayerName(String)
- EXAMPLE: /whitelist_name schema
- whitelist_name_temp
- DESCRIPTION: add a playername to the white list for x minutes
- PARAMETERS: PlayerName(String), Time in minutes(Integer)
- EXAMPLE: /whitelist_name_temp schema 1
Last edited by a moderator: