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    Admin Commands

    Discussion in 'Game Support' started by schema, Jun 3, 2014.

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    1. schema

      schema Cat God

      Joined:
      Feb 17, 2012
      Messages:
      1,549
      Admin Command List (StarMade v0.201.157)
      • add_admin
        • DESCRIPTION: Gives admin rights to (param0(String)))
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /add_admin schema

      • add_admin_denied_comand
        • DESCRIPTION: Forbids admin the use of a command
        • PARAMETERS: PlayerName(String), Command(String)
        • EXAMPLE: /add_admin_denied_comand schema destroy_entity

      • ban
        • DESCRIPTION: bans (and kicks) a playername from this server
        • PARAMETERS: Name(String), Kick(True/False), Reason[String], Time (Minutes)[Integer]
        • EXAMPLE: /ban schema true hacking 90

      • ban_account
        • DESCRIPTION: bans a starMade account from this server (user must be uplinked)
        • PARAMETERS: StarMadeUserName(String)
        • EXAMPLE: /ban_account schema

      • ban_account_by_playername
        • DESCRIPTION: bans a starMade account from this server by playername (user must be uplinked)
        • PARAMETERS: Name(String)
        • EXAMPLE: /ban_account_by_playername schema

      • ban_account_by_playername_temp
        • DESCRIPTION: bans a starMade account from this server by playername (user must be uplinked) for x minutes
        • PARAMETERS: Name(String), Time in minutes(Integer)
        • EXAMPLE: /ban_account_by_playername_temp schema 1

      • ban_account_temp
        • DESCRIPTION: bans a starMade account from this server (user must be uplinked) for x minutes
        • PARAMETERS: StarMadeUserName(String), Time in minutes(Integer)
        • EXAMPLE: /ban_account_temp schema 1

      • ban_ip
        • DESCRIPTION: bans a ip from this server
        • PARAMETERS: PlayerIP(String)
        • EXAMPLE: /ban_ip 192.0.0.1

      • ban_ip_by_playername
        • DESCRIPTION: bans a ip of a player from this server
        • PARAMETERS: Name(String)
        • EXAMPLE: /ban_ip_by_playername schema

      • ban_ip_by_playername_temp
        • DESCRIPTION: bans a ip of a player from this server for x minutes
        • PARAMETERS: Name(String), Time in minutes(Integer)
        • EXAMPLE: /ban_ip_by_playername_temp schema 1

      • ban_ip_temp
        • DESCRIPTION: bans a ip from this server for x minutes
        • PARAMETERS: PlayerIP(String), Time in minutes(Integer)
        • EXAMPLE: /ban_ip_temp 192.0.0.1 1

      • blueprint_delete
        • DESCRIPTION: removes blueprint permanently (warning: cannot be undone)
        • PARAMETERS: blueprintname(String)
        • EXAMPLE: /blueprint_delete my_ship

      • blueprint_info
        • DESCRIPTION: blueprint information
        • PARAMETERS: blueprintname(String)
        • EXAMPLE: /blueprint_info my_ship

      • blueprint_set_owner
        • DESCRIPTION: sets owner for a blueprint
        • PARAMETERS: blueprintname(String), playername(String)
        • EXAMPLE: /blueprint_set_owner my_ship schema

      • break_ship
        • DESCRIPTION: tests breaking from this point (debug)
        • PARAMETERS:
        • EXAMPLE: /break_ship

      • change_sector
        • DESCRIPTION: teleports the current player to another sector
        • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /change_sector 2 3 4

      • change_sector_copy
        • DESCRIPTION: teleports the current player to another sector and leave a copy of the current controlled structure behind
        • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /change_sector_copy 2 3 4

      • change_sector_for
        • DESCRIPTION: teleports any player to another sector
        • PARAMETERS: player(String), X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /change_sector_for schema 2 3 4

      • change_sector_for_copy
        • DESCRIPTION: teleports any player to another sector and leave a copy of the current controlled structure behind
        • PARAMETERS: player(String), X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /change_sector_for_copy schema 2 3 4

      • change_sector_for_uid
        • DESCRIPTION: teleports any entity (by uid) to another sector
        • PARAMETERS: UID(String), X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /change_sector_for_uid ENTITY_SHIP_myship 2 3 4

      • change_sector_selected
        • DESCRIPTION: teleports selected object to another sector
        • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /change_sector_selected 2 3 4

      • clear_mines_here
        • DESCRIPTION: Clear mines in current sector
        • PARAMETERS:
        • EXAMPLE: /clear_mines_here

      • clear_mines_sector
        • DESCRIPTION: Clear mines in target sector
        • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /clear_mines_sector sectorX sectorY sectorZ

      • clear_overheating
        • DESCRIPTION: removes all active overheating objects in current sector
        • PARAMETERS:
        • EXAMPLE: /clear_overheating

      • clear_overheating_all
        • DESCRIPTION: removes all active overheating objects
        • PARAMETERS:
        • EXAMPLE: /clear_overheating_all

      • clear_overheating_sector
        • DESCRIPTION: removes all active overheating objects in specified sector
        • PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer)
        • EXAMPLE: /clear_overheating_sector 10 12 15

      • clear_system_ship_spawns
        • DESCRIPTION: removes ship entities in range that are not spawned by a player (admin loaded or mobs)
        • PARAMETERS:
        • EXAMPLE: /clear_system_ship_spawns

      • clear_system_ship_spawns_all
        • DESCRIPTION: removes all ship entities that are not spawned by a player (admin loaded or mobs)
        • PARAMETERS:
        • EXAMPLE: /clear_system_ship_spawns_all

      • create_spawner_test
        • DESCRIPTION: Debug Only
        • PARAMETERS:
        • EXAMPLE: /create_spawner_test

      • create_trade_party
        • DESCRIPTION: creates a trading ship party to refill the selected shop
        • PARAMETERS:
        • EXAMPLE: /create_trade_party

      • creative_mode
        • DESCRIPTION: enables creative mode for a player
        • PARAMETERS: PlayerName(String), active(True/False)
        • EXAMPLE: /creative_mode schema true

      • creature_animation_start
        • DESCRIPTION: forces an animation for a creature
        • PARAMETERS: Animation(String), LoopMode(String), Speed(Float), FullBody(True/False)
        • EXAMPLE: /creature_animation_start TALK_SALUTE loop/dont_loop 1 true

      • creature_animation_stop
        • DESCRIPTION: stops the forced animation
        • PARAMETERS:
        • EXAMPLE: /creature_animation_stop

      • creature_enter_gravity
        • DESCRIPTION: debug for gravity on AI creature
        • PARAMETERS:
        • EXAMPLE: /creature_enter_gravity

      • creature_goto
        • DESCRIPTION: order selected to go to
        • PARAMETERS:
        • EXAMPLE: /creature_goto

      • creature_idle
        • DESCRIPTION: makes the select one idle
        • PARAMETERS:
        • EXAMPLE: /creature_idle

      • creature_rename
        • DESCRIPTION: Renames the selected creature or AI character
        • PARAMETERS: Name(String)
        • EXAMPLE: /creature_rename ACreature

      • creature_roam
        • DESCRIPTION: makes the select one roam in a small space
        • PARAMETERS:
        • EXAMPLE: /creature_roam

      • creature_script
        • DESCRIPTION: sets the creature to a script in /data/scripts/
        • PARAMETERS: Script(String)
        • EXAMPLE: /creature_script MyScript.lua

      • creature_sit
        • DESCRIPTION: order selected to sit down
        • PARAMETERS:
        • EXAMPLE: /creature_sit

      • creature_stand_up
        • DESCRIPTION: order selected to stand up from sitting
        • PARAMETERS:
        • EXAMPLE: /creature_stand_up

      • daytime
        • DESCRIPTION: sets the time of the day in hours
        • PARAMETERS: TimeInHours(Integer)
        • EXAMPLE: /daytime 12

      • debug_fsm_info
        • DESCRIPTION: shows FSM state of objects (Debug Command: slows down network)
        • PARAMETERS: show(True/False)
        • EXAMPLE: /debug_fsm_info false

      • debug_id
        • DESCRIPTION: sets the id of an object to debug
        • PARAMETERS: ID(Integer)
        • EXAMPLE: /debug_id 1

      • decay
        • DESCRIPTION: sets a structure decayed or not decayed
        • PARAMETERS: Decayed(True/False)
        • EXAMPLE: /decay true

      • decay_uid
        • DESCRIPTION: Removes an entity (warning: cannot be undone)
        • PARAMETERS: UID(String)
        • EXAMPLE: /decay_uid ENTITY_SHIP_myship

      • delay_save
        • DESCRIPTION: delays autosave in secs
        • PARAMETERS: Seconds(Integer)
        • EXAMPLE: /delay_save 60

      • despawn_all
        • DESCRIPTION: WARNING: this will delete the entites that start with the given pattern from the database!
        • PARAMETERS: ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(True/False)
        • EXAMPLE: /despawn_all MOB_ unused true

      • despawn_sector
        • DESCRIPTION: WARNING: this will delete the entites of a sector that start with the given pattern from the database!
        • PARAMETERS: ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(True/False), X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /despawn_sector MOB_ unused true 2 2 2

      • destroy_entity
        • DESCRIPTION: Destroys the selected Entity
        • PARAMETERS:
        • EXAMPLE: /destroy_entity

      • destroy_entity_dock
        • DESCRIPTION: Destroys the selected Entity and all docked ships
        • PARAMETERS:
        • EXAMPLE: /destroy_entity_dock

      • destroy_entity_only_dock
        • DESCRIPTION: Destroys all docks of the selected Entity withotu destroying the mother structure
        • PARAMETERS:
        • EXAMPLE: /destroy_entity_only_dock

      • destroy_uid
        • DESCRIPTION: Removes an entity (warning: cannot be undone)
        • PARAMETERS: UID(String)
        • EXAMPLE: /destroy_uid ENTITY_SHIP_myship

      • destroy_uid_docked
        • DESCRIPTION: Removes an entity and all that is docked to it (warning: cannot be undone)
        • PARAMETERS: UID(String)
        • EXAMPLE: /destroy_uid_docked ENTITY_SHIP_myship

      • destroy_uid_only_docked
        • DESCRIPTION: Doesn't remove entity but removes all that is docked to it (warning: cannot be undone)
        • PARAMETERS: UID(String)
        • EXAMPLE: /destroy_uid_only_docked ENTITY_SHIP_myship

      • entity_info
        • DESCRIPTION: Prints info for selected object
        • PARAMETERS:
        • EXAMPLE: /entity_info

      • entity_info_by_player_uid
        • DESCRIPTION: Prints info for object the player is in
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /entity_info_by_player_uid schema

      • entity_info_name
        • DESCRIPTION: Prints info for object by object name
        • PARAMETERS: EntityName(String)
        • EXAMPLE: /entity_info_name MyShip

      • entity_info_uid
        • DESCRIPTION: Prints info for object by object uid
        • PARAMETERS: UID(String)
        • EXAMPLE: /entity_info_uid SHIP_MYSHIP

      • entity_reboot
        • DESCRIPTION: resets maxHP of selected entity
        • PARAMETERS:
        • EXAMPLE: /entity_reboot

      • entity_set_structure_hp_percent
        • DESCRIPTION: sets HP (0 to 1) percent of selected object
        • PARAMETERS: Percent(Float)
        • EXAMPLE: /entity_set_structure_hp_percent 0.5

      • execute_entity_effect
        • DESCRIPTION: Debug Only
        • PARAMETERS: ID(Integer)
        • EXAMPLE: /execute_entity_effect 1

      • explode_planet_sector
        • DESCRIPTION: Simulates the effect of core destruction for all planet segments in the current sector
        • PARAMETERS:
        • EXAMPLE: /explode_planet_sector

      • explode_planet_sector_not_core
        • DESCRIPTION: Simulates the effect of core destruction for all planet segments in the current sector (but keeps core)
        • PARAMETERS:
        • EXAMPLE: /explode_planet_sector_not_core

      • export_sector
        • DESCRIPTION: exports the whole sector. be sure to use /force_save before
        • PARAMETERS: X(Integer), Y(Integer), Z(Integer), name(String)
        • EXAMPLE: /export_sector 2 3 4 mySavedSector

      • export_sector_bulk
        • DESCRIPTION: exports the whole sector from file. be sure to use /force_save before
        • PARAMETERS: fileName(String)
        • EXAMPLE: /export_sector_bulk sector-bulk-export-import-example.txt

      • faction_check
        • DESCRIPTION: checks sanity of factions (removes leftover/invalid factions)
        • PARAMETERS:
        • EXAMPLE: /faction_check

      • faction_create
        • DESCRIPTION: creates a faction with name and description
        • PARAMETERS: FactionName(String), Leader(String)
        • EXAMPLE: /faction_create myNewFaction playername

      • faction_create_amount
        • DESCRIPTION: debug command to create an amount of factions
        • PARAMETERS: FactionName(String), Amount(Integer)
        • EXAMPLE: /faction_create_amount myNewFaction 10

      • faction_create_as
        • DESCRIPTION: creates a faction with name and description)
        • PARAMETERS: FactionId(Integer), FactionName(String), Leader(String)
        • EXAMPLE: /faction_create_as 1001 myNewFaction playername

      • faction_delete
        • DESCRIPTION: removes a faction
        • PARAMETERS: factionID(Integer)
        • EXAMPLE: /faction_delete -1

      • faction_del_member
        • DESCRIPTION: deletes a player from the faction
        • PARAMETERS: PlayerName(String), FactionId(Integer)
        • EXAMPLE: /faction_del_member schema 1

      • faction_edit
        • DESCRIPTION: edits a faction with name and description
        • PARAMETERS: factionID(Integer), FactionName(String), Description(String)
        • EXAMPLE: /faction_edit 1001 myNewFaction mustbeoneword

      • faction_join_id
        • DESCRIPTION: joins a player to a faction with given id
        • PARAMETERS: PlayerName(String), factionID(Integer)
        • EXAMPLE: /faction_join_id schema 1001

      • faction_list
        • DESCRIPTION: lists all factions
        • PARAMETERS:
        • EXAMPLE: /faction_list

      • faction_list_members
        • DESCRIPTION: lists members of faction
        • PARAMETERS: factionID(Integer)
        • EXAMPLE: /faction_list_members -1

      • faction_mod_member
        • DESCRIPTION: sets a player to role within the faction
        • PARAMETERS: PlayerName(String), Role(1-5)(Integer)
        • EXAMPLE: /faction_mod_member schema 1

      • faction_mod_relation
        • DESCRIPTION: sets relation of two factions
        • PARAMETERS: FactionID(Integer), FactionID(Integer), enemy/ally/neutral(String)
        • EXAMPLE: /faction_mod_relation 1001 1002 enemy

      • faction_point_add
        • DESCRIPTION: Adds faction points of a faction by a value (negative substracts)
        • PARAMETERS: FactionId(Integer), points(Integer)
        • EXAMPLE: /faction_point_add 10001 10

      • faction_point_get
        • DESCRIPTION: Retrieves faction points of a faction
        • PARAMETERS: FactionId(Integer)
        • EXAMPLE: /faction_point_get 10001

      • faction_point_protect_player
        • DESCRIPTION: Protects player from faction point loss on death (persistent)
        • PARAMETERS: Name(String), Protect(True/False)
        • EXAMPLE: /faction_point_protect_player schema false

      • faction_point_set
        • DESCRIPTION: Sets faction points of a faction to a value
        • PARAMETERS: FactionId(Integer), points(Integer)
        • EXAMPLE: /faction_point_set 10001 10

      • faction_point_turn
        • DESCRIPTION: Forces the next faction point calculation turn
        • PARAMETERS:
        • EXAMPLE: /faction_point_turn

      • faction_reinstitute
        • DESCRIPTION: adds ids to players from faction members
        • PARAMETERS:
        • EXAMPLE: /faction_reinstitute

      • faction_reset_activity
        • DESCRIPTION: resets activity flags for all member of the faction (all to inactive)
        • PARAMETERS: FactionId(Integer)
        • EXAMPLE: /faction_reset_activity 10001

      • faction_set_all_relations
        • DESCRIPTION: Set relation for all factions
        • PARAMETERS: Relation(String)
        • EXAMPLE: /faction_set_all_relations ally/neutral/enemy

      • faction_set_entity
        • DESCRIPTION: Set faction ID for an entity
        • PARAMETERS: factionID(Integer)
        • EXAMPLE: /faction_set_entity 1001

      • faction_set_entity_rank
        • DESCRIPTION: Set faction rank of for selected or entered entity (-2 = unset, -1 = personal, 0 = 4th Rank, 1 = 3rd Rank, ..., 4 = Founder Rank)
        • PARAMETERS: Rank(Integer)
        • EXAMPLE: /faction_set_entity_rank 3

      • faction_set_entity_rank_uid
        • DESCRIPTION: Set faction rank of for an entity (-2 = unset, -1 = personal, 0 = 4th Rank, 1 = 3rd Rank, ..., 4 = Founder Rank)
        • PARAMETERS: UID(String), Rank(Integer)
        • EXAMPLE: /faction_set_entity_rank_uid SHIP_MYSHIP 3

      • faction_set_entity_uid
        • DESCRIPTION: Set faction ID for an entity
        • PARAMETERS: UID(String), factionID(Integer)
        • EXAMPLE: /faction_set_entity_uid SHIP_MYSHIP 1001

      • faction_set_id_member
        • DESCRIPTION: sets a player to a faction id (warning: debug! not a join)
        • PARAMETERS: PlayerName(String), factionID(Integer)
        • EXAMPLE: /faction_set_id_member schema 1001

      • fleet_debug_move
        • DESCRIPTION: Moves fleet of selected ship between you and sector (patrol). Waits 60 sec on destination
        • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /fleet_debug_move 2 3 4

      • fleet_debug_stop
        • DESCRIPTION: Stops any debugging of fleet
        • PARAMETERS:
        • EXAMPLE: /fleet_debug_stop

      • fleet_info
        • DESCRIPTION: Debug info for fleets
        • PARAMETERS:
        • EXAMPLE: /fleet_info

      • fleet_speed
        • DESCRIPTION: How long for a fleet to cross a sector
        • PARAMETERS: milliseconds(Integer)
        • EXAMPLE: /fleet_speed 6000

      • fog_of_war
        • DESCRIPTION: Turns fog of war on/off
        • PARAMETERS: true/false(True/False)
        • EXAMPLE: /fog_of_war true

      • force_save
        • DESCRIPTION: The server will save all data to disk
        • PARAMETERS:
        • EXAMPLE: /force_save

      • gate_dest
        • DESCRIPTION: Gives player credits)
        • PARAMETERS: UID(String)
        • EXAMPLE: /gate_dest ENTITY_SPACESTATION_something

      • give
        • DESCRIPTION: Gives player elements by NAME
        • PARAMETERS: PlayerName(String), ElementName(String), Count(Integer)
        • EXAMPLE: /give schema Power 10

      • giveid
        • DESCRIPTION: Gives player elements by ID
        • PARAMETERS: PlayerName(String), ElementID(Short), Count(Integer)
        • EXAMPLE: /giveid schema 2 10

      • give_all_items
        • DESCRIPTION: Adds every item for a player
        • PARAMETERS: PlayerName(String), count(Integer)
        • EXAMPLE: /give_all_items schema 20

      • give_category_items
        • DESCRIPTION: Adds for player items from category
        • PARAMETERS: PlayerName(String), count(Integer), terrain/ship/station(String)
        • EXAMPLE: /give_category_items schema 20 20

      • give_credits
        • DESCRIPTION: Gives player credits)
        • PARAMETERS: PlayerName(String), Count(Integer)
        • EXAMPLE: /give_credits schema 1000

      • give_grapple_item
        • DESCRIPTION: Gives player grapple beam)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_grapple_item schema

      • give_grapple_item_op
        • DESCRIPTION: Gives player overpowered grapple beam)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_grapple_item_op schema

      • give_heal_weapon
        • DESCRIPTION: Gives player heal beam)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_heal_weapon schema

      • give_laser_weapon
        • DESCRIPTION: Gives player laser weapon)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_laser_weapon schema

      • give_laser_weapon_op
        • DESCRIPTION: Gives player overpowered laser weapon)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_laser_weapon_op schema

      • give_look
        • DESCRIPTION: gives <count> of the block the player is looking at
        • PARAMETERS: Count(Integer)
        • EXAMPLE: /give_look 100

      • give_marker_weapon
        • DESCRIPTION: Gives player marker beam)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_marker_weapon schema

      • give_metaitem
        • DESCRIPTION: Gives player a meta item)
        • PARAMETERS: PlayerName(String), Type(String)
        • EXAMPLE: /give_metaitem schema blueprint, recipe, log_book, helmet, build_prohibiter, flash_light, virtual_blueprint, block_storage, laser, heal, power_supply, marker, rocket_launcher, sniper_rifle, grapple, torch, transporter_marker

      • give_power_supply_weapon
        • DESCRIPTION: Gives player power supply beam)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_power_supply_weapon schema

      • give_recipe
        • DESCRIPTION: Gives player recipe)
        • PARAMETERS: PlayerName(String), TypeOutput(Integer)
        • EXAMPLE: /give_recipe schema 1

      • give_rocket_launcher_op
        • DESCRIPTION: Gives player overpowered missile weapon)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_rocket_launcher_op schema

      • give_rocket_launcher_test
        • DESCRIPTION: Gives player testing (around ship strength) missile weapon)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_rocket_launcher_test schema

      • give_rocket_launcher_weapon
        • DESCRIPTION: Gives player rocket launcher)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_rocket_launcher_weapon schema

      • give_slot
        • DESCRIPTION: gives <count> of the block the player has currently selected in the build action bar
        • PARAMETERS: Count(Integer)
        • EXAMPLE: /give_slot 100

      • give_sniper_weapon
        • DESCRIPTION: Gives player sniper rifle beam)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_sniper_weapon schema

      • give_sniper_weapon_op
        • DESCRIPTION: Gives player overpowered sniper rifle beam)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_sniper_weapon_op schema

      • give_torch_weapon
        • DESCRIPTION: Gives player sniper torch beam)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_torch_weapon schema

      • give_torch_weapon_op
        • DESCRIPTION: Gives player overpowered torch beam)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_torch_weapon_op schema

      • give_transporter_marker_weapon
        • DESCRIPTION: Gives player transporter marker beam)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /give_transporter_marker_weapon schema

      • god_mode
        • DESCRIPTION: enables god mode for a player
        • PARAMETERS: PlayerName(String), active(True/False)
        • EXAMPLE: /god_mode schema true

      • ignore_docking_area
        • DESCRIPTION: enables/disables docking area validation (default off)
        • PARAMETERS: enable(True/False)
        • EXAMPLE: /ignore_docking_area false

      • import_sector
        • DESCRIPTION: make sure that the target sector is unloaded
        • PARAMETERS: toX(Integer), toY(Integer), toZ(Integer), name(String)
        • EXAMPLE: /import_sector 2 3 4 mySavedSector

      • import_sector_bulk
        • DESCRIPTION: make sure that the target sector is unloaded
        • PARAMETERS: fileName(String)
        • EXAMPLE: /import_sector_bulk sector-bulk-export-import-example.txt

      • initiate_wave
        • DESCRIPTION: Initiates an enemy wave
        • PARAMETERS: Level(Integer), Seconds(Integer), FactionID(Integer)
        • EXAMPLE: /initiate_wave 5 20 -1

      • invisibility_mode
        • DESCRIPTION: enables invisibility mode for a player
        • PARAMETERS: PlayerName(String), active(True/False)
        • EXAMPLE: /invisibility_mode schema true

      • jump
        • DESCRIPTION: Jump to an object in line of sight if possible
        • PARAMETERS:
        • EXAMPLE: /jump

      • kick
        • DESCRIPTION: kicks a player from the server
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /kick schema

      • kick_players_out_of_entity
        • DESCRIPTION: kicks out all players of a selected entity
        • PARAMETERS:
        • EXAMPLE: /kick_players_out_of_entity

      • kick_players_out_of_entity_uid
        • DESCRIPTION: Kicks players out of entity
        • PARAMETERS: uid(Integer)
        • EXAMPLE: /kick_players_out_of_entity_uid SHIP_SOMESHIP

      • kick_players_out_of_entity_uid_dock
        • DESCRIPTION: Kicks players out of entity and any of its docks
        • PARAMETERS: uid(Integer)
        • EXAMPLE: /kick_players_out_of_entity_uid_dock SHIP_SOMESHIP

      • kick_player_name_out_of_entity
        • DESCRIPTION: Kicks players out of entity by playername
        • PARAMETERS: playername(String)
        • EXAMPLE: /kick_player_name_out_of_entity schema

      • kick_reason
        • DESCRIPTION: kicks a player from the server with a reason message (use quotes in message)
        • PARAMETERS: PlayerName(String), Reason(String)
        • EXAMPLE: /kick_reason schema "I don't like you"

      • kill_character
        • DESCRIPTION: kills the entity with that name
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /kill_character schema

      • last_changed
        • DESCRIPTION: shows the unique id of the players that spawned and/or last modified the selected structure
        • PARAMETERS:
        • EXAMPLE: /last_changed

      • list_admins
        • DESCRIPTION: Lists all admins
        • PARAMETERS:
        • EXAMPLE: /list_admins

      • list_admin_denied_commands
        • DESCRIPTION: Lists all forbidden commands for a player
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /list_admin_denied_commands schema

      • list_banned_accounts
        • DESCRIPTION: Lists all banned star-made.org accounts
        • PARAMETERS:
        • EXAMPLE: /list_banned_accounts

      • list_banned_ip
        • DESCRIPTION: Lists all banned IPs
        • PARAMETERS:
        • EXAMPLE: /list_banned_ip

      • list_banned_name
        • DESCRIPTION: Lists all banned names
        • PARAMETERS:
        • EXAMPLE: /list_banned_name

      • list_blueprints
        • DESCRIPTION: Lists the current ship catalog
        • PARAMETERS:
        • EXAMPLE: /list_blueprints

      • list_blueprints_by_owner
        • DESCRIPTION: Lists the current ship catalog by owner
        • PARAMETERS: Name(String)
        • EXAMPLE: /list_blueprints_by_owner schema

      • list_blueprints_by_owner_verbose
        • DESCRIPTION: Lists the current ship catalog by owner with extra info such as owner, type and mass
        • PARAMETERS: Name(String)
        • EXAMPLE: /list_blueprints_by_owner_verbose schema

      • list_blueprints_verbose
        • DESCRIPTION: Lists the current ship catalog with extra info such as owner, type and mass
        • PARAMETERS:
        • EXAMPLE: /list_blueprints_verbose

      • list_control_units
        • DESCRIPTION: who is attached to what (debug)
        • PARAMETERS:
        • EXAMPLE: /list_control_units

      • list_whitelist_accounts
        • DESCRIPTION: Lists all whitelisted star-made.org accounts
        • PARAMETERS:
        • EXAMPLE: /list_whitelist_accounts

      • list_whitelist_ip
        • DESCRIPTION: Lists all whitelisted IPs
        • PARAMETERS:
        • EXAMPLE: /list_whitelist_ip

      • list_whitelist_name
        • DESCRIPTION: Lists all whitelisted names
        • PARAMETERS:
        • EXAMPLE: /list_whitelist_name

      • load
        • DESCRIPTION: Loads the object and puts it in the nearest available spot
        • PARAMETERS: CatalogName(String), ShipName(String)
        • EXAMPLE: /load mySavedShip myShipInGame

      • load_as_faction
        • DESCRIPTION: Loads the object with a faction and puts it in the nearest available spot
        • PARAMETERS: CatalogName(String), ShipName(String), FactionID(Integer)
        • EXAMPLE: /load_as_faction mySavedShip myShipInGame -1

      • load_sector_range
        • DESCRIPTION: loads sectors from pos (incl) to pos (incl) (debug)
        • PARAMETERS: fromX(Integer), fromY(Integer), fromZ(Integer), toX(Integer), toY(Integer), toZ(Integer)
        • EXAMPLE: /load_sector_range 2 3 4 9 8 7

      • load_station_neutral
        • DESCRIPTION: Loads the object and puts it in the nearest available spot
        • PARAMETERS: CatalogName(String), ShipName(String)
        • EXAMPLE: /load_station_neutral mySavedShip myShipInGame

      • load_station_pirate
        • DESCRIPTION: Loads the object and puts it in the nearest available spot
        • PARAMETERS: CatalogName(String), ShipName(String)
        • EXAMPLE: /load_station_pirate mySavedShip myShipInGame

      • load_station_trading_guild
        • DESCRIPTION: Loads the object and puts it in the nearest available spot
        • PARAMETERS: CatalogName(String), ShipName(String)
        • EXAMPLE: /load_station_trading_guild mySavedShip myShipInGame

      • load_system
        • DESCRIPTION: loads the whole system (debug)
        • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /load_system 2 3 4

      • manager_calculations
        • DESCRIPTION: Turns manager cancel on/off
        • PARAMETERS: true/false(True/False)
        • EXAMPLE: /manager_calculations true

      • missile_defense_friendly_fire
        • DESCRIPTION: enables/disables point defense friendly fire
        • PARAMETERS: enabled(True/False)
        • EXAMPLE: /missile_defense_friendly_fire false

      • npc_add_shop_owner
        • DESCRIPTION: Adds an owner to all NPC faction shops (debug)
        • PARAMETERS: name(String)
        • EXAMPLE: /npc_add_shop_owner "schema"

      • npc_bring_down_system_status
        • DESCRIPTION: Brings down system status in current system
        • PARAMETERS: status%(Float)
        • EXAMPLE: /npc_bring_down_system_status 10

      • npc_debug_mode
        • DESCRIPTION: Turns npc debug mode on/off. Very bandwidth intesive!
        • PARAMETERS: true/false(True/False)
        • EXAMPLE: /npc_debug_mode true

      • npc_fleet_loaded_speed
        • DESCRIPTION: How fast npc faction ships go when loaded
        • PARAMETERS: value in percent 0 to 1(Float)
        • EXAMPLE: /npc_fleet_loaded_speed 0.5

      • npc_kill_random_in_system
        • DESCRIPTION: Kills random spanwed npc entity in current system
        • PARAMETERS:
        • EXAMPLE: /npc_kill_random_in_system

      • npc_remove_faction
        • DESCRIPTION: Removes a faction and all its stuff completely. WARNING: Cannot be undone!
        • PARAMETERS: FactionID(Integer)
        • EXAMPLE: /npc_remove_faction -1992232

      • npc_remove_shop_owner
        • DESCRIPTION: Removes an owner from all NPC faction shops (debug)
        • PARAMETERS: name(String)
        • EXAMPLE: /npc_remove_shop_owner "schema"

      • npc_spawn_faction
        • DESCRIPTION: Spawns a faction on a random position
        • PARAMETERS: name(String), description(String), preset (npc faction config folder name)(String), Initial Growth(Integer)
        • EXAMPLE: /npc_spawn_faction "My NPC Faction" "My Faction's description" "Outcasts" 10

      • npc_spawn_faction_pos_fixed
        • DESCRIPTION: Spawns a faction on a fixed position
        • PARAMETERS: name(String), description(String), preset (npc faction config folder name)(String), Initial Growth(Integer), System X(Integer), System Y(Integer), System Z(Integer)
        • EXAMPLE: /npc_spawn_faction_pos_fixed "My NPC Faction" "My Faction's description" "Outcasts" 10 12 3 22

      • npc_turn_all
        • DESCRIPTION: Turn for all NPC factions
        • PARAMETERS:
        • EXAMPLE: /npc_turn_all

      • player_get_block_amount
        • DESCRIPTION: Returns amount of blocks of a certain type in a player's inventory
        • PARAMETERS: PlayerName(String), BlockId(Integer)
        • EXAMPLE: /player_get_block_amount myNameOnTheServer 5

      • player_get_inventory
        • DESCRIPTION: Lists inventory of a player
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /player_get_inventory myNameOnTheServer

      • player_get_spawn
        • DESCRIPTION: returns the spawing point for a player
        • PARAMETERS: Player(String)
        • EXAMPLE: /player_get_spawn schema

      • player_info
        • DESCRIPTION: displays info about a player (even when player is not on)
        • PARAMETERS: Name(String)
        • EXAMPLE: /player_info schema

      • player_list
        • DESCRIPTION: Lists online players
        • PARAMETERS:
        • EXAMPLE: /player_list

      • player_protect
        • DESCRIPTION: protects a playername with a star-made.org account name
        • PARAMETERS: PlayerName(String), StarMadeAccountName(String)
        • EXAMPLE: /player_protect myNameOnTheServer myLoginName

      • player_put_into_entity_uid
        • DESCRIPTION: Puts a player into an entity
        • PARAMETERS: Player(String), UID(String)
        • EXAMPLE: /player_put_into_entity_uid schema ENTITY_SHIP_myship

      • player_set_spawn_to
        • DESCRIPTION: Sets the spawing point for a player to a sector and a local position within that sector
        • PARAMETERS: Player(String), SectorX(Integer), SectorY(Integer), SectorZ(Integer), LocalX(Float), LocalY(Float), LocalZ(Float)
        • EXAMPLE: /player_set_spawn_to schema 23 1 3 324 231.2 1.2

      • player_suspend_faction
        • DESCRIPTION: suspends a player's membership in a faction and puts the player on neutral
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /player_suspend_faction schema

      • player_unprotect
        • DESCRIPTION: removes protection of a playername with its star-made.org account name
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /player_unprotect schema

      • player_unsuspend_faction
        • DESCRIPTION: if player was suspended, this will remove them from the current faction and put them back into the faction they were suspended from (with all parameters intact)
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /player_unsuspend_faction schema

      • populate_sector
        • DESCRIPTION: WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!
        • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /populate_sector 2 2 2

      • power_drain
        • DESCRIPTION: Drains the specified amount from the entity's power
        • PARAMETERS: Drain(Integer)
        • EXAMPLE: /power_drain 120

      • power_outage
        • DESCRIPTION: brings down the shields of the selected object or the currently controlling
        • PARAMETERS:
        • EXAMPLE: /power_outage

      • power_regen
        • DESCRIPTION: Turn power regen on/off for selected entity
        • PARAMETERS: RegenActive(True/False)
        • EXAMPLE: /power_regen true

      • rail_reset
        • DESCRIPTION: Resets rail (undock/redock) rail of only the selected or entered entity
        • PARAMETERS:
        • EXAMPLE: /rail_reset

      • rail_reset_all
        • DESCRIPTION: Resets rail (undock/redock) rail of all (sub)entities of selected or entered entity
        • PARAMETERS:
        • EXAMPLE: /rail_reset_all

      • refresh_server_msg
        • DESCRIPTION: Refreshes the server welcome message
        • PARAMETERS:
        • EXAMPLE: /refresh_server_msg

      • remove_admin
        • DESCRIPTION: Removes admin rights of player
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /remove_admin schema

      • remove_admin_denied_comand
        • DESCRIPTION: Removes a forbidden command for an admin
        • PARAMETERS: PlayerName(String), Command(String)
        • EXAMPLE: /remove_admin_denied_comand schema destroy_entity

      • remove_spawners
        • DESCRIPTION: Removes all spawners from selected entity
        • PARAMETERS:
        • EXAMPLE: /remove_spawners

      • repair_sector
        • DESCRIPTION: attempts to correct the regitry of the sector
        • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
        • EXAMPLE: /repair_sector 2 3 4

      • reset_integrity_delay
        • DESCRIPTION: Resets integrity delay on selected/entered vessel
        • PARAMETERS:
        • EXAMPLE: /reset_integrity_delay

      • reset_reprair_delay
        • DESCRIPTION: Resets repair delay on selected/entered vessel
        • PARAMETERS:
        • EXAMPLE: /reset_reprair_delay

      • restruct_aabb
        • DESCRIPTION: Reconstructs the AABBs of all objects on the server
        • PARAMETERS:
        • EXAMPLE: /restruct_aabb

      • save
        • DESCRIPTION: Saves the currently entered/selected Object in the Catalog
        • PARAMETERS: NameInCatalog(String)
        • EXAMPLE: /save myNewShip

      • save_as
        • DESCRIPTION: Saves the currently entered/selected Object in the Catalog with a classification
        • PARAMETERS: NameInCatalog(String), Classification(String)
        • EXAMPLE: /save_as myNewShip Attack

      • save_uid
        • DESCRIPTION: Saves the currently entered/selected Object in the Catalog
        • PARAMETERS: Uid(String), NameInCatalog(String)
        • EXAMPLE: /save_uid ENTITY_SHIP_myship myNewShip

      • scan
        • DESCRIPTION: Scans system for user (FoW)
        • PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
        • EXAMPLE: /scan 10 12 15

      • search
        • DESCRIPTION: Returns the sector of a ship of station with that uid
        • PARAMETERS: ShipOrStationName(String)
        • EXAMPLE: /search myLostShip

      • sector_chmod
        • DESCRIPTION: Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protected'(no attacking possible), 'noenter'(disables entering sector), 'noexit'(disables leaving sector), 'noindications'(disables hud indicators), 'nofploss'(disables faction point loss)
        • PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protected/noenter/noexit/noindications/nofploss(String)
        • EXAMPLE: /sector_chmod 10 12 15 + noenter

      • sector_info
        • DESCRIPTION: displays info about a sector (works with unloaded)
        • PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer)
        • EXAMPLE: /sector_info 10 12 15

      • sector_size
        • DESCRIPTION: sets sector dimension)
        • PARAMETERS: Size [300-5000](Integer)
        • EXAMPLE: /sector_size 1000

      • server
        • DESCRIPTION: [LOCAL COMMAND] Change server(Can be executed as non admin)
        • PARAMETERS: Host:port(String)
        • EXAMPLE: /server play.star-made.org:4242

      • server_and_player
        • DESCRIPTION: [LOCAL COMMAND] Change server(Can be executed as non admin)
        • PARAMETERS: Host:port(String), PlayerName(String)
        • EXAMPLE: /server_and_player play.star-made.org:4242 schema

      • server_message_broadcast
        • DESCRIPTION: Sends a custom message to all players
        • PARAMETERS: Type(String), Message(String)
        • EXAMPLE: /server_message_broadcast plain/info/warning/error Hello!

      • server_message_to
        • DESCRIPTION: Sends a custom message to a player
        • PARAMETERS: Type(String), PlayerName(String), Message(String)
        • EXAMPLE: /server_message_to plain/info/warning/error schema Hello!

      • set_debug_mode
        • DESCRIPTION: set's mode to debug server remotely
        • PARAMETERS: mode(Integer)
        • EXAMPLE: /set_debug_mode 1

      • set_global_spawn
        • DESCRIPTION: sets default spawnpoint to where client is now
        • PARAMETERS:
        • EXAMPLE: /set_global_spawn

      • set_infinite_inventory_volume
        • DESCRIPTION: Sets a players inventory to infinite volume)
        • PARAMETERS: PlayerName(String), true/false(True/False)
        • EXAMPLE: /set_infinite_inventory_volume schema true

      • set_spawn
        • DESCRIPTION: Sets the spawing point for this player to the current position
        • PARAMETERS:
        • EXAMPLE: /set_spawn

      • set_spawn_player
        • DESCRIPTION: Sets the spawing point for this player to the current position
        • PARAMETERS: Name(String)
        • EXAMPLE: /set_spawn_player schema

      • set_weapon_range_reference
        • DESCRIPTION: Sets the weapon reference range distance in meters, which config values are multiplied with (default is sector distance)
        • PARAMETERS: range(Float)
        • EXAMPLE: /set_weapon_range_reference 2000

      • shield_damage
        • DESCRIPTION: damages the shield for value provided
        • PARAMETERS: Damage(Integer)
        • EXAMPLE: /shield_damage 120

      • shield_outage
        • DESCRIPTION: brings down the shields of the selected object or the currently controlling
        • PARAMETERS:
        • EXAMPLE: /shield_outage

      • shield_regen
        • DESCRIPTION: Turn shield regen on/off for selected entity
        • PARAMETERS: RegenActive(True/False)
        • EXAMPLE: /shield_regen true

      • ship_info_name
        • DESCRIPTION: displays info about a ship (works with unloaded)
        • PARAMETERS: Name(String)
        • EXAMPLE: /ship_info_name MyShip

      • ship_info_selected
        • DESCRIPTION: displays info about a ship
        • PARAMETERS:
        • EXAMPLE: /ship_info_selected

      • ship_info_uid
        • DESCRIPTION: displays info about a ship (works with unloaded)
        • PARAMETERS: UID(String)
        • EXAMPLE: /ship_info_uid SHIP_MYSHIP

      • shop_infinite
        • DESCRIPTION: Turn infinite shop on/off (unlimited stock at 0 credits price)
        • PARAMETERS:
        • EXAMPLE: /shop_infinite

      • shop_restock
        • DESCRIPTION: Restocks the selected shop with items
        • PARAMETERS:
        • EXAMPLE: /shop_restock

      • shop_restock_full
        • DESCRIPTION: Fully Restocks the selected shop with items
        • PARAMETERS:
        • EXAMPLE: /shop_restock_full

      • shop_restock_full_uid
        • DESCRIPTION: Restocks a shop to full with a uid. Works for unloaded shops as well
        • PARAMETERS: ShopUID(String)
        • EXAMPLE: /shop_restock_full_uid ENTITY_SHOP_-4198426460705605982_315

      • shop_restock_uid
        • DESCRIPTION: Restocks a shop with a uid. Works for unloaded shops as well
        • PARAMETERS: ShopUID(String)
        • EXAMPLE: /shop_restock_uid ENTITY_SHOP_-4198426460705605982_315

      • shutdown
        • DESCRIPTION: shutsdown the server in specified seconds (neg values will stop any active countdown)
        • PARAMETERS: TimeToShutdown(Integer)
        • EXAMPLE: /shutdown 120

      • simulation_ai_enable
        • DESCRIPTION: enables/disables AI simulation
        • PARAMETERS: enable(True/False)
        • EXAMPLE: /simulation_ai_enable false

      • simulation_clear_all
        • DESCRIPTION: Clears all AI from simulation
        • PARAMETERS:
        • EXAMPLE: /simulation_clear_all

      • simulation_info
        • DESCRIPTION: Prints info about macro AI Simulation
        • PARAMETERS:
        • EXAMPLE: /simulation_info

      • simulation_invoke
        • DESCRIPTION: invokes the simulation thread directly
        • PARAMETERS:
        • EXAMPLE: /simulation_invoke

      • simulation_send_response_fleet
        • DESCRIPTION: Sends a trading guild response fleet
        • PARAMETERS:
        • EXAMPLE: /simulation_send_response_fleet

      • simulation_spawn_delay
        • DESCRIPTION: sets the time of the day in hours
        • PARAMETERS: TimeInSecs(Integer)
        • EXAMPLE: /simulation_spawn_delay 300

      • sim_faction_spawn_test
        • DESCRIPTION: (dev only. do not use)
        • PARAMETERS:
        • EXAMPLE: /sim_faction_spawn_test

      • soft_despawn
        • DESCRIPTION: Softly unloads an entity (will not be removed from database and reload with the sector loading the next time)
        • PARAMETERS:
        • EXAMPLE: /soft_despawn

      • soft_despawn_dock
        • DESCRIPTION: Softly unloads an entity and everything docked to it (will not be removed from database and reload with the sector loading the next time)
        • PARAMETERS:
        • EXAMPLE: /soft_despawn_dock

      • spawn_creature
        • DESCRIPTION: (debug)
        • PARAMETERS:
        • EXAMPLE: /spawn_creature

      • spawn_creature_mass
        • DESCRIPTION: (debug)
        • PARAMETERS: amount(Integer)
        • EXAMPLE: /spawn_creature_mass 2

      • spawn_entity
        • DESCRIPTION: Spawns a ship in any sector with a faction tag and AI tag.
        • PARAMETERS: BlueprintName(String), ShipName(String), X(Integer), Y(Integer), Z(Integer), factionID(Integer), ActiveAI(True/False)
        • EXAMPLE: /spawn_entity mySavedShip shipName sectorX sectorY sectorZ -1 true

      • spawn_entity_pos
        • DESCRIPTION: Spawns a ship in any sector with a faction tag and AI tag.
        • PARAMETERS: BlueprintName(String), ShipName(String), SecX(Integer), SecY(Integer), SecZ(Integer), PosX(Float), PosY(Float), PosZ(Float), factionID(Integer), ActiveAI(True/False)
        • EXAMPLE: /spawn_entity_pos mySavedShip shipName sectorX sectorY sectorZ local-X local-Y local-Z -1 true

      • spawn_item
        • DESCRIPTION: spawn an item in front of you
        • PARAMETERS: BlockName(String), count(Integer)
        • EXAMPLE: /spawn_item power 20

      • spawn_mobs
        • DESCRIPTION: Spawn AI from catalog with factionID at random places around you
        • PARAMETERS: CatalogName(String), factionID(Integer), count(Integer)
        • EXAMPLE: /spawn_mobs mySavedShip -1 20

      • spawn_mobs_line
        • DESCRIPTION: Spawn AI from catalog with factionID at the point you are looking at
        • PARAMETERS: CatalogName(String), factionID(Integer), count(Integer)
        • EXAMPLE: /spawn_mobs_line mySavedShip -1 20

      • spawn_particle
        • DESCRIPTION: Spawns the provided particle for all players within range
        • PARAMETERS: ParticleName(String)
        • EXAMPLE: /spawn_particle name

      • sql_insert_return_generated_keys
        • DESCRIPTION: Sends an SQL update and returns the generated key (if exists)! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
        • PARAMETERS: hsqldb query(String)
        • EXAMPLE: /sql_insert_return_generated_keys INSERT INTO ....

      • sql_query
        • DESCRIPTION: Sends an SQL query! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
        • PARAMETERS: hsqldb query(String)
        • EXAMPLE: /sql_query SELECT * FROM ENTITIES WHERE X = 10 AND Y = 3 AND Z = 10

      • sql_update
        • DESCRIPTION: Sends an SQL update! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
        • PARAMETERS: hsqldb query(String)
        • EXAMPLE: /sql_update UPDATE ENTITIES SET(REAL_NAME) = ('Shippy Mc shipface') WHERE ID = 234232

      • start_countdown
        • DESCRIPTION: Starts a countdown visible for everyone)
        • PARAMETERS: Seconds(Integer), Message(String)
        • EXAMPLE: /start_countdown 180 may contain spaces

      • start_ship_ai
        • DESCRIPTION: Makes current ship into a AI for faction
        • PARAMETERS: factionID(Integer)
        • EXAMPLE: /start_ship_ai -1

      • status
        • DESCRIPTION: Displays server status
        • PARAMETERS:
        • EXAMPLE: /status

      • stop_ship_ai
        • DESCRIPTION: Current ship will stop being AI
        • PARAMETERS:
        • EXAMPLE: /stop_ship_ai

      • structure_set_minable
        • DESCRIPTION: Sets minability of selected structure
        • PARAMETERS: minable(True/False)
        • EXAMPLE: /structure_set_minable false

      • structure_set_minable_uid
        • DESCRIPTION: Sets minability of selected structure
        • PARAMETERS: UID(String), minable(True/False)
        • EXAMPLE: /structure_set_minable_uid ENTITY_SHIP_myship false

      • structure_set_vulnerable
        • DESCRIPTION: Sets vulnerability of selected structure
        • PARAMETERS: vulnerable(True/False)
        • EXAMPLE: /structure_set_vulnerable false

      • structure_set_vulnerable_uid
        • DESCRIPTION: Sets vulnerability of selected structure
        • PARAMETERS: UID(String), vulnerable(True/False)
        • EXAMPLE: /structure_set_vulnerable_uid ENTITY_SHIP_myship false

      • teleport_selected_to
        • DESCRIPTION: teleports the currently selected entity
        • PARAMETERS: X(Float), Y(Float), Z(Float)
        • EXAMPLE: /teleport_selected_to 0.0 1.0 3.5

      • teleport_self_home
        • DESCRIPTION: teleports the current controlled entity to the spawning point of the player controlling it
        • PARAMETERS:
        • EXAMPLE: /teleport_self_home

      • teleport_self_to
        • DESCRIPTION: teleports the current controlled entity
        • PARAMETERS: X(Float), Y(Float), Z(Float)
        • EXAMPLE: /teleport_self_to 0.0 1.0 3.5

      • teleport_to
        • DESCRIPTION: teleports a player entity
        • PARAMETERS: PlayerName(String), X(Float), Y(Float), Z(Float)
        • EXAMPLE: /teleport_to schema 0.0 1.0 3.5

      • teleport_uid_to
        • DESCRIPTION: teleports an entity entity
        • PARAMETERS: UID(String), X(Float), Y(Float), Z(Float)
        • EXAMPLE: /teleport_uid_to ENTITY_SHIP_myship 0.0 1.0 3.5

      • territory_make_unclaimable
        • DESCRIPTION: makes a system unclaimable (use system coords, reset with /territory_reset)
        • PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
        • EXAMPLE: /territory_make_unclaimable 10 12 15

      • territory_reset
        • DESCRIPTION: takes away claim of a system (use system coords)
        • PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
        • EXAMPLE: /territory_reset 10 12 15

      • test_statistics_script
        • DESCRIPTION: debug
        • PARAMETERS:
        • EXAMPLE: /test_statistics_script

      • tint
        • DESCRIPTION: sets a tint (colors must be between 0 and 1) on a selected player (astronaut)
        • PARAMETERS: r(Float), g(Float), b(Float), a(Float)
        • EXAMPLE: /tint 1 0.3 0 1.0

      • tint_name
        • DESCRIPTION: sets a tint (colors must be between 0 and 1) on a player by name (astronaut)
        • PARAMETERS: r(Float), g(Float), b(Float), a(Float), playername(String)
        • EXAMPLE: /tint_name 1 0.3 0 1.0 schema

      • tp
        • DESCRIPTION: warp a player to your position
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /tp schema

      • tp_to
        • DESCRIPTION: warp to player's position
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /tp_to schema

      • unban_account
        • DESCRIPTION: unbans a StarMade account from this server
        • PARAMETERS: StarMadeUserName(String)
        • EXAMPLE: /unban_account schema

      • unban_ip
        • DESCRIPTION: unbans a ip from this server
        • PARAMETERS: PlayerIP(String)
        • EXAMPLE: /unban_ip 192.0.0.1

      • unban_name
        • DESCRIPTION: unbans a playername from this server
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /unban_name schema

      • update_shop_prices
        • DESCRIPTION: Updates the prices of all shops instantly
        • PARAMETERS:
        • EXAMPLE: /update_shop_prices

      • whitelist_account
        • DESCRIPTION: whitelists a starMade account for this server (needs require user auth in server.cfg)
        • PARAMETERS: StarMadeUserName(String)
        • EXAMPLE: /whitelist_account schema

      • whitelist_account_temp
        • DESCRIPTION: whitelists a starMade account for this server (needs require user auth in server.cfg) for x minutes
        • PARAMETERS: StarMadeUserName(String), Time in minutes(Integer)
        • EXAMPLE: /whitelist_account_temp schema 1

      • whitelist_activate
        • DESCRIPTION: Turns white list on/off (will be saved in server.cfg)
        • PARAMETERS: enable(True/False)
        • EXAMPLE: /whitelist_activate false

      • whitelist_ip
        • DESCRIPTION: add an IP to the white list
        • PARAMETERS: PlayerIP(String)
        • EXAMPLE: /whitelist_ip 192.0.0.1

      • whitelist_ip_temp
        • DESCRIPTION: add an IP to the white list for x minutes
        • PARAMETERS: PlayerIP(String), Time in minutes(Integer)
        • EXAMPLE: /whitelist_ip_temp 192.0.0.1 1

      • whitelist_name
        • DESCRIPTION: add a playername to the white list
        • PARAMETERS: PlayerName(String)
        • EXAMPLE: /whitelist_name schema

      • whitelist_name_temp
        • DESCRIPTION: add a playername to the white list for x minutes
        • PARAMETERS: PlayerName(String), Time in minutes(Integer)
        • EXAMPLE: /whitelist_name_temp schema 1
       
      #1 schema, Jun 3, 2014
      Last edited: Sep 23, 2018
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