Admin Commands

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    schema

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    • Schine
    Admin Command List (StarMade v0.201.157)
    • add_admin
      • DESCRIPTION: Gives admin rights to (param0(String)))
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /add_admin schema

    • add_admin_denied_comand
      • DESCRIPTION: Forbids admin the use of a command
      • PARAMETERS: PlayerName(String), Command(String)
      • EXAMPLE: /add_admin_denied_comand schema destroy_entity

    • ban
      • DESCRIPTION: bans (and kicks) a playername from this server
      • PARAMETERS: Name(String), Kick(True/False), Reason[String], Time (Minutes)[Integer]
      • EXAMPLE: /ban schema true hacking 90

    • ban_account
      • DESCRIPTION: bans a starMade account from this server (user must be uplinked)
      • PARAMETERS: StarMadeUserName(String)
      • EXAMPLE: /ban_account schema

    • ban_account_by_playername
      • DESCRIPTION: bans a starMade account from this server by playername (user must be uplinked)
      • PARAMETERS: Name(String)
      • EXAMPLE: /ban_account_by_playername schema

    • ban_account_by_playername_temp
      • DESCRIPTION: bans a starMade account from this server by playername (user must be uplinked) for x minutes
      • PARAMETERS: Name(String), Time in minutes(Integer)
      • EXAMPLE: /ban_account_by_playername_temp schema 1

    • ban_account_temp
      • DESCRIPTION: bans a starMade account from this server (user must be uplinked) for x minutes
      • PARAMETERS: StarMadeUserName(String), Time in minutes(Integer)
      • EXAMPLE: /ban_account_temp schema 1

    • ban_ip
      • DESCRIPTION: bans a ip from this server
      • PARAMETERS: PlayerIP(String)
      • EXAMPLE: /ban_ip 192.0.0.1

    • ban_ip_by_playername
      • DESCRIPTION: bans a ip of a player from this server
      • PARAMETERS: Name(String)
      • EXAMPLE: /ban_ip_by_playername schema

    • ban_ip_by_playername_temp
      • DESCRIPTION: bans a ip of a player from this server for x minutes
      • PARAMETERS: Name(String), Time in minutes(Integer)
      • EXAMPLE: /ban_ip_by_playername_temp schema 1

    • ban_ip_temp
      • DESCRIPTION: bans a ip from this server for x minutes
      • PARAMETERS: PlayerIP(String), Time in minutes(Integer)
      • EXAMPLE: /ban_ip_temp 192.0.0.1 1

    • blueprint_delete
      • DESCRIPTION: removes blueprint permanently (warning: cannot be undone)
      • PARAMETERS: blueprintname(String)
      • EXAMPLE: /blueprint_delete my_ship

    • blueprint_info
      • DESCRIPTION: blueprint information
      • PARAMETERS: blueprintname(String)
      • EXAMPLE: /blueprint_info my_ship

    • blueprint_set_owner
      • DESCRIPTION: sets owner for a blueprint
      • PARAMETERS: blueprintname(String), playername(String)
      • EXAMPLE: /blueprint_set_owner my_ship schema

    • break_ship
      • DESCRIPTION: tests breaking from this point (debug)
      • PARAMETERS:
      • EXAMPLE: /break_ship

    • change_sector
      • DESCRIPTION: teleports the current player to another sector
      • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /change_sector 2 3 4

    • change_sector_copy
      • DESCRIPTION: teleports the current player to another sector and leave a copy of the current controlled structure behind
      • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /change_sector_copy 2 3 4

    • change_sector_for
      • DESCRIPTION: teleports any player to another sector
      • PARAMETERS: player(String), X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /change_sector_for schema 2 3 4

    • change_sector_for_copy
      • DESCRIPTION: teleports any player to another sector and leave a copy of the current controlled structure behind
      • PARAMETERS: player(String), X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /change_sector_for_copy schema 2 3 4

    • change_sector_for_uid
      • DESCRIPTION: teleports any entity (by uid) to another sector
      • PARAMETERS: UID(String), X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /change_sector_for_uid ENTITY_SHIP_myship 2 3 4

    • change_sector_selected
      • DESCRIPTION: teleports selected object to another sector
      • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /change_sector_selected 2 3 4

    • clear_mines_here
      • DESCRIPTION: Clear mines in current sector
      • PARAMETERS:
      • EXAMPLE: /clear_mines_here

    • clear_mines_sector
      • DESCRIPTION: Clear mines in target sector
      • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /clear_mines_sector sectorX sectorY sectorZ

    • clear_overheating
      • DESCRIPTION: removes all active overheating objects in current sector
      • PARAMETERS:
      • EXAMPLE: /clear_overheating

    • clear_overheating_all
      • DESCRIPTION: removes all active overheating objects
      • PARAMETERS:
      • EXAMPLE: /clear_overheating_all

    • clear_overheating_sector
      • DESCRIPTION: removes all active overheating objects in specified sector
      • PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer)
      • EXAMPLE: /clear_overheating_sector 10 12 15

    • clear_system_ship_spawns
      • DESCRIPTION: removes ship entities in range that are not spawned by a player (admin loaded or mobs)
      • PARAMETERS:
      • EXAMPLE: /clear_system_ship_spawns

    • clear_system_ship_spawns_all
      • DESCRIPTION: removes all ship entities that are not spawned by a player (admin loaded or mobs)
      • PARAMETERS:
      • EXAMPLE: /clear_system_ship_spawns_all

    • create_spawner_test
      • DESCRIPTION: Debug Only
      • PARAMETERS:
      • EXAMPLE: /create_spawner_test

    • create_trade_party
      • DESCRIPTION: creates a trading ship party to refill the selected shop
      • PARAMETERS:
      • EXAMPLE: /create_trade_party

    • creative_mode
      • DESCRIPTION: enables creative mode for a player
      • PARAMETERS: PlayerName(String), active(True/False)
      • EXAMPLE: /creative_mode schema true

    • creature_animation_start
      • DESCRIPTION: forces an animation for a creature
      • PARAMETERS: Animation(String), LoopMode(String), Speed(Float), FullBody(True/False)
      • EXAMPLE: /creature_animation_start TALK_SALUTE loop/dont_loop 1 true

    • creature_animation_stop
      • DESCRIPTION: stops the forced animation
      • PARAMETERS:
      • EXAMPLE: /creature_animation_stop

    • creature_enter_gravity
      • DESCRIPTION: debug for gravity on AI creature
      • PARAMETERS:
      • EXAMPLE: /creature_enter_gravity

    • creature_goto
      • DESCRIPTION: order selected to go to
      • PARAMETERS:
      • EXAMPLE: /creature_goto

    • creature_idle
      • DESCRIPTION: makes the select one idle
      • PARAMETERS:
      • EXAMPLE: /creature_idle

    • creature_rename
      • DESCRIPTION: Renames the selected creature or AI character
      • PARAMETERS: Name(String)
      • EXAMPLE: /creature_rename ACreature

    • creature_roam
      • DESCRIPTION: makes the select one roam in a small space
      • PARAMETERS:
      • EXAMPLE: /creature_roam

    • creature_script
      • DESCRIPTION: sets the creature to a script in /data/scripts/
      • PARAMETERS: Script(String)
      • EXAMPLE: /creature_script MyScript.lua

    • creature_sit
      • DESCRIPTION: order selected to sit down
      • PARAMETERS:
      • EXAMPLE: /creature_sit

    • creature_stand_up
      • DESCRIPTION: order selected to stand up from sitting
      • PARAMETERS:
      • EXAMPLE: /creature_stand_up

    • daytime
      • DESCRIPTION: sets the time of the day in hours
      • PARAMETERS: TimeInHours(Integer)
      • EXAMPLE: /daytime 12

    • debug_fsm_info
      • DESCRIPTION: shows FSM state of objects (Debug Command: slows down network)
      • PARAMETERS: show(True/False)
      • EXAMPLE: /debug_fsm_info false

    • debug_id
      • DESCRIPTION: sets the id of an object to debug
      • PARAMETERS: ID(Integer)
      • EXAMPLE: /debug_id 1

    • decay
      • DESCRIPTION: sets a structure decayed or not decayed
      • PARAMETERS: Decayed(True/False)
      • EXAMPLE: /decay true

    • decay_uid
      • DESCRIPTION: Removes an entity (warning: cannot be undone)
      • PARAMETERS: UID(String)
      • EXAMPLE: /decay_uid ENTITY_SHIP_myship

    • delay_save
      • DESCRIPTION: delays autosave in secs
      • PARAMETERS: Seconds(Integer)
      • EXAMPLE: /delay_save 60

    • despawn_all
      • DESCRIPTION: WARNING: this will delete the entites that start with the given pattern from the database!
      • PARAMETERS: ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(True/False)
      • EXAMPLE: /despawn_all MOB_ unused true

    • despawn_sector
      • DESCRIPTION: WARNING: this will delete the entites of a sector that start with the given pattern from the database!
      • PARAMETERS: ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(True/False), X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /despawn_sector MOB_ unused true 2 2 2

    • destroy_entity
      • DESCRIPTION: Destroys the selected Entity
      • PARAMETERS:
      • EXAMPLE: /destroy_entity

    • destroy_entity_dock
      • DESCRIPTION: Destroys the selected Entity and all docked ships
      • PARAMETERS:
      • EXAMPLE: /destroy_entity_dock

    • destroy_entity_only_dock
      • DESCRIPTION: Destroys all docks of the selected Entity withotu destroying the mother structure
      • PARAMETERS:
      • EXAMPLE: /destroy_entity_only_dock

    • destroy_uid
      • DESCRIPTION: Removes an entity (warning: cannot be undone)
      • PARAMETERS: UID(String)
      • EXAMPLE: /destroy_uid ENTITY_SHIP_myship

    • destroy_uid_docked
      • DESCRIPTION: Removes an entity and all that is docked to it (warning: cannot be undone)
      • PARAMETERS: UID(String)
      • EXAMPLE: /destroy_uid_docked ENTITY_SHIP_myship

    • destroy_uid_only_docked
      • DESCRIPTION: Doesn't remove entity but removes all that is docked to it (warning: cannot be undone)
      • PARAMETERS: UID(String)
      • EXAMPLE: /destroy_uid_only_docked ENTITY_SHIP_myship

    • entity_info
      • DESCRIPTION: Prints info for selected object
      • PARAMETERS:
      • EXAMPLE: /entity_info

    • entity_info_by_player_uid
      • DESCRIPTION: Prints info for object the player is in
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /entity_info_by_player_uid schema

    • entity_info_name
      • DESCRIPTION: Prints info for object by object name
      • PARAMETERS: EntityName(String)
      • EXAMPLE: /entity_info_name MyShip

    • entity_info_uid
      • DESCRIPTION: Prints info for object by object uid
      • PARAMETERS: UID(String)
      • EXAMPLE: /entity_info_uid SHIP_MYSHIP

    • entity_reboot
      • DESCRIPTION: resets maxHP of selected entity
      • PARAMETERS:
      • EXAMPLE: /entity_reboot

    • entity_set_structure_hp_percent
      • DESCRIPTION: sets HP (0 to 1) percent of selected object
      • PARAMETERS: Percent(Float)
      • EXAMPLE: /entity_set_structure_hp_percent 0.5

    • execute_entity_effect
      • DESCRIPTION: Debug Only
      • PARAMETERS: ID(Integer)
      • EXAMPLE: /execute_entity_effect 1

    • explode_planet_sector
      • DESCRIPTION: Simulates the effect of core destruction for all planet segments in the current sector
      • PARAMETERS:
      • EXAMPLE: /explode_planet_sector

    • explode_planet_sector_not_core
      • DESCRIPTION: Simulates the effect of core destruction for all planet segments in the current sector (but keeps core)
      • PARAMETERS:
      • EXAMPLE: /explode_planet_sector_not_core

    • export_sector
      • DESCRIPTION: exports the whole sector. be sure to use /force_save before
      • PARAMETERS: X(Integer), Y(Integer), Z(Integer), name(String)
      • EXAMPLE: /export_sector 2 3 4 mySavedSector

    • export_sector_bulk
      • DESCRIPTION: exports the whole sector from file. be sure to use /force_save before
      • PARAMETERS: fileName(String)
      • EXAMPLE: /export_sector_bulk sector-bulk-export-import-example.txt

    • faction_check
      • DESCRIPTION: checks sanity of factions (removes leftover/invalid factions)
      • PARAMETERS:
      • EXAMPLE: /faction_check

    • faction_create
      • DESCRIPTION: creates a faction with name and description
      • PARAMETERS: FactionName(String), Leader(String)
      • EXAMPLE: /faction_create myNewFaction playername

    • faction_create_amount
      • DESCRIPTION: debug command to create an amount of factions
      • PARAMETERS: FactionName(String), Amount(Integer)
      • EXAMPLE: /faction_create_amount myNewFaction 10

    • faction_create_as
      • DESCRIPTION: creates a faction with name and description)
      • PARAMETERS: FactionId(Integer), FactionName(String), Leader(String)
      • EXAMPLE: /faction_create_as 1001 myNewFaction playername

    • faction_delete
      • DESCRIPTION: removes a faction
      • PARAMETERS: factionID(Integer)
      • EXAMPLE: /faction_delete -1

    • faction_del_member
      • DESCRIPTION: deletes a player from the faction
      • PARAMETERS: PlayerName(String), FactionId(Integer)
      • EXAMPLE: /faction_del_member schema 1

    • faction_edit
      • DESCRIPTION: edits a faction with name and description
      • PARAMETERS: factionID(Integer), FactionName(String), Description(String)
      • EXAMPLE: /faction_edit 1001 myNewFaction mustbeoneword

    • faction_join_id
      • DESCRIPTION: joins a player to a faction with given id
      • PARAMETERS: PlayerName(String), factionID(Integer)
      • EXAMPLE: /faction_join_id schema 1001

    • faction_list
      • DESCRIPTION: lists all factions
      • PARAMETERS:
      • EXAMPLE: /faction_list

    • faction_list_members
      • DESCRIPTION: lists members of faction
      • PARAMETERS: factionID(Integer)
      • EXAMPLE: /faction_list_members -1

    • faction_mod_member
      • DESCRIPTION: sets a player to role within the faction
      • PARAMETERS: PlayerName(String), Role(1-5)(Integer)
      • EXAMPLE: /faction_mod_member schema 1

    • faction_mod_relation
      • DESCRIPTION: sets relation of two factions
      • PARAMETERS: FactionID(Integer), FactionID(Integer), enemy/ally/neutral(String)
      • EXAMPLE: /faction_mod_relation 1001 1002 enemy

    • faction_point_add
      • DESCRIPTION: Adds faction points of a faction by a value (negative substracts)
      • PARAMETERS: FactionId(Integer), points(Integer)
      • EXAMPLE: /faction_point_add 10001 10

    • faction_point_get
      • DESCRIPTION: Retrieves faction points of a faction
      • PARAMETERS: FactionId(Integer)
      • EXAMPLE: /faction_point_get 10001

    • faction_point_protect_player
      • DESCRIPTION: Protects player from faction point loss on death (persistent)
      • PARAMETERS: Name(String), Protect(True/False)
      • EXAMPLE: /faction_point_protect_player schema false

    • faction_point_set
      • DESCRIPTION: Sets faction points of a faction to a value
      • PARAMETERS: FactionId(Integer), points(Integer)
      • EXAMPLE: /faction_point_set 10001 10

    • faction_point_turn
      • DESCRIPTION: Forces the next faction point calculation turn
      • PARAMETERS:
      • EXAMPLE: /faction_point_turn

    • faction_reinstitute
      • DESCRIPTION: adds ids to players from faction members
      • PARAMETERS:
      • EXAMPLE: /faction_reinstitute

    • faction_reset_activity
      • DESCRIPTION: resets activity flags for all member of the faction (all to inactive)
      • PARAMETERS: FactionId(Integer)
      • EXAMPLE: /faction_reset_activity 10001

    • faction_set_all_relations
      • DESCRIPTION: Set relation for all factions
      • PARAMETERS: Relation(String)
      • EXAMPLE: /faction_set_all_relations ally/neutral/enemy

    • faction_set_entity
      • DESCRIPTION: Set faction ID for an entity
      • PARAMETERS: factionID(Integer)
      • EXAMPLE: /faction_set_entity 1001

    • faction_set_entity_rank
      • DESCRIPTION: Set faction rank of for selected or entered entity (-2 = unset, -1 = personal, 0 = 4th Rank, 1 = 3rd Rank, ..., 4 = Founder Rank)
      • PARAMETERS: Rank(Integer)
      • EXAMPLE: /faction_set_entity_rank 3

    • faction_set_entity_rank_uid
      • DESCRIPTION: Set faction rank of for an entity (-2 = unset, -1 = personal, 0 = 4th Rank, 1 = 3rd Rank, ..., 4 = Founder Rank)
      • PARAMETERS: UID(String), Rank(Integer)
      • EXAMPLE: /faction_set_entity_rank_uid SHIP_MYSHIP 3

    • faction_set_entity_uid
      • DESCRIPTION: Set faction ID for an entity
      • PARAMETERS: UID(String), factionID(Integer)
      • EXAMPLE: /faction_set_entity_uid SHIP_MYSHIP 1001

    • faction_set_id_member
      • DESCRIPTION: sets a player to a faction id (warning: debug! not a join)
      • PARAMETERS: PlayerName(String), factionID(Integer)
      • EXAMPLE: /faction_set_id_member schema 1001

    • fleet_debug_move
      • DESCRIPTION: Moves fleet of selected ship between you and sector (patrol). Waits 60 sec on destination
      • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /fleet_debug_move 2 3 4

    • fleet_debug_stop
      • DESCRIPTION: Stops any debugging of fleet
      • PARAMETERS:
      • EXAMPLE: /fleet_debug_stop

    • fleet_info
      • DESCRIPTION: Debug info for fleets
      • PARAMETERS:
      • EXAMPLE: /fleet_info

    • fleet_speed
      • DESCRIPTION: How long for a fleet to cross a sector
      • PARAMETERS: milliseconds(Integer)
      • EXAMPLE: /fleet_speed 6000

    • fog_of_war
      • DESCRIPTION: Turns fog of war on/off
      • PARAMETERS: true/false(True/False)
      • EXAMPLE: /fog_of_war true

    • force_save
      • DESCRIPTION: The server will save all data to disk
      • PARAMETERS:
      • EXAMPLE: /force_save

    • gate_dest
      • DESCRIPTION: Gives player credits)
      • PARAMETERS: UID(String)
      • EXAMPLE: /gate_dest ENTITY_SPACESTATION_something

    • give
      • DESCRIPTION: Gives player elements by NAME
      • PARAMETERS: PlayerName(String), ElementName(String), Count(Integer)
      • EXAMPLE: /give schema Power 10

    • giveid
      • DESCRIPTION: Gives player elements by ID
      • PARAMETERS: PlayerName(String), ElementID(Short), Count(Integer)
      • EXAMPLE: /giveid schema 2 10

    • give_all_items
      • DESCRIPTION: Adds every item for a player
      • PARAMETERS: PlayerName(String), count(Integer)
      • EXAMPLE: /give_all_items schema 20

    • give_category_items
      • DESCRIPTION: Adds for player items from category
      • PARAMETERS: PlayerName(String), count(Integer), terrain/ship/station(String)
      • EXAMPLE: /give_category_items schema 20 20

    • give_credits
      • DESCRIPTION: Gives player credits)
      • PARAMETERS: PlayerName(String), Count(Integer)
      • EXAMPLE: /give_credits schema 1000

    • give_grapple_item
      • DESCRIPTION: Gives player grapple beam)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_grapple_item schema

    • give_grapple_item_op
      • DESCRIPTION: Gives player overpowered grapple beam)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_grapple_item_op schema

    • give_heal_weapon
      • DESCRIPTION: Gives player heal beam)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_heal_weapon schema

    • give_laser_weapon
      • DESCRIPTION: Gives player laser weapon)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_laser_weapon schema

    • give_laser_weapon_op
      • DESCRIPTION: Gives player overpowered laser weapon)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_laser_weapon_op schema

    • give_look
      • DESCRIPTION: gives <count> of the block the player is looking at
      • PARAMETERS: Count(Integer)
      • EXAMPLE: /give_look 100

    • give_marker_weapon
      • DESCRIPTION: Gives player marker beam)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_marker_weapon schema

    • give_metaitem
      • DESCRIPTION: Gives player a meta item)
      • PARAMETERS: PlayerName(String), Type(String)
      • EXAMPLE: /give_metaitem schema blueprint, recipe, log_book, helmet, build_prohibiter, flash_light, virtual_blueprint, block_storage, laser, heal, power_supply, marker, rocket_launcher, sniper_rifle, grapple, torch, transporter_marker

    • give_power_supply_weapon
      • DESCRIPTION: Gives player power supply beam)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_power_supply_weapon schema

    • give_recipe
      • DESCRIPTION: Gives player recipe)
      • PARAMETERS: PlayerName(String), TypeOutput(Integer)
      • EXAMPLE: /give_recipe schema 1

    • give_rocket_launcher_op
      • DESCRIPTION: Gives player overpowered missile weapon)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_rocket_launcher_op schema

    • give_rocket_launcher_test
      • DESCRIPTION: Gives player testing (around ship strength) missile weapon)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_rocket_launcher_test schema

    • give_rocket_launcher_weapon
      • DESCRIPTION: Gives player rocket launcher)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_rocket_launcher_weapon schema

    • give_slot
      • DESCRIPTION: gives <count> of the block the player has currently selected in the build action bar
      • PARAMETERS: Count(Integer)
      • EXAMPLE: /give_slot 100

    • give_sniper_weapon
      • DESCRIPTION: Gives player sniper rifle beam)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_sniper_weapon schema

    • give_sniper_weapon_op
      • DESCRIPTION: Gives player overpowered sniper rifle beam)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_sniper_weapon_op schema

    • give_torch_weapon
      • DESCRIPTION: Gives player sniper torch beam)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_torch_weapon schema

    • give_torch_weapon_op
      • DESCRIPTION: Gives player overpowered torch beam)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_torch_weapon_op schema

    • give_transporter_marker_weapon
      • DESCRIPTION: Gives player transporter marker beam)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /give_transporter_marker_weapon schema

    • god_mode
      • DESCRIPTION: enables god mode for a player
      • PARAMETERS: PlayerName(String), active(True/False)
      • EXAMPLE: /god_mode schema true

    • ignore_docking_area
      • DESCRIPTION: enables/disables docking area validation (default off)
      • PARAMETERS: enable(True/False)
      • EXAMPLE: /ignore_docking_area false

    • import_sector
      • DESCRIPTION: make sure that the target sector is unloaded
      • PARAMETERS: toX(Integer), toY(Integer), toZ(Integer), name(String)
      • EXAMPLE: /import_sector 2 3 4 mySavedSector

    • import_sector_bulk
      • DESCRIPTION: make sure that the target sector is unloaded
      • PARAMETERS: fileName(String)
      • EXAMPLE: /import_sector_bulk sector-bulk-export-import-example.txt

    • initiate_wave
      • DESCRIPTION: Initiates an enemy wave
      • PARAMETERS: Level(Integer), Seconds(Integer), FactionID(Integer)
      • EXAMPLE: /initiate_wave 5 20 -1

    • invisibility_mode
      • DESCRIPTION: enables invisibility mode for a player
      • PARAMETERS: PlayerName(String), active(True/False)
      • EXAMPLE: /invisibility_mode schema true

    • jump
      • DESCRIPTION: Jump to an object in line of sight if possible
      • PARAMETERS:
      • EXAMPLE: /jump

    • kick
      • DESCRIPTION: kicks a player from the server
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /kick schema

    • kick_players_out_of_entity
      • DESCRIPTION: kicks out all players of a selected entity
      • PARAMETERS:
      • EXAMPLE: /kick_players_out_of_entity

    • kick_players_out_of_entity_uid
      • DESCRIPTION: Kicks players out of entity
      • PARAMETERS: uid(Integer)
      • EXAMPLE: /kick_players_out_of_entity_uid SHIP_SOMESHIP

    • kick_players_out_of_entity_uid_dock
      • DESCRIPTION: Kicks players out of entity and any of its docks
      • PARAMETERS: uid(Integer)
      • EXAMPLE: /kick_players_out_of_entity_uid_dock SHIP_SOMESHIP

    • kick_player_name_out_of_entity
      • DESCRIPTION: Kicks players out of entity by playername
      • PARAMETERS: playername(String)
      • EXAMPLE: /kick_player_name_out_of_entity schema

    • kick_reason
      • DESCRIPTION: kicks a player from the server with a reason message (use quotes in message)
      • PARAMETERS: PlayerName(String), Reason(String)
      • EXAMPLE: /kick_reason schema "I don't like you"

    • kill_character
      • DESCRIPTION: kills the entity with that name
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /kill_character schema

    • last_changed
      • DESCRIPTION: shows the unique id of the players that spawned and/or last modified the selected structure
      • PARAMETERS:
      • EXAMPLE: /last_changed

    • list_admins
      • DESCRIPTION: Lists all admins
      • PARAMETERS:
      • EXAMPLE: /list_admins

    • list_admin_denied_commands
      • DESCRIPTION: Lists all forbidden commands for a player
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /list_admin_denied_commands schema

    • list_banned_accounts
      • DESCRIPTION: Lists all banned star-made.org accounts
      • PARAMETERS:
      • EXAMPLE: /list_banned_accounts

    • list_banned_ip
      • DESCRIPTION: Lists all banned IPs
      • PARAMETERS:
      • EXAMPLE: /list_banned_ip

    • list_banned_name
      • DESCRIPTION: Lists all banned names
      • PARAMETERS:
      • EXAMPLE: /list_banned_name

    • list_blueprints
      • DESCRIPTION: Lists the current ship catalog
      • PARAMETERS:
      • EXAMPLE: /list_blueprints

    • list_blueprints_by_owner
      • DESCRIPTION: Lists the current ship catalog by owner
      • PARAMETERS: Name(String)
      • EXAMPLE: /list_blueprints_by_owner schema

    • list_blueprints_by_owner_verbose
      • DESCRIPTION: Lists the current ship catalog by owner with extra info such as owner, type and mass
      • PARAMETERS: Name(String)
      • EXAMPLE: /list_blueprints_by_owner_verbose schema

    • list_blueprints_verbose
      • DESCRIPTION: Lists the current ship catalog with extra info such as owner, type and mass
      • PARAMETERS:
      • EXAMPLE: /list_blueprints_verbose

    • list_control_units
      • DESCRIPTION: who is attached to what (debug)
      • PARAMETERS:
      • EXAMPLE: /list_control_units

    • list_whitelist_accounts
      • DESCRIPTION: Lists all whitelisted star-made.org accounts
      • PARAMETERS:
      • EXAMPLE: /list_whitelist_accounts

    • list_whitelist_ip
      • DESCRIPTION: Lists all whitelisted IPs
      • PARAMETERS:
      • EXAMPLE: /list_whitelist_ip

    • list_whitelist_name
      • DESCRIPTION: Lists all whitelisted names
      • PARAMETERS:
      • EXAMPLE: /list_whitelist_name

    • load
      • DESCRIPTION: Loads the object and puts it in the nearest available spot
      • PARAMETERS: CatalogName(String), ShipName(String)
      • EXAMPLE: /load mySavedShip myShipInGame

    • load_as_faction
      • DESCRIPTION: Loads the object with a faction and puts it in the nearest available spot
      • PARAMETERS: CatalogName(String), ShipName(String), FactionID(Integer)
      • EXAMPLE: /load_as_faction mySavedShip myShipInGame -1

    • load_sector_range
      • DESCRIPTION: loads sectors from pos (incl) to pos (incl) (debug)
      • PARAMETERS: fromX(Integer), fromY(Integer), fromZ(Integer), toX(Integer), toY(Integer), toZ(Integer)
      • EXAMPLE: /load_sector_range 2 3 4 9 8 7

    • load_station_neutral
      • DESCRIPTION: Loads the object and puts it in the nearest available spot
      • PARAMETERS: CatalogName(String), ShipName(String)
      • EXAMPLE: /load_station_neutral mySavedShip myShipInGame

    • load_station_pirate
      • DESCRIPTION: Loads the object and puts it in the nearest available spot
      • PARAMETERS: CatalogName(String), ShipName(String)
      • EXAMPLE: /load_station_pirate mySavedShip myShipInGame

    • load_station_trading_guild
      • DESCRIPTION: Loads the object and puts it in the nearest available spot
      • PARAMETERS: CatalogName(String), ShipName(String)
      • EXAMPLE: /load_station_trading_guild mySavedShip myShipInGame

    • load_system
      • DESCRIPTION: loads the whole system (debug)
      • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /load_system 2 3 4

    • manager_calculations
      • DESCRIPTION: Turns manager cancel on/off
      • PARAMETERS: true/false(True/False)
      • EXAMPLE: /manager_calculations true

    • missile_defense_friendly_fire
      • DESCRIPTION: enables/disables point defense friendly fire
      • PARAMETERS: enabled(True/False)
      • EXAMPLE: /missile_defense_friendly_fire false

    • npc_add_shop_owner
      • DESCRIPTION: Adds an owner to all NPC faction shops (debug)
      • PARAMETERS: name(String)
      • EXAMPLE: /npc_add_shop_owner "schema"

    • npc_bring_down_system_status
      • DESCRIPTION: Brings down system status in current system
      • PARAMETERS: status%(Float)
      • EXAMPLE: /npc_bring_down_system_status 10

    • npc_debug_mode
      • DESCRIPTION: Turns npc debug mode on/off. Very bandwidth intesive!
      • PARAMETERS: true/false(True/False)
      • EXAMPLE: /npc_debug_mode true

    • npc_fleet_loaded_speed
      • DESCRIPTION: How fast npc faction ships go when loaded
      • PARAMETERS: value in percent 0 to 1(Float)
      • EXAMPLE: /npc_fleet_loaded_speed 0.5

    • npc_kill_random_in_system
      • DESCRIPTION: Kills random spanwed npc entity in current system
      • PARAMETERS:
      • EXAMPLE: /npc_kill_random_in_system

    • npc_remove_faction
      • DESCRIPTION: Removes a faction and all its stuff completely. WARNING: Cannot be undone!
      • PARAMETERS: FactionID(Integer)
      • EXAMPLE: /npc_remove_faction -1992232

    • npc_remove_shop_owner
      • DESCRIPTION: Removes an owner from all NPC faction shops (debug)
      • PARAMETERS: name(String)
      • EXAMPLE: /npc_remove_shop_owner "schema"

    • npc_spawn_faction
      • DESCRIPTION: Spawns a faction on a random position
      • PARAMETERS: name(String), description(String), preset (npc faction config folder name)(String), Initial Growth(Integer)
      • EXAMPLE: /npc_spawn_faction "My NPC Faction" "My Faction's description" "Outcasts" 10

    • npc_spawn_faction_pos_fixed
      • DESCRIPTION: Spawns a faction on a fixed position
      • PARAMETERS: name(String), description(String), preset (npc faction config folder name)(String), Initial Growth(Integer), System X(Integer), System Y(Integer), System Z(Integer)
      • EXAMPLE: /npc_spawn_faction_pos_fixed "My NPC Faction" "My Faction's description" "Outcasts" 10 12 3 22

    • npc_turn_all
      • DESCRIPTION: Turn for all NPC factions
      • PARAMETERS:
      • EXAMPLE: /npc_turn_all

    • player_get_block_amount
      • DESCRIPTION: Returns amount of blocks of a certain type in a player's inventory
      • PARAMETERS: PlayerName(String), BlockId(Integer)
      • EXAMPLE: /player_get_block_amount myNameOnTheServer 5

    • player_get_inventory
      • DESCRIPTION: Lists inventory of a player
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /player_get_inventory myNameOnTheServer

    • player_get_spawn
      • DESCRIPTION: returns the spawing point for a player
      • PARAMETERS: Player(String)
      • EXAMPLE: /player_get_spawn schema

    • player_info
      • DESCRIPTION: displays info about a player (even when player is not on)
      • PARAMETERS: Name(String)
      • EXAMPLE: /player_info schema

    • player_list
      • DESCRIPTION: Lists online players
      • PARAMETERS:
      • EXAMPLE: /player_list

    • player_protect
      • DESCRIPTION: protects a playername with a star-made.org account name
      • PARAMETERS: PlayerName(String), StarMadeAccountName(String)
      • EXAMPLE: /player_protect myNameOnTheServer myLoginName

    • player_put_into_entity_uid
      • DESCRIPTION: Puts a player into an entity
      • PARAMETERS: Player(String), UID(String)
      • EXAMPLE: /player_put_into_entity_uid schema ENTITY_SHIP_myship

    • player_set_spawn_to
      • DESCRIPTION: Sets the spawing point for a player to a sector and a local position within that sector
      • PARAMETERS: Player(String), SectorX(Integer), SectorY(Integer), SectorZ(Integer), LocalX(Float), LocalY(Float), LocalZ(Float)
      • EXAMPLE: /player_set_spawn_to schema 23 1 3 324 231.2 1.2

    • player_suspend_faction
      • DESCRIPTION: suspends a player's membership in a faction and puts the player on neutral
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /player_suspend_faction schema

    • player_unprotect
      • DESCRIPTION: removes protection of a playername with its star-made.org account name
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /player_unprotect schema

    • player_unsuspend_faction
      • DESCRIPTION: if player was suspended, this will remove them from the current faction and put them back into the faction they were suspended from (with all parameters intact)
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /player_unsuspend_faction schema

    • populate_sector
      • DESCRIPTION: WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!
      • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /populate_sector 2 2 2

    • power_drain
      • DESCRIPTION: Drains the specified amount from the entity's power
      • PARAMETERS: Drain(Integer)
      • EXAMPLE: /power_drain 120

    • power_outage
      • DESCRIPTION: brings down the shields of the selected object or the currently controlling
      • PARAMETERS:
      • EXAMPLE: /power_outage

    • power_regen
      • DESCRIPTION: Turn power regen on/off for selected entity
      • PARAMETERS: RegenActive(True/False)
      • EXAMPLE: /power_regen true

    • rail_reset
      • DESCRIPTION: Resets rail (undock/redock) rail of only the selected or entered entity
      • PARAMETERS:
      • EXAMPLE: /rail_reset

    • rail_reset_all
      • DESCRIPTION: Resets rail (undock/redock) rail of all (sub)entities of selected or entered entity
      • PARAMETERS:
      • EXAMPLE: /rail_reset_all

    • refresh_server_msg
      • DESCRIPTION: Refreshes the server welcome message
      • PARAMETERS:
      • EXAMPLE: /refresh_server_msg

    • remove_admin
      • DESCRIPTION: Removes admin rights of player
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /remove_admin schema

    • remove_admin_denied_comand
      • DESCRIPTION: Removes a forbidden command for an admin
      • PARAMETERS: PlayerName(String), Command(String)
      • EXAMPLE: /remove_admin_denied_comand schema destroy_entity

    • remove_spawners
      • DESCRIPTION: Removes all spawners from selected entity
      • PARAMETERS:
      • EXAMPLE: /remove_spawners

    • repair_sector
      • DESCRIPTION: attempts to correct the regitry of the sector
      • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
      • EXAMPLE: /repair_sector 2 3 4

    • reset_integrity_delay
      • DESCRIPTION: Resets integrity delay on selected/entered vessel
      • PARAMETERS:
      • EXAMPLE: /reset_integrity_delay

    • reset_reprair_delay
      • DESCRIPTION: Resets repair delay on selected/entered vessel
      • PARAMETERS:
      • EXAMPLE: /reset_reprair_delay

    • restruct_aabb
      • DESCRIPTION: Reconstructs the AABBs of all objects on the server
      • PARAMETERS:
      • EXAMPLE: /restruct_aabb

    • save
      • DESCRIPTION: Saves the currently entered/selected Object in the Catalog
      • PARAMETERS: NameInCatalog(String)
      • EXAMPLE: /save myNewShip

    • save_as
      • DESCRIPTION: Saves the currently entered/selected Object in the Catalog with a classification
      • PARAMETERS: NameInCatalog(String), Classification(String)
      • EXAMPLE: /save_as myNewShip Attack

    • save_uid
      • DESCRIPTION: Saves the currently entered/selected Object in the Catalog
      • PARAMETERS: Uid(String), NameInCatalog(String)
      • EXAMPLE: /save_uid ENTITY_SHIP_myship myNewShip

    • scan
      • DESCRIPTION: Scans system for user (FoW)
      • PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
      • EXAMPLE: /scan 10 12 15

    • search
      • DESCRIPTION: Returns the sector of a ship of station with that uid
      • PARAMETERS: ShipOrStationName(String)
      • EXAMPLE: /search myLostShip

    • sector_chmod
      • DESCRIPTION: Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protected'(no attacking possible), 'noenter'(disables entering sector), 'noexit'(disables leaving sector), 'noindications'(disables hud indicators), 'nofploss'(disables faction point loss)
      • PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protected/noenter/noexit/noindications/nofploss(String)
      • EXAMPLE: /sector_chmod 10 12 15 + noenter

    • sector_info
      • DESCRIPTION: displays info about a sector (works with unloaded)
      • PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer)
      • EXAMPLE: /sector_info 10 12 15

    • sector_size
      • DESCRIPTION: sets sector dimension)
      • PARAMETERS: Size [300-5000](Integer)
      • EXAMPLE: /sector_size 1000

    • server
      • DESCRIPTION: [LOCAL COMMAND] Change server(Can be executed as non admin)
      • PARAMETERS: Host:port(String)
      • EXAMPLE: /server play.star-made.org:4242

    • server_and_player
      • DESCRIPTION: [LOCAL COMMAND] Change server(Can be executed as non admin)
      • PARAMETERS: Host:port(String), PlayerName(String)
      • EXAMPLE: /server_and_player play.star-made.org:4242 schema

    • server_message_broadcast
      • DESCRIPTION: Sends a custom message to all players
      • PARAMETERS: Type(String), Message(String)
      • EXAMPLE: /server_message_broadcast plain/info/warning/error Hello!

    • server_message_to
      • DESCRIPTION: Sends a custom message to a player
      • PARAMETERS: Type(String), PlayerName(String), Message(String)
      • EXAMPLE: /server_message_to plain/info/warning/error schema Hello!

    • set_debug_mode
      • DESCRIPTION: set's mode to debug server remotely
      • PARAMETERS: mode(Integer)
      • EXAMPLE: /set_debug_mode 1

    • set_global_spawn
      • DESCRIPTION: sets default spawnpoint to where client is now
      • PARAMETERS:
      • EXAMPLE: /set_global_spawn

    • set_infinite_inventory_volume
      • DESCRIPTION: Sets a players inventory to infinite volume)
      • PARAMETERS: PlayerName(String), true/false(True/False)
      • EXAMPLE: /set_infinite_inventory_volume schema true

    • set_spawn
      • DESCRIPTION: Sets the spawing point for this player to the current position
      • PARAMETERS:
      • EXAMPLE: /set_spawn

    • set_spawn_player
      • DESCRIPTION: Sets the spawing point for this player to the current position
      • PARAMETERS: Name(String)
      • EXAMPLE: /set_spawn_player schema

    • set_weapon_range_reference
      • DESCRIPTION: Sets the weapon reference range distance in meters, which config values are multiplied with (default is sector distance)
      • PARAMETERS: range(Float)
      • EXAMPLE: /set_weapon_range_reference 2000

    • shield_damage
      • DESCRIPTION: damages the shield for value provided
      • PARAMETERS: Damage(Integer)
      • EXAMPLE: /shield_damage 120

    • shield_outage
      • DESCRIPTION: brings down the shields of the selected object or the currently controlling
      • PARAMETERS:
      • EXAMPLE: /shield_outage

    • shield_regen
      • DESCRIPTION: Turn shield regen on/off for selected entity
      • PARAMETERS: RegenActive(True/False)
      • EXAMPLE: /shield_regen true

    • ship_info_name
      • DESCRIPTION: displays info about a ship (works with unloaded)
      • PARAMETERS: Name(String)
      • EXAMPLE: /ship_info_name MyShip

    • ship_info_selected
      • DESCRIPTION: displays info about a ship
      • PARAMETERS:
      • EXAMPLE: /ship_info_selected

    • ship_info_uid
      • DESCRIPTION: displays info about a ship (works with unloaded)
      • PARAMETERS: UID(String)
      • EXAMPLE: /ship_info_uid SHIP_MYSHIP

    • shop_infinite
      • DESCRIPTION: Turn infinite shop on/off (unlimited stock at 0 credits price)
      • PARAMETERS:
      • EXAMPLE: /shop_infinite

    • shop_restock
      • DESCRIPTION: Restocks the selected shop with items
      • PARAMETERS:
      • EXAMPLE: /shop_restock

    • shop_restock_full
      • DESCRIPTION: Fully Restocks the selected shop with items
      • PARAMETERS:
      • EXAMPLE: /shop_restock_full

    • shop_restock_full_uid
      • DESCRIPTION: Restocks a shop to full with a uid. Works for unloaded shops as well
      • PARAMETERS: ShopUID(String)
      • EXAMPLE: /shop_restock_full_uid ENTITY_SHOP_-4198426460705605982_315

    • shop_restock_uid
      • DESCRIPTION: Restocks a shop with a uid. Works for unloaded shops as well
      • PARAMETERS: ShopUID(String)
      • EXAMPLE: /shop_restock_uid ENTITY_SHOP_-4198426460705605982_315

    • shutdown
      • DESCRIPTION: shutsdown the server in specified seconds (neg values will stop any active countdown)
      • PARAMETERS: TimeToShutdown(Integer)
      • EXAMPLE: /shutdown 120

    • simulation_ai_enable
      • DESCRIPTION: enables/disables AI simulation
      • PARAMETERS: enable(True/False)
      • EXAMPLE: /simulation_ai_enable false

    • simulation_clear_all
      • DESCRIPTION: Clears all AI from simulation
      • PARAMETERS:
      • EXAMPLE: /simulation_clear_all

    • simulation_info
      • DESCRIPTION: Prints info about macro AI Simulation
      • PARAMETERS:
      • EXAMPLE: /simulation_info

    • simulation_invoke
      • DESCRIPTION: invokes the simulation thread directly
      • PARAMETERS:
      • EXAMPLE: /simulation_invoke

    • simulation_send_response_fleet
      • DESCRIPTION: Sends a trading guild response fleet
      • PARAMETERS:
      • EXAMPLE: /simulation_send_response_fleet

    • simulation_spawn_delay
      • DESCRIPTION: sets the time of the day in hours
      • PARAMETERS: TimeInSecs(Integer)
      • EXAMPLE: /simulation_spawn_delay 300

    • sim_faction_spawn_test
      • DESCRIPTION: (dev only. do not use)
      • PARAMETERS:
      • EXAMPLE: /sim_faction_spawn_test

    • soft_despawn
      • DESCRIPTION: Softly unloads an entity (will not be removed from database and reload with the sector loading the next time)
      • PARAMETERS:
      • EXAMPLE: /soft_despawn

    • soft_despawn_dock
      • DESCRIPTION: Softly unloads an entity and everything docked to it (will not be removed from database and reload with the sector loading the next time)
      • PARAMETERS:
      • EXAMPLE: /soft_despawn_dock

    • spawn_creature
      • DESCRIPTION: (debug)
      • PARAMETERS:
      • EXAMPLE: /spawn_creature

    • spawn_creature_mass
      • DESCRIPTION: (debug)
      • PARAMETERS: amount(Integer)
      • EXAMPLE: /spawn_creature_mass 2

    • spawn_entity
      • DESCRIPTION: Spawns a ship in any sector with a faction tag and AI tag.
      • PARAMETERS: BlueprintName(String), ShipName(String), X(Integer), Y(Integer), Z(Integer), factionID(Integer), ActiveAI(True/False)
      • EXAMPLE: /spawn_entity mySavedShip shipName sectorX sectorY sectorZ -1 true

    • spawn_entity_pos
      • DESCRIPTION: Spawns a ship in any sector with a faction tag and AI tag.
      • PARAMETERS: BlueprintName(String), ShipName(String), SecX(Integer), SecY(Integer), SecZ(Integer), PosX(Float), PosY(Float), PosZ(Float), factionID(Integer), ActiveAI(True/False)
      • EXAMPLE: /spawn_entity_pos mySavedShip shipName sectorX sectorY sectorZ local-X local-Y local-Z -1 true

    • spawn_item
      • DESCRIPTION: spawn an item in front of you
      • PARAMETERS: BlockName(String), count(Integer)
      • EXAMPLE: /spawn_item power 20

    • spawn_mobs
      • DESCRIPTION: Spawn AI from catalog with factionID at random places around you
      • PARAMETERS: CatalogName(String), factionID(Integer), count(Integer)
      • EXAMPLE: /spawn_mobs mySavedShip -1 20

    • spawn_mobs_line
      • DESCRIPTION: Spawn AI from catalog with factionID at the point you are looking at
      • PARAMETERS: CatalogName(String), factionID(Integer), count(Integer)
      • EXAMPLE: /spawn_mobs_line mySavedShip -1 20

    • spawn_particle
      • DESCRIPTION: Spawns the provided particle for all players within range
      • PARAMETERS: ParticleName(String)
      • EXAMPLE: /spawn_particle name

    • sql_insert_return_generated_keys
      • DESCRIPTION: Sends an SQL update and returns the generated key (if exists)! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
      • PARAMETERS: hsqldb query(String)
      • EXAMPLE: /sql_insert_return_generated_keys INSERT INTO ....

    • sql_query
      • DESCRIPTION: Sends an SQL query! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
      • PARAMETERS: hsqldb query(String)
      • EXAMPLE: /sql_query SELECT * FROM ENTITIES WHERE X = 10 AND Y = 3 AND Z = 10

    • sql_update
      • DESCRIPTION: Sends an SQL update! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
      • PARAMETERS: hsqldb query(String)
      • EXAMPLE: /sql_update UPDATE ENTITIES SET(REAL_NAME) = ('Shippy Mc shipface') WHERE ID = 234232

    • start_countdown
      • DESCRIPTION: Starts a countdown visible for everyone)
      • PARAMETERS: Seconds(Integer), Message(String)
      • EXAMPLE: /start_countdown 180 may contain spaces

    • start_ship_ai
      • DESCRIPTION: Makes current ship into a AI for faction
      • PARAMETERS: factionID(Integer)
      • EXAMPLE: /start_ship_ai -1

    • status
      • DESCRIPTION: Displays server status
      • PARAMETERS:
      • EXAMPLE: /status

    • stop_ship_ai
      • DESCRIPTION: Current ship will stop being AI
      • PARAMETERS:
      • EXAMPLE: /stop_ship_ai

    • structure_set_minable
      • DESCRIPTION: Sets minability of selected structure
      • PARAMETERS: minable(True/False)
      • EXAMPLE: /structure_set_minable false

    • structure_set_minable_uid
      • DESCRIPTION: Sets minability of selected structure
      • PARAMETERS: UID(String), minable(True/False)
      • EXAMPLE: /structure_set_minable_uid ENTITY_SHIP_myship false

    • structure_set_vulnerable
      • DESCRIPTION: Sets vulnerability of selected structure
      • PARAMETERS: vulnerable(True/False)
      • EXAMPLE: /structure_set_vulnerable false

    • structure_set_vulnerable_uid
      • DESCRIPTION: Sets vulnerability of selected structure
      • PARAMETERS: UID(String), vulnerable(True/False)
      • EXAMPLE: /structure_set_vulnerable_uid ENTITY_SHIP_myship false

    • teleport_selected_to
      • DESCRIPTION: teleports the currently selected entity
      • PARAMETERS: X(Float), Y(Float), Z(Float)
      • EXAMPLE: /teleport_selected_to 0.0 1.0 3.5

    • teleport_self_home
      • DESCRIPTION: teleports the current controlled entity to the spawning point of the player controlling it
      • PARAMETERS:
      • EXAMPLE: /teleport_self_home

    • teleport_self_to
      • DESCRIPTION: teleports the current controlled entity
      • PARAMETERS: X(Float), Y(Float), Z(Float)
      • EXAMPLE: /teleport_self_to 0.0 1.0 3.5

    • teleport_to
      • DESCRIPTION: teleports a player entity
      • PARAMETERS: PlayerName(String), X(Float), Y(Float), Z(Float)
      • EXAMPLE: /teleport_to schema 0.0 1.0 3.5

    • teleport_uid_to
      • DESCRIPTION: teleports an entity entity
      • PARAMETERS: UID(String), X(Float), Y(Float), Z(Float)
      • EXAMPLE: /teleport_uid_to ENTITY_SHIP_myship 0.0 1.0 3.5

    • territory_make_unclaimable
      • DESCRIPTION: makes a system unclaimable (use system coords, reset with /territory_reset)
      • PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
      • EXAMPLE: /territory_make_unclaimable 10 12 15

    • territory_reset
      • DESCRIPTION: takes away claim of a system (use system coords)
      • PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
      • EXAMPLE: /territory_reset 10 12 15

    • test_statistics_script
      • DESCRIPTION: debug
      • PARAMETERS:
      • EXAMPLE: /test_statistics_script

    • tint
      • DESCRIPTION: sets a tint (colors must be between 0 and 1) on a selected player (astronaut)
      • PARAMETERS: r(Float), g(Float), b(Float), a(Float)
      • EXAMPLE: /tint 1 0.3 0 1.0

    • tint_name
      • DESCRIPTION: sets a tint (colors must be between 0 and 1) on a player by name (astronaut)
      • PARAMETERS: r(Float), g(Float), b(Float), a(Float), playername(String)
      • EXAMPLE: /tint_name 1 0.3 0 1.0 schema

    • tp
      • DESCRIPTION: warp a player to your position
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /tp schema

    • tp_to
      • DESCRIPTION: warp to player's position
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /tp_to schema

    • unban_account
      • DESCRIPTION: unbans a StarMade account from this server
      • PARAMETERS: StarMadeUserName(String)
      • EXAMPLE: /unban_account schema

    • unban_ip
      • DESCRIPTION: unbans a ip from this server
      • PARAMETERS: PlayerIP(String)
      • EXAMPLE: /unban_ip 192.0.0.1

    • unban_name
      • DESCRIPTION: unbans a playername from this server
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /unban_name schema

    • update_shop_prices
      • DESCRIPTION: Updates the prices of all shops instantly
      • PARAMETERS:
      • EXAMPLE: /update_shop_prices

    • whitelist_account
      • DESCRIPTION: whitelists a starMade account for this server (needs require user auth in server.cfg)
      • PARAMETERS: StarMadeUserName(String)
      • EXAMPLE: /whitelist_account schema

    • whitelist_account_temp
      • DESCRIPTION: whitelists a starMade account for this server (needs require user auth in server.cfg) for x minutes
      • PARAMETERS: StarMadeUserName(String), Time in minutes(Integer)
      • EXAMPLE: /whitelist_account_temp schema 1

    • whitelist_activate
      • DESCRIPTION: Turns white list on/off (will be saved in server.cfg)
      • PARAMETERS: enable(True/False)
      • EXAMPLE: /whitelist_activate false

    • whitelist_ip
      • DESCRIPTION: add an IP to the white list
      • PARAMETERS: PlayerIP(String)
      • EXAMPLE: /whitelist_ip 192.0.0.1

    • whitelist_ip_temp
      • DESCRIPTION: add an IP to the white list for x minutes
      • PARAMETERS: PlayerIP(String), Time in minutes(Integer)
      • EXAMPLE: /whitelist_ip_temp 192.0.0.1 1

    • whitelist_name
      • DESCRIPTION: add a playername to the white list
      • PARAMETERS: PlayerName(String)
      • EXAMPLE: /whitelist_name schema

    • whitelist_name_temp
      • DESCRIPTION: add a playername to the white list for x minutes
      • PARAMETERS: PlayerName(String), Time in minutes(Integer)
      • EXAMPLE: /whitelist_name_temp schema 1
     
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