Good question.. That is part of the reason i have held off on releasing my ships for testing yet to see what this update will hold.With the turret/rail update upcoming, are we supposed to use the old turret docking system or the in-dev one?
I doubt many sci-fi pirates or military organisations would have more than 3-4 different fighters and a corvette or two.Ya know.... I was thinking (always dangerous, I know) that you really need MORE than 5 ships for your pirates. 'Cuz yer gunna get bored of the same group of 5 pretty quickly. I would think you'd need more like 8-10 Corvettes and 15-20 fighters, then get someone to make a mod to correctly randomize the "wave of 5" to not pick more the 3 Corvettes (unless you'd like the complete randomness factor.)
Or is this just supplemental material for you and you have "other" pirate ships planned ? (Please don't say yer gunna use Isanths on yer shiny new server.)
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I totally agree with everything. And the reason that i kept it at corvette, is that the bigger the ship is, it becomes less likely to pop out, so i didnt want 2-3 of a teams fighters being what always pops for the most part, instead looking for that amazing single 5 ship wave that just totally takes people by surprise and kicks butt!I doubt many sci-fi pirates or military organisations would have more than 3-4 different fighters and a corvette or two.
The main reason for that they would have different fighter sized vessels would be because of their roles.
Corvettes on the other hand are usually much bigger and tougher than a fighter and will there fore have more weapons.
Take a look at my entry, we got 4 different fighters with 4 weapon layouts, the corvette got all 4 of those weapons and a lot more shielding.
you wouldn't have 8-10 different corvettes and 15-20 different fighters, you would end up fighting 8-10 corvettes and 15-20 in the mix of about 4 fighters.
what might be needed later is pirate ships larger than a corvette.
Could you please clarify us on turrrets? Do we build them based on the old system or the new one?im REALLY impressed by these ships guys. Like amazed!
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I totally agree with everything. And the reason that i kept it at corvette, is that the bigger the ship is, it becomes less likely to pop out, so i didnt want 2-3 of a teams fighters being what always pops for the most part, instead looking for that amazing single 5 ship wave that just totally takes people by surprise and kicks butt!
Now that is freaking hilarious... Just make a squadron of these ships and you will have the (most deadliest) in the bag.So i've been working on a kamikazi ship for this, but it has a few kinks:
It generates a lot of lag right before impact, obviously not something you want on a server, i think this is unavoidable for a ramming ship, should i just disregard the idea?
Imo it's stupidly overpowered; it will completely wreck your shields if you don't shoot it down before it hits you, and i rigged it to launch a torpedo after impact; instantly killed a 5600 mass ship with 900k shields. You DID say you wanted something dangerous, but i'm worried this is overkill as its basically a one-hit kill even against capitals, as long as it gets close enough ofc.
They did say each ship has to be unique though, so that's not an option...Now that is freaking hilarious... Just make a squadron of these ships and you will have the (most deadliest) in the bag.
I LOVE the looks of the ships, but i might offer that as amazing and RP detailed as you got, the quote "and thus quite lightly armed" jumps out at me as opposite of what you want to be aiming for. Just a suggestion. I did also notice you say you might have to go back and upgrade, so this may be needless to say. Any looks great! Everything looks great!I'm loving those designs.
Don't understand most of the stats you are talking about, but 10k dps, seems like it will rip up my ships in milliseconds... Might have to go back and upgrade their systems. :/
Got my ships just about done though. The first corvette is only 600 mass. The second is closer to 1000, but I decided to give it 'cargo pods' ... Fro an RP perspective (and also likely something nobody else has done) this ship comes in and collects all the booty from cargo convoys they attack. Moe of a utility corvette, and thus quite lightly armed, with just small missile and cannon systems. Also has a power drain and salvage computer (Only he scout has a salvage beam otherwise) and since this ship has the booty, this is the one equipped with a jump drive, to make a quick getaway.
Actually, raisin, you make a good point. Are we expecting to be a 'challenge' for noobs with day 1 salvage ships, or are we expecting to murder them. ...
I believe the OP's intention is to murder noobs. (Providing a fun distraction for more advanced players.)...
- Create five ships that would consist the most ideal and powerful "Wave" of a Pirate response.
- Diversify the systems of each ship as much as possible to create the greatest and most lethal ensemble.
- Keep the Cosmetics in unity with each other to provide the obvious feel they are a fleet.
- Make them mean. Both in looks and systems the goal is to create pirate replacements/additions for servers/players who are looking to really push and enhance the bar on difficulty and experience.
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