user interface

    1. MacThule

      Map interface needs

      It would be really nice to have hotkeys in the map for [CENTER ON MY LOCATION] and for [PLOT PATH TO CURRENT] since those are frequent use while actively navigating areas. Maybe keys near 'M' on the keyboard...
    2. MacThule

      Prevent UI click-through to inventory

      Currently, when a UI window (including an other storage inventory) overlaps a storage inventory, it causes problems. Performing an action in the fore window, will, in the same click, result in an action on whatever poor, unsuspecting inventory item lies beneath. Sometimes this even results in...
    3. MacThule

      Remove "Opened Storage" Message

      It's big. No seriously; it's like an ad banner. It lasts... a while. 3 full seconds or something? It tells you exactly what you just did. In case the storage window opening up hadn't cued you in. And most importantly, it often gets in the way of pressing the buttons you opened the storage to...
    4. MacThule

      Fix Faction Member List

      Last Seen: Dec 31, 1969 - 04:00:00 PM This is still the only thing we can find out about faction member activity from the list if the player is inactive. Sure would be nice to see the actual last logon... more would be amazing, but even just a legit date would be nice.
    5. MacThule

      Trade History Log

      Under the TRADE tab of the SHOP window, I suggest a "Trade History" button that opens a window showing all the station's past transactions in one place. This means network trades and local trades. Owner deposits and withdrawals, along with names of who. There should be times and amounts...
    6. MacThule

      Browsable Recipe Window

      The "View Recipe" button on factories brings up a simple window graphically showing what components are needed to produce the currently selected block. This recipe window should be browsable, using the same double-click function the "specify chamber" reactor window currently uses. Example: If...
    7. MacThule

      Ask Community for In-Game Text

      Schine can save some time (i.e. $) heading into the Galaxy Update series by soliciting community contributions for in-game warnings, notices, labels, item descriptions, tool-tips, and other text. You just need a sticky thread asking for it, or open a project for it in Phabricator. Or both...
    8. MacThule

      Specify Chamber w/ Double-Click

      In the chamber menu UI, we use double-click to select the chamber type from the tree, but when it returns us to the main chamber interface we can't use double-click on an unspecified chamber to bring it to the specification tree. Probably would be smoother and more intuitive if we could use...
    9. MacThule

      Save Thrust Profiles

      It would be really nice if it were possible to save and re-load with one click a couple of different thrust profiles. Adjusting thrust when in a hurry can feel like death. It is nice that there are buttons for resetting to default as well as all fore-aft, but having even one or two...
    10. MacThule

      Flare Reduction

      I love all the beautiful flare effects - please don't lose these! But. It would be very helpful to have a hotkey for a reducing or muting the flare effect on the fly. Because I enjoy it most of the time, but then I try to mine a roid near a star.... between the star and my own beams half of my...
    11. MacThule

      Save Blueprint dropdown carry value

      It might be a nice bit of streamlining if, in the Blueprint window, when we go to save the entity we are in the dropdown selector that lets us categorize the entity as MINER, SCOUT, DEFENSE, STATION, etc would retain the last value used so that when you are working on a ship and want to save a...
    12. MacThule

      Anchor CTRL-Z to Undo, CTRL-C Copy, CTRL-V Paste

      (Edit: CTRL-Z undo is now IMPLEMENTED!) In advanced build mode, these keys have no use currently, but in every other program that uses functions for Undo, Copy, and Paste frequently these (CTRL-Z, CTRL-C, CTRL-V I believe) are the standard keyboard anchors. Can we please have standard keyboard...
    13. MacThule

      Chamber UI Improvement: Better Lines

      Some skills in the chamber tree take more than one chamber of the same type. Currently the only interface indication is a blue vs white line, which is not clear or easy to remember. SUGGESTION: Add an icon to the lines to more clearly distinguish between relationship types (Edit: an image of...
    14. N

      Power 2.0: Factories charge progress indicator, and self-powering

      EDIT: Looks like the factories powered off the power 2.0 system are bugged in 200.123 a this time... EDIT 2: Well geez... turns out asteroids generate a small amount of power like ships cores do... no need for a power beam anymore! Awesome! This is specific to the new power system, which is...
    15. Coyote27

      Warn/confirm dialog for deleting build blocks and cargo

      The Build Mode UI needs, very much, a pop up a warning or confirmation dialog before removing: (a) Build block that the player is currently inside (b) Cargo storage that has cargo in it This wouldn't ordinarily be a huge concern, except that the area delete tool is flawed and the bounding box...
    16. B

      Allow storage auto pull set to 0

      Hello! This is my first suggestion so far to the game. I love a lot of what's going on, and i recognize there are a lot of big and small adjustments yet to be made before the game is polished and complete. I'm here to suggest a small change (i think). Depending on how the code is set up for...
    17. MacThule

      Rally Fleets

      Everyone familiar with RTS is familiar with a tool called "Rally Points." That is the specific focus of this suggestion. Rally points tell new made units where to go and what to do and which group to join automatically to reduce micromanagement. It would be very helpful if every station and...
    18. Drybreeze

      Blueprint Icons

      Icons on the left (same one a creator puts in Community Content for example) of all blueprints, and a bigger version next to the performance graph when you click on a blueprint to buy/spawn/view. Srsly. Show me what I'm looking at already. How is this not already a thing?
    19. KuramaFox

      Generate top-down 2d image for ship HUD damage indicator

      After seeing that "anti-lag" suggestion, I remembered something that would be cool to have in this game. The idea is simple: -Whenever you reboot a ship, it generates a small 2D top-down image of the ship. -This image would be displayed on the HUD, and would start off looking green. It...
    20. nightrune

      Recognized by Council Entity Structure Suggestion

      Based on what you have selected with C, you should see an information block in the UI for the current system you are adding to. Take for example, wanting to build a specific ratio of beam, beam, punch. Maybe I want beam/50%/10%. So X number of beam blocks, then slaved 50% * X, and then 10% * x...