turret

    1. DeepspaceMechanic

      Behemoth 50K turret v1

      This upload is a package (RAR file) of two versions of the pictured turret. The one labeled "Machine gun" is the more interesting variant. Its weaponry is set up in the following way: There are ten separate cannon groups, each of 2500 blocks, connected to the same controller, and each ending at...
    2. Dire Wolf

      Predator Class Battlecruiser MK02

      Stats: Pending Features: - 8 Close range Beams - High Speed - Strong Shields for class/size - Nuke Missile weapon Lore: Pending
    3. Dire Wolf

      V.I.P.R. Class AMS_Red MK01

      Basic AMS System used for cruisers and lower. Most effective when used as part of an overlapping point defense grid. (The areas in the pictures that are blue are Red on this version)
    4. Dire Wolf

      V.I.P.R. Class AMS Turret _Blue MK01

      Basic AMS System used for cruisers and lower. Most effective when used as part of an overlapping point defense grid.
    5. DeepspaceMechanic

      FVT-48K Futuristic vertical turret (SHELL INCLUDED) v1

      *THE WHOLE THING IS A TURRET; the turret-style guns on the sides are fixed parts of the outer shell! This upload is a package (RAR file) of two blueprints: a free-floating turret (with its base hidden internally), plus an empty shell version (without base part, and core at center). The turret...
    6. B

      Shortbow Class Gunship v0.203.105

      side front view of the short bow. undeath's it's head where it's sensor suite is lcoated, is both the hard point weapon and Laser emitter. Name: Shortbow class gunship Role: Combat (Defender/Attacker) Description: A first of the Gunship class, a transitory ship between light fighters and...
    7. I

      Eviscerator Heavy Missile Turret mk1-2c

      Do you have a home base on brierie that is constantly camped by Kesh and friends? Then this is the turret for you! with ~2.5 million dps, it will shred everything*! More specific specs: Groups: 12 Damage per group: 417,578.4 Reload Time (per group): 2 seconds Total Block Count: 30324 blocks...
    8. B

      Longbow Class Corvette v0.202.87

      Description: The Longbow Class Corvette is the backbone of corvette-frigate based space warfare, designed to spearhead raiding parties and fighter squadrons, provide support for missile screens for flotillas and to be a reliable and relatively affordable entry level ship for those who prefer...
    9. DeepspaceMechanic

      Eratosthenes turret - Continuous beam variant v1

      An arguably beautiful, minimalistic, and surprisingly powerful turret. Kind of a miniature Death Star. Ideal for stations or large, futuristic ships. Build a turret axis block exactly below the voxel position in which you want the turret's center point to be. The blueprint comes without...
    10. DeepspaceMechanic

      Coolest StarMade thing I've experienced in a while

      Normally this would've been posted as a progress report on my shipyard thread, but... CHECK THIS OUT! This random ship project went to places I didn't foresee, and I certainly didn't know that GIFs like the ones below are even possible. Look at that cute (but extremely powerful) turret as it...
    11. ExplosiveTrex

      DBY-827 Heavy Turbolaser Turret 1.0

      Lore: The DBY-827 Turbolaser Turret was manufactured by Taim & Bak and was used by the Grand Army of the Republic on their Venator-class Star Destroyers during the Clone wars. These turrets were used for ship-to-ship combat and planetary bombardments, and featured fast rotation speeds...
    12. yoyo2901

      yoyo industries shipyard

      Inspiration post for people to steal my idea's. Don't have a lot of time to build all the time and sometimes inspiration is just not there so enjoy what ive build.
    13. josemik

      D'Kak Light Mobile Defense Platform 1.0

      Light Mobile Defense Platform. used to defend station/planets agaisnt small craft. It currently has 4 guns
    14. Monchoman45

      Anti-fighter turret pack 1

      This is a pack of small anti-fighter and/or anti-drone turrets, useful against comparably small targets. A beam, missile, and cannon turret are included, along with a naked base that shows how the systems inside are laid out (in case you want to quickly retrofit the systems inside). Beam...
    15. Jake_Lancia

      TRT Orbital Defence Torpedo Platform V1.1

      Orbital Defence Torpedo Platform Mk.2 Detailed further here: TRT-ODTP The Trident Orbital Defence Torpedo Platform (ODTP) Mk.2 is a large station defence turret, fitted with enough gun to vapourise large enemy ships. The ODTP is one of Trident Foundries' oldest defence constructs used by the...
    16. Malum Phasma

      MB-s177 Stinger 1.0

      The Pitch: Introducing Malum's Malignant Machineries MB-s177 Stinger guided missile Turret! Don't like blocky shaped turrets? Need those pretty exposed internals on your weaponry? Then go elsewhere because here at MMM we pride ourselves on building nothing but machines of impending doom! Tired...
    17. LordGraftin

      G2 AMS turret 2019-06-20

      Well its been a while but I am finally back into this games and coming in with this first upload with much more to come. The G2 MK II AMS turret forms the primary missile defense system for all ships within the LSPC fleet and has now reached its final iteration. Now smaller more armored with...
    18. epicface0107

      SDK type-2 1.0

      Hello, welcome to SadKid Studios. welcome to the type-2 turret, this supports a railgun that can fire once every 17 seconds. it has two cameras, one in either side of the mag rails. the railgun is made of 27 cannons, 27 beams, and 27 kinetic modules. Screenshots: it also uses this...
    19. Bladeriker

      Turrett AI

      It has been a while since I last made a suggestion. Both of these suggestions relate to turrets AI and function. 1: Add an option that will allow the turret to prioritize larger or smaller targets (Much the same way it does high or low damage missiles. [this could be designated by block count...
    20. Dr. Whammy

      AI Turrets stop firing at selected target

      Hi Everyone, I've been experimenting with a few offensive turrets and I've noticed that the turrets seem to 'lose interest' in their target and stop firing. Here is the sequence of events I've been observing. 1) I build turret and set AI to "Turret" and "selected target". Remote control is...