system

    1. DeepspaceMechanic

      Galaxy restructuring

      Reposting some suggestions I made some time ago in the Discussion with the devs thread, to bring its points into better visibility, cause I wouldn't want this aspect of the forthcoming Universe Update to be any less awesome than it could be ;) So here are a few suggestions (or speculations of...
    2. Captain Fortius

      A revelation on the redundancy of System Integrity

      The integrity mechanic has been the subject of much discussion, with many posts pondering it's cons and pros, and sometimes trying to offer theoretical improvements or better ideas altogether. After reading the Nth such post, I realized something; Isn't the Integrity system unnecessary as a...
    3. NITRON100

      A tribute to the unfinished Omega Starship

      i wanted to show this off when it was finished, but with the new overhaul on the systems, i had to rework all my current ships. so far i have reworked the majority of them, but doing so i learned about integrity and how it effects power, shields, and thrust blocks, especially shields. and then...
    4. KevinFett

      Shield Help

      Hi! I'm having a bit of difficulty working with the new shield system. Specifically, I can't make one shield generator cover my entire ship. I'm working on building a star destroyer and with it's longer shape, the shield AOE covers a lot of unused space while leaving the front of my ship...
    5. Arcaner

      A case study in factions- The solution to everything (ENDED)

      Introduction: Factions, as they currently function ingame, have a lot of problems - When you enter a new server, you just need to set up a new (one-man) faction, make a Homebase somewhere (mostly a place to dock), claim the system, start mining there. Nothing more is needed to survive. The ease...
    6. Sabrewulf

      How do you feel about starmade?

      I play sandbox game since a very long time ago, and bored about how they are dev without considerate other uses, but build. I think we don't use full potential of Starmade because everyone is too comfortable thinking it don't will become more. Starmade can have fps pvp/pve, ship pvp/pve, massive...
    7. Kimiro

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Abstract and Context – What This Is and Why It May Be A Good Idea Power systems, the soft cap, reactors specifics and how they work are probably one of the oldest debates in all of Starmade. There have been numerous incremental tweaks to how they work, as well as the recently proposed system...
    8. MrFuz

      Megamodules?

      When power, shield, or thruster systems are placed adjacent to each other in cubic or rectangular prism form, these will happen. Maybe they could have an output or efficiency boost that is more effective than the base blocks. For example, power rods will have cubic capacity if the rods are made...
    9. G

      Automatic Mining for Drones and automatic ship production

      Hey there ! Do you remeber Star Wars ? Or Star Trek ? Those Movies/Comics/Books and Series where the different Faction mass produced all kinds of Ships? Yeah you heard right, i just said mass production. Many players think its a bad idea, because players could spam servers full with it. But...
    10. Tomatart_B

      Designated Power

      My idea is that you can designate certain amounts of power in a ship/station to various systems. Example: If you set 50% power to weapons, weapons would only use 50% of total power and that 50% is always reserved for weapon use. You could also have an "Open power" setting where that power is...
    11. Planetace

      Read by Council Spacing between Star`s

      Void Sectors in between stars so, in starmade, the current design in-game on star system design looks like this: (use imagination, the green lines represent system edges) as you can see, each star is in a uniform, grid like design. However, it would be better if it was like this: as you can...
    12. F

      Read by Council Advanced Jump Drive/Hyperspace drive

      Today, every really good ship has a jump drive and (maybe), a jump inhibitor. As a normal StarMade player, I love to travel in StarMade universe, building ships, fighting pirates and (some) players. I suggest to create a new, advanced version of a jump drive. I think, It should work like that...
    13. P

      How to deleat all Station without Server Reset

      Hello Starmade community, I am verys sorry for my bad english. But i will try my best. We have a good private server with many players. uptime is over 90% and our Voting is nice too. After the last patch (StarMade v0.19556) make the pirate stations with the old docking system hard lags...
    14. Achriel

      Cargo Hauler 0.19556

      Based on a Community Content ship from about 2 years ago (original Cargo Train was by Rumcajz) I found a modular cargo hauler. This re-envisioned and updated ship probably doesn't have an original block but I believe it kept the original vision. A modular cargo system. This beauty is a...
    15. Matyze

      Dual-Star System

      I don't know if this is supposed to happen or not, but it was awesome nonetheless! In the picture is one of my newest ship builds, the CRS1-NOVA, which I may release online once I've perfected it.
    16. Crimson-Artist

      Atomy-Turret 1.0

      Atomy Class AMS Turret (T) Indicates the total stat including docked entities Role: Anti-Missile Pod Generation: V (T)Mass: 9.7 (T)L/H/W: 5m/ 4m/5m (T)Power Regen: 704.2 e/sec Thrust: 0 (T)Shields: 647 (T)Regen: 11 s/sec Arsenal: 2 Shredder Arrays (20 DPS) (T)Hit Points: Armor: 3,875...
    17. Parameter

      Contested Faction Area Control/Faction Beacons

      Sha3es and I were brainstorming earlier and had some neat ideas for contested faction control. Originally dreamt up in Edymnion's Yet Another Asteroid Respawn Thread Introduction Currently, factions can claim sectors, planets, or systems as their own. Factions get a mining bonus for claiming...
    18. Crimson-Artist

      Kappa-Turret 1.0

      Kappa Class AMS Turret (T) Indicates the total stat including docked entities Role: Anti-Missile Turret Generation: V (T)Mass: 4.1 (T)L/H/W: 6m/3m/3m (T)Power Regen: 140.8 e/sec Thrust: 0 (T)Shields: 220 Regen: 11 s/sec Arsenal: 2 Shredder Arrays (20 DPS) (T)Hit Points: Armor: 1,475 Structure...
    19. Cheapskate

      Implemented Weapon, Shield, and Effect config server-side

      One of the things I know I'd be most interested to see [just below AI fleet controls] is server-side config to manipulate weapons, ships, and effect modules. I've noticed that there's been a lot of tweaking going on within StarMade. Cannons nerfed, cannons un-nerfed, weapon effects...
    20. aceface

      Simple Sorting System