Rarify Resources

    Discussion in 'Suggestions' started by MacThule, Feb 16, 2019.

    1. MacThule

      Joined:
      Jan 31, 2015
      Messages:
      1,685
      Suggestion: Make planets and asteroid belts more rare.

      Still have some systems that are very rich, but make most systems very poor or even mostly empty, and have a spectrum in between those.

      Reasons: Makes extensive exploration a prerequisite to industrial activity (thus making exploration genuinely rewarding in an organic way as opposed to instituting some contrived system of rewards to incentivize arbitrary exploration). It also adds to the market value of useful resources and makes trade (ergo merchant, pirate, and escort roles) and territory more important, thus creating better organic incentives for conflict and politics in-game.

      I feel this is a suggestion relevant at this time while Schine is moving towards re-organizing the universe.
       
      • Like Like x 1
    2. Sachys

      Sachys Hermit.

      Joined:
      Nov 30, 2015
      Messages:
      631

      Surely this would require working scanners first? O____o
       
      • Like Like x 3
    3. MacThule

      Joined:
      Jan 31, 2015
      Messages:
      1,685
      I assumed that as an eventual given, yeah.(y)
       
    4. Sachys

      Sachys Hermit.

      Joined:
      Nov 30, 2015
      Messages:
      631
      Id honestly like to have it working already.

      Its a bit like cooking pasta - its more difficult to do without a pan to cook it in. O____o~
       
    5. jayman38

      jayman38 Precentor-Primus, pro-tempore

      Joined:
      Jul 13, 2014
      Messages:
      2,501
      If I had my druthers, I'd like to see systems spread out a lot more, effectively making them more rare for thruster/non-FTL travel. Maybe set FTL drives with minimum sector-travel distances, depending on support chambers. (More/better support chambers = shorter minimum FTL travel distance, simulating more accurate jumps) (E.g. 8 sectors basic FTL distance translates to 64 up to 128 sectors in the new FTL system, with things spread out over 4x as much distance, yielding a 4x increase in effective maximum FTL distance, but setting a minimum jump distance of half that. With more FTL chambers, your simulated "precision" might bring the minimum FTL jump distance down to 8 or 16 sectors (2 or 4 sectors in the original scale).
       
      • Like Like x 2
    6. OfficialCoding

      OfficialCoding Currently Fleet Building

      Joined:
      Nov 8, 2017
      Messages:
      349
      Yeah I think Schine is planning on implementing something kinda like this in The Universe Update.
       
    7. MilitantCollective

      MilitantCollective Ares Initiative Dev

      Joined:
      Dec 12, 2016
      Messages:
      38
      Universe update....
       
      • Like Like x 1
    8. MacThule

      Joined:
      Jan 31, 2015
      Messages:
      1,685
      I also hope to see systems spread out more.
      Even with spread out systems, many of them should be barren so that exploration is required to identify good resource troves and the larger factions will need to compete for the small number of best systems.

      Perhaps the best option would just be a slider in the server options to set how rich or barren systems are on average.
       
      • Like Like x 1
    Loading...