door

    1. Gmodism

      GHI_Hangar Doors for "MODULAR TEMPLATES" v.1

      The Gmodism Heavy Industries Brings you: GHI HANGAR DOORS This is a package of doors of the 2 prefab Hangars in Gmodism Heavy Industries Modular Templates are Prefab modules, get here: GHI_Modular Templates and Interiors Doors are numbered 1,2,3 for Hangar Type B. 1,2 for Type C. (note that the...
    2. RabidBat

      Possible to edit rail block stats? Specifically strength.

      I know the game is extremely customisable via configs, but I am specifically looking for the files/settings for rail block stats. I want to mess around with them to try and eliminate one of mine and other peoples biggest issues with the game, and why I keep docked entities to a minimum, like...
    3. JinM

      How to toggle a turret on or off via remote - my solution

      Okay I just found out that you can prevent a turret from moving with a door. So if you have the door closed it is basically "deactivated", and if the door is open the turret is "activated". Even though it still fires if there are targets in its sight angle. Not totally reliable and might get...
    4. Markus_McCloud

      Recognized Blast Barrier Block

      Hello, this is Markus_McCloud. So I've been in the chat room, and someone told me that Trigger Areas can be used to stop weapons fire while permitting non-weapons-fire entities through. Cool story bro, but having my Blaster get stopped by what is essentially NOTHING kind of bothers me. At the...
    5. Achriel

      POC Hanger Iris Door 0.19556

      This POC (proof of concept) is for another project I'm working on but a few people expressed interest in having something like it. The Iris logic is by the core and pretty straight forward (sorry not display documentation, bug me and I might make a revised version). Iris doors need to be...
    6. Achriel

      POC - 8 Part Hangar Door 0.19556

      A large 8 part door for entrance into a hangar. The speed and activation button are located behind the core (where the logic line connect) for you to move as needed. Feel free to make a template and use in your station. The door and rails systems are only 2 layers thick, meaning your hull...
    7. rariisan

      Animated Vault Door

      This is my attempt at making a realistic round-y vault door with a rotating handle (I've always wanted to do that!). Feel free to tell me what you think about it, show me improvements or just show me what you made with this! Sometimes the door (for some magic reason) moves a few centimeters to...
    8. rariisan

      Animated Vault Door 1.2

      This is my attempt at making a realistic round-y vault door with a rotating handle (I've always wanted to do that!). Feel free to tell me what you think about it, show me improvements or just show me what you made with this! Sometimes the door (for some magic reason) moves a few centimeters to...
    9. Amadeus

      Logic and its Relationship to Doors

      This is a simple solution: if flex doors or blast doors are linked to a logic module that would trigger it to open, then that is the only way that it can be opened. This would lead not only to practicality as logic designs are concerned, but it could lead the way to the creation of a "practical"...
    10. Achriel

      POC Doors v0.19498

      3 Logic operated doors you can examine and modify to suit you own particular application. There are duplicate rail changers in the lower logic, these are so you follow it more easily. Keep in mind I kept these doors UN-optimized so you could follow the logic without me having to make a video...
    11. Crimson-Artist

      Change the Faction Permission Module into the Encrypter

      i've always though of the Faction Permission Module as kind of a one note block and more could be done with it. so got to thinking that instead of adding a new block why don't we just change an existing block in to a new one. The Encrypter The encrypter would be a logic based block that would...
    12. Captain_Boroski

      Starship corridor rail-based door 1.0

      Rail-based door with logic that automatically opens and closes after certain amount of time.
    13. RODLON

      Ant-Weapon & Pass-Through Forcefield

      A block that let objects/players pass through but stops projectiles and beams. The idea is to have a semitransparent door that: Protects what is inside from weapons like the regular blast doors, just that doesn't need to be closed/opened. All objects, allies or not, can pass through. To be...