docked entity

    1. DeepspaceMechanic

      Powering/shielding docked entities: Test results about something undesirable(?)

      Had some questions about the details of how power/shields work with docked entities, and did some experimentation for the answers. Sharing the results for those still unaware of these details, as well as to suggest a change (which seems much-needed and straight-forward, at least to me). Have a...
    2. K

      Bug broken shipyard - Object SpaceStation still needs entities to dock on it

      on my private server i captured a hostile npc ship, docked it with my shipyard, and dismantled it for free blocks. this seems to have broke the shipyard as it can no longer recognize when ships are docked with it nor is it able to load in designs. when i try to load in a design is just stops at...
    3. JinM

      [power 2.0] Docked Armor (not shields) solutions and ideas

      So I am just currious if you guys (pvpers) have any ideas on how to approach this problem. It seemed to be an critique worthy point on the new system, and I am very interested on how other players think about this problem and possible solutions. So here is my first idea on how to solve it: If...
    4. Raisinbat

      RAI Valkyrie 2017-01-14

      Manned fighter for PvP and PvE use. Will not work with AI control, i have a different version for AI use if people are interested, but don't want to spam workshop with the same ship. Built around a heavy burst laser for armor penetration, the ship is designed to beat other fighters at close...
    5. Space Shaman

      Positional locking/All-surface dockers

      These are intended be ways of making boarding parties more feasible. Positional locking: This would be a system where a ship can rotate and move in the same way an aligned player does relative to another ship. An easy way to limit and balance this would be to require the "aligning" ship to be...
    6. Atas-Pelangi

      Linked docking moduals

      building a large ship with docked parts is risky if your trusting a single 1 block to hold your engines together what i suggest is a linked docking unit multiple Rail dockers OR new docking unit type link as 1, connect to multiple rails so if 1 is damaged your parts don't fall off OR a "TEST...
    7. Wilavid7

      Better logic detector for storage blocks to a docked ship

      The functionality of the OR-block with storage blocks should be improved to allow it to better work with docked entities. Currently, if a storage block is connected to an OR-signal, the OR will activate when the storage pulls items from another storage on the same entity. The OR will remain...
    8. KuramaFox

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      Preface: The basic idea is that we can split the rail docker into a couple different blocks. Each one will behave differently in some respect, including the physics calculations they require (one big thing they generally have in common is to not need to worry about physics calculations with...
    9. Comradecolonel

      Docked Entities and camera blocks

      I was working on my ship and thought up a cool way to put security cameras in the halls and rooms. I made a docked entity that is a core and a bunch of camera blocks. Turns out that docked entities ignore the direction the camera is facing and my idea is a no go. I assume this is a bug but I...
    10. Comradecolonel

      Read by Council Force Docker

      The force docker would be a docking module for your ship that would allow you to dock to any surface. It would work like a rail docker and a damage beam. The beam would have a short range like the current docking beam but also do damage. It would damage a block until it is destroyed. The...
    11. Sgtwisky

      Read by Schine Passive Effects on Docked entities

      I have noticed, it can be problematic to setup passive (Defense) effects on drones, and docked armor/shield plating. Although you can hookup wireless logic, in the case of drones, it can take ages. In the case of armor plates it may be less work but still feels (to me at least) a little...
    12. MTGraves

      Read by Council Docked entity limits? Simpler Turret system

      First off, I'd like to apologize if this topic has been addressed. I couldn't find it, but that's not to say that I may just have no clue on what to type in the search bar. Ok, so most if not all servers have rules that limit ship size/ block count to reduce server, and with that they also...
    13. Asypha

      "[SERVER][UPDATE] WARNING" After getting out of a docked entity.

      This post turned into a much more detailed entry than I expected. The tldr version is; "Why is my server freaking out when I leave a ship docked to something that many other things are docked to?" As I was posting this I noticed more and more details and distilled it to the following. Our...
    14. Loadout

      LSD Cricket 2.0

      What happened to 1.0? The original version of this ship got lost in a blender, stood upside down, fell off a cliff, was run over by hippos, and eaten by a high speed train. In short, I never got around to uploading the poor girl before she was already horribly out of date.
    15. nightrune

      Rail Docker, Detect Undock

      Is there anyway to detect (on the rail docker side) when something has undocked?
    16. Asypha

      Rail Docker cooldown per Docker instead of per Ship

      Changing the docking cool down to be per docker instead of per core would allow for more flexibility when designing rail creations. Enabling rail to rail passes with minimal undocked time. (For example, creating a rail transfer machine that allows one docker to undock from one ship and almost...
    17. Asypha

      A flag to ignore specific docked entities when using arrow keys.

      On ships with a large number of rail features, it can be frustrating to arrow through doors, elevators and other contraptions in order to get to the docked entity you are looking for. It would be useful to have a way, to flag a docked entity to remove it from the list that the arrow keys loop...
    18. Asypha

      Combined Core and Rail Docker for rail based elements.

      It would be nice to be able to create doors and other permanently docked rail creations without the need for a ship core. It would only save a single block, but that can be vital in small ships. Also, it would be nice for the new combined core\docker, to be able to rotate without clearance at...
    19. U

      Cargosystem & Dockingchain

      I'm not sure if there is already a thread about this (couldn't find one): As Jack Borr mentioned in a comment it is currently impossible to pull cargo at a docking chain. For example, ship/turret A has the salvagers, ship B transports A and I have my station C. So is A is docked at B and B can...