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    1. XHawk87

      GREENLIGHT!

      However, as iStormUK said, please don\'t force us to use steam to download/play/update this game. Some, perhaps many, of us really don\'t like steam.
    2. XHawk87

      Credits, harder to acquire

      Under the modding tab before starting a game you can open the Block Editor. Also, if you are comfortable with modifying XML files, you can alter the StarMade/data/config/BlockConfig.xml directly.
    3. XHawk87

      Credits, harder to acquire

      You can set valuable items such as manfacturing materials, ores L2-5 as not available in shops. Reduce the value of L5 ores from 1m each to 100k each, as that is most likely a mistake anyway. Then its just faction modules that are a problem, reduce the price a bit. Et voila, balanced pirate loot.
    4. XHawk87

      adjusting weapons % easier

      I think it\'d be great if you didn\'t have to mess with percentages and instead the properties of the gun are determined entirely by the physical characteristics of the connected blocks. E.g. Something along the lines of... More blocks = Higher dps Longer gun = longer range and faster...
    5. XHawk87

      Abilities

      Perhaps stuff like this could be available in a mod later on. I don\'t see how this fits in with the sci-fi theme of the vanilla game.
    6. XHawk87

      Increase Maximum SPEEEED!

      On the other hand, cruise control would be nice for long trips.
    7. XHawk87

      less deafening ship core noise

      There really ought to be better sound levelling in the first place, sliders for different kinds of volume in options would also be a nice touch. You can find copies of everything from the previous version in the zipped backup file after an auto-update, in case you lost anything.
    8. XHawk87

      less deafening ship core noise

      I had this issue myself, along with a couple of other game sounds. I manually went into the game config files and used audio editing software to quieten them. The culprit for the ship core noise is \"data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster loop.ogg\".
    9. XHawk87

      Coreless ;(

      I seem to remember getting a free core the first time I died in tutorial. Has this been removed?
    10. XHawk87

      AI should only use Default blueprints

      Go into the Admin tab and check or uncheck Enemy Usable on each blueprint
    11. XHawk87

      Better Shield System Suggestion

      What about being able to create groups of individual overlapping shields within the same ship? There could be Shield Emitter blocks which are to SD Shield Dispersers what Weapons Computers are to AntiMatter Cannons. Allow you to group a set of shields together to create an independent shield to...
    12. XHawk87

      Recent Shield Nerf

      Open the StarMade/data/config/BlockConfig.xml file or in the game launcher click Modding -> Block Editor in the menus. Both can be used to do the same thing. Then find all of the different types of hull, you can modify both the hitpoints and armour. The hitpoints can be set to anything in the...
    13. XHawk87

      Recent Shield Nerf

      I personally like the changes, and think they are heading in the right direction. I don\'t expect everyone to agree with me, and I would like to see server owners being able to customise their servers to suit their tastes. Variety is awesome. That why I would really like to see server owners...
    14. XHawk87

      Recent Shield Nerf

      I think this is a step in the right direction for the reasons stated so eloquently by those above. However, I agree that the capacity does need to increase further to bring them into balance with the weapons. That or weapons need a nerf in raw destructive power. Battles should last longer. I...
    15. XHawk87

      anti matter cannon suggestions

      It is rather unfortunate that the Damage Per Second (DPS) of a gun is altered when you leave range and speed the same but change the distribution between damage and reload. This means that there is a perfect ratio between damage and reload for every gun that should be adhered to in order to...
    16. XHawk87

      Possible solution to many player's catalog gripes.

      I liked the idea of encouraging trading between shops. If someone posts a demand for materials at a shop, at a higher price than normal, it would encourage other players to transport those materials from nearby shops themselves, making trading a viable profession.
    17. XHawk87

      A solution to catalog buying lag and infinite resources ruining the economy

      That\'s the basic aim of this, except it ought to be possible for players to find or build the materials themselves too.
    18. XHawk87

      A solution to catalog buying lag and infinite resources ruining the economy

      Wow, so glad to have more responses. I thought the thread had gone dead. @D-Car Forcing players to have all the blocks to build their ships would only exacerbate the problem of shops constantly being out of everything. This is something I had not thought of. Thank you for raising the issue...
    19. XHawk87

      A solution to catalog buying lag and infinite resources ruining the economy

      Thanks for the fast feedback. @BeefBacon ships of a certain size should require a shipyard structure of the appropriate size to be built Shipyards for capital ships sounds like a cool idea. I am not sure how it\'d work though, would you mind linking me to the discussion thread? Don\'t...
    20. XHawk87

      A solution to catalog buying lag and infinite resources ruining the economy

      =The Problems with the Catalog= Infinite Resources As you can buy ships for credits cost alone, you can effectively transmute any type of resource into any other by selling resources to a shop, and then buying ships from a catalog for those credits. I won't deny the convenience of being able...