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    1. skunkiferous

      "Cannons also have a native Punch-Through Effect"?

      Hi, on the wiki, I read that: "Cannons also have a native Punch-Through Effect that gives each shot a block piercing ability. This effect can also stack with a slaved Punch-Through effect." Can someone clarify this with actual numbers? Is it like 10%? 50%? 100%? If it was, say, 10%...
    2. skunkiferous

      Power Supply Computer slave activates, although "master" does not

      I'm experimenting with using multiple "Power Supply Computer" in a "Power Generator Module", to reduce the need for large amount of power capacitors, and I'm having a strange effect. I have logic that controls 4 "Activation Modules", one for each "Power Supply Computer". The activation modules...
    3. skunkiferous

      My Shop left when I wasn't looking ...

      Hi, I was experimenting in single-player, had a bunch of test "logic-ships" just floating about, near the "spawn shop", and exited and restarted a few times, and now the shop is gone, but all the test-ships are still floating in space, near each other. How can that happen, and where did that...
    4. skunkiferous

      Problem with Bobbie after newest hotfix

      I just downloaded the newest hotfix (v0.198.131/v0.198.133), and logged into my favorite server. I wanted to add a new turret to my ship today. Unfortunately, every time I set the Bobbie to "Turret", it gets reset to "Ship", unless I do NOT activate it, in which case I have a Turret, but it...
    5. skunkiferous

      Recognized by Council New "meter block" to replace lag-sensitive "timed logic"

      I tried to build a dual power-supply "turret" yesterday, and quickly realized that it simply doesn't work (as expected/desired) when the lag kicks in, which is like all-the-time if you are on a popular server. My suggestion, as an alternative, is to stop using "timing" to "assume" system...
    6. skunkiferous

      How to prevent dual power-supply beams of becoming synchronous?

      Hi. I am building "power supply turrets". After reading some post on here, I decided to try the dual "straight" power supply beam design, instead of just one with canon slave. I use one "clock loop", where the loop is like 3 seconds, and the beams are activated at opposite ends of the loop, to...
    7. skunkiferous

      How much Cargo to farm a planet?

      Hi! Has anyone worked out roughly how much Cargo Space you need in your "Planet Farmer" to farm a entire (large) planet in one sitting? Since AFAIK the "mass" of a planet part is not displayed, I see no way of knowing except for actually farming a whole planet. What happens if you are flying...
    8. skunkiferous

      New Inventory limit cause resource loss

      I just experienced, several times, trying to move too much from a factory to my inventory, and only a fraction would lend in my inventory, but the rest would just be lost; not back in the factory, and not floating next to me. Maybe it has something to do with me being in build-mode? Luckily, it...
    9. skunkiferous

      Chat: Do NOT delete the current message when using up/down

      I have had to retype my 10th message or so in the chat, because it gets deleted if I use the up/down arrows. This is very annoying. Please don't delete the current chat message pointlessly.
    10. skunkiferous

      How to recover shipyard "hidden" resources?

      I am having issues with my shipyard. It builds the ship until it is "done" (I assume; I have not been looking at it the precise moment when it is finished, but so it seems). And then suddenly it is "unbuilt" and the resources are back in the shipyard. In other words, the build of that ship fails...
    11. skunkiferous

      Turret & Teleporter & Weapon Hotbar config lost using shipyard

      I have a biggish ship. I just built a shipyard, and forgot I could create a ship design from a blueprint, so instead I disconstructed the ship to a design, and then reconstructed it. Now, all turrets, teleporters and the weapon hotbar configuration is lost, and I have to reconfigure everything...
    12. skunkiferous

      Use "statistical method" for faster planet farming

      I have built what AFAIK is an "optimal" planet farmer, considering the maximum number of salvage beam allowed on the server I am on (100). It's 900 salvage modules per salvage beam setup, with 100% missile slave. According to the wiki, it takes about 5 seconds for the cooldown, but the server...
    13. skunkiferous

      Recognized "Point at" navigation key

      Having a "largeish" ship means that it takes fooooooor eeeeveeeer to turn. The ship I just built is IMHO "medium-size", and it takes me like 15 seconds and scraping the mouse against my desk about 30 times to get it to point to what I want it to (while not moving). I'd like a single keyboard...
    14. skunkiferous

      Control location of spawning from blueprint

      At the moment, it seems like spawning a turret (or anything else) from a blueprint just randomly place it far away from the player location. But if you want to spawn a large inner turret, to put inside your ship, for example, a pre-build power- and/or shield-transfer turret for big ships, it...
    15. skunkiferous

      Blueprint File Format

      The Blueprint File Format description, at this URL: https://starmadepedia.net/wiki/Blueprint_File_Formats says at the end: Changelog: "Added SegmentDataOld to smd2 format, reflecting the previous format for block data for this file. It changed somewhere prior to v0.1867, but this is verified...
    16. skunkiferous

      "Clear Undo/Redo Buffer"

      When doing large-scale changes (Replace A with B, on a 125*125*1 area) I have noticed that I can only do one single such change, and then the next change crashes the game. So I have to exit the game and reload between every change. My assumption is that the undo/redo buffer gets "overloaded"...
    17. skunkiferous

      Directional Thrusters

      I have been told that "directional thrusters" are coming. I would like to know if one can "future proof" a new ship by adding thrusters in all 6 possible directions now (which makes no difference at the moment), or if I'll have to rebuild the ship anyway when that update comes out?
    18. skunkiferous

      Paint category?

      Unless I am mistaken, there does not seem to be a "paint category" for pulling storage; that would be useful. Also, I think I have noticed what seems to be a minor bug. AFAIK, you cannot craft "brown paint", but you can "pull" brown paint, which makes no sense if brown paint doesn't actually exist.
    19. skunkiferous

      Do faction bonus to mining depend on target location or origin?

      After spending about a week on a server, and having seen probably over 100 asteroids, I finally found a "blue" one. Unfortunately, is is right outside my faction controlled territory, and I don't really want to claim one more system just for a single asteroid, as I don't really follow how those...
    20. skunkiferous

      How to force a "refresh" of the ship "structure menu"?

      If I setup a weapon combo, and check it out in the structure menu, and separate the two weapons again, the info in the structure menu is not updated. Even exiting the ship and back again won't update that menu. No clue how to get it to refresh.