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    1. spaceEngineer

      Bring Back Weekly/Bi-Weekly Dev Blogs

      I understand why the devs arent posting the devblogs on a strict schedule right now. especially with the large updates they are currently working on a devblog about how they completed half a feature would be a bit underwhelming, but I would really like to hear from them more often.
    2. spaceEngineer

      fix current bugs after this major update

      I am sure the devs already have this information but here is what I have noticed. I have seen this issue with thrust, jump drives, power reactors, salvagers, and even salvagers. It seems like anything with a computer controlling modules can be effected but i havent tested anything. If it...
    3. spaceEngineer

      The worst bugs

      Hello all this isn't really going to be a suggestion but rather a collection of them. I want to put together a list of the bugs currently in the game that are happening to the most people to the most degree. This way the devs know which bugs need fixing first from a players standpoint. To be...
    4. spaceEngineer

      A Potential Minimal-Grind Fuel Mechanic.

      I like the idea of some form of fuel, however fuel seems to be the most controvertial of mechanics and if implemented it will need to strike the balance perfectly to work. If it is implemented there will need to be some why to automate it to some degree. (biomass fuel farms?)(energy condensers?)...
    5. spaceEngineer

      N-body physics

      I think that would be really cool however it would probably be a performance hog. as long as it only applies to planets in a single system at a time that wouldnt be a problem (i think). as far as style go's starmade made a big step toward realistic phisics with the thrust update.
    6. spaceEngineer

      Automatic Mining for Drones and automatic ship production

      I could see the ability abused by someone looking to cause lag for some reason. I dont know about the whole idea but i do have an idea for how to limit it. perhaps the mass production could be set us as more of a (maintain this many ships here) kind of thing that would be limeted by block count...
    7. spaceEngineer

      New Damage Mechanics: 'Disabled' and 'Destroyed' Blocks, and AstroTech tweaks

      First off I love the idea of astrotech beams having an area of effect. Perhaps explosive effect could be slaved to the astrotech to give that functionality without changing astrotech by itself? Personally I wish astrotech worked more like it does in robocraft where a beam can heal the entire...
    8. spaceEngineer

      'Consumable' Weapons

      another ai setting for bobby would make warheads less of a pain. Ram enemy anybody?
    9. spaceEngineer

      simple suggestion for the map

      Pretty simple idea for a simple annoyance. On the map the options for what to display should either be persistant meaning their values stay the same when logging back into a server. Or at the very least make the default for "faction territory" to be off. I don't see much use for it normally...
    10. spaceEngineer

      the future of jump drives?

      Are jump drives possibly going to be looked at/changed in the future? I noticed looking up the jump drive suggestions on the forum they don't seem to get much attention. There doesnt seem to be any in the frequent suggestions thread as well. Anyone have some insite?
    11. spaceEngineer

      Jump drives with Overdrive slaves - range boost

      yes yes yes that is all
    12. spaceEngineer

      Shipyard Button to complete ship early

      That I can get behind.
    13. spaceEngineer

      Positional locking/All-surface dockers

      right i know how mass enhancers work just seems strange that a system on the ship would allow a ship to dock without permission.
    14. spaceEngineer

      Positional locking/All-surface dockers

      So the mechanics would be what? I get the idea not the implementation. So there will be a new block that can dock to any flat surface, and it would require that the docked ship would have to have mass enhancers depending on its own mass in order to successfully dock. what would stop a big ship...
    15. spaceEngineer

      I did not have any clue about the game before I made this profile. have mercy on me.

      I did not have any clue about the game before I made this profile. have mercy on me.
    16. spaceEngineer

      Animated NPCs

      Would be pretty cool. I would love to see something for combat as well I could see an npc typing furiouslly on one of the console blocks during a fight. Or changing from a walk to a run when enemy ships are nearby.
    17. spaceEngineer

      Shipyard Block Replace

      Why not just use the advanced build mode remove and replace option?
    18. spaceEngineer

      another cloaking thread

      ahh ok. I get it. As a side note radar jammer just reI smoves the targeting blip as well as removing it from navigation. Cloaker makes the ships blocks themselves invisible, those two I can garuntee. If i remember correctly AI will shoot a radar jammed ship, but not a cloaked ship regardless of...
    19. spaceEngineer

      Shipyard Revamp: Use Test Sector?

      I should clarify, someone could place a core inside the shipyard bounds and it would automatically be a separate design. However this could not leave the shipyard bounds. an astronaught would have to leave the bounds of the shipyard to place a real core. Otherwise I really dont know what you...
    20. spaceEngineer

      another cloaking thread

      Explain what you mean by this? I like having separate cloaking and radar jamming capabilities. I do agree cloaker/jammer should have modules that change the effect (jammer could use the antenna block), but I am on the fence about the power consumption change.