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    1. spaceEngineer

      Less Taxing Module-Assign Selection Graphic

      Simply removing the animation and leaving the purple outline the way it is would work. The animation helps to see if a couple blocks are not selected in a bunch of selected blocks. So a thicker outline toward the center of the block would be helpfull if the animaion is disabled. (all...
    2. spaceEngineer

      Shipyard Revamp: Use Test Sector?

      Yea shipyards are probably one of the most buggy things in SM, so first fix the bugs. Personally I think the teleporting to test sector to edit would seem strange ya know the whole different dimension thing to edit. Instead what if when the player is in the limits of the shipyard in real space...
    3. spaceEngineer

      Rail simplification with use of speed controller suggestion

      hmm I kinda see what your saying this would simplify rail logic in some cases. Mostly not a fan tho having rails move things in the oposite direction that they are facing would be confusing. and weird to learn initially.
    4. spaceEngineer

      Additional Sensor Block Features

      Ive heard the sensor block attached to weapons as well, but I am against that one specifically it would make more sense in my opinion if the computers simply output a short logic pulse when they fire. I dont know what else it would detect with a weapon comp. I think it would be cool if a sensor...
    5. spaceEngineer

      Flight Mode Camera Suggestion

      Cameras having more armor would be nice. I personally hate having any portion of my screen blocked while in combat so I have my main cameras front and center, and usually only use other cameras for cinematic stuff. As for the camera drone I remember seing part of the command chair update a...
    6. spaceEngineer

      decorative block color control

      Currently decorative blocks are somewhat limited in terms of color you’ve got server blocks graphs personal computers with two colors (correct me if I am wrong there). However the problem is that adding all different colors for each block would take a big chunk out of available block ID's so...
    7. spaceEngineer

      Read by Council Explosions (with the new plume effect)

      Someone probably already mentioned this but I would love it if the explosions were the same size as the weapon color itself. green missile makes green explosion etc...
    8. spaceEngineer

      Power Auxiliary logic interaction

      This is often requested already several threads with the same idea. I for one like Gamel's idea of making it a computer and module run system like the rest of the hotbar activated systems. In any case I support your idea in any form they should be activatable by logic somehow.
    9. spaceEngineer

      Fix NPC Shops = Fix The Economy

      By this logic there should be no default values at all, and leave it all up to the servers to change them. This would very annoying for the servers to design an whole economy. As well as singleplayer would you want to fix the economy of a game before you could play it? I do see the argument...
    10. spaceEngineer

      Read by Council Logic Friendly Jump Drive Improvements

      I love the idea of a less laggy jump drive, I have always hated having all that logic running to charge a drive. This seems like a good way to fix them. As malacore said the charge without jump can be acheived with sensors but it requires 4 extra blocks per drive + 10 activation modules to set...
    11. spaceEngineer

      Read by Council Auxiliary Power Computer for logic access

      I agree completely. To my knowledge aux power is the only block accessible in the hotbar without a computer. So a control computer would make it consistent with the rest of the mechanics.
    12. spaceEngineer

      Aux power logic enabled

      I did search it I must not have gone far back enough mate.
    13. spaceEngineer

      Aux power logic enabled

      Here is a very simple suggestion. aux power should be logic accessible. When the sensor update came out recently my first idea was to go set aux power to turn on below 75% power. Everthing worked beautifully besides activating the aux blocks themselves. One could argue that balance could be a...
    14. spaceEngineer

      Turrets undocked and my ship is 300 sectors away(fleets)

      I had something similar happen to me not exactly the same tho. I was at my homebase when someone warped in, and fairly quicly noticed my undocked miner. he was in a fairly large ship so as he turned toward it I managed to use fleets to send it to 2,2,2 it easily escaped the slow ship however as...
    15. spaceEngineer

      ship yard option to disalve factioned ships within the yards rectangle

      I agree here some of my ships have the core towards the top and back. They usually only fit in shipyards twice its size. You could of course move the anchor but that is a real pain.
    16. spaceEngineer

      Buff Thrusters!

      Huge ships should move like garbage I can see that, I can see that but smaller ships should get more power. So possibly a higher initial thruster power and a slightly steeper diminishing return to even it out at the higher end.
    17. spaceEngineer

      lock-on/precision computer and modules

      Which combos are you thinking about? I could see missile + cannon could be spammed pretty bad with lock. What if the turning radius was partially dependant on firing rate so they could be fairly easily dodged still. Yea and that seems so strange to me that one block added to any size weapon has...
    18. spaceEngineer

      lock-on/precision computer and modules

      So currently the only way to get lock on missiles is through either pulse or beam slave. Here is the problem I see one module from either of these creates a fully lock on missile with the same turn radius/lock time (I think). As well as plain missiles and missile + cannon can't be locked on...