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    1. Amadeus

      Worth it to Return?

      As someone who has had a lot of love for starmade in the past, I found the changes for power 2.0 to be too much to handle, and left the game for a bit-as it was no longer any semblance of what it originally was. I would love to rekindle my love for the game, but is it worth it during this stage...
    2. Amadeus

      Passive Mining Chamber

      This is pretty simple, add a planet chamber (or one for stations within a nebula/close enough to a planet) that allows for passive resource generation. This could be done with logic activated salvage beams or with a new set of "drilling" blocks. It would make planets valuable and something to...
    3. Amadeus

      Revised Power Proposal

      After watching both the stream and the highlight reel concerning the power update, I have a couple notes that I think would help address some of the concerns of the community: Concerns over gigantism and complexity: The new system seems to favor larger ships for more power; there isn't any...
    4. Amadeus

      An Immersive Astronaut Weapon/Item System

      While thinking about a more immersive astronaut weapon system, most individuals agree that customizable weapons are ideal, but there isn't a consensus on how to create a reasonable system to make this possible. I think the answer lies in a system similar to one found a longtime RPG favorite...
    5. Amadeus

      Roadmap FYI

      Just so you know... DukeofRealms has been updating the Trello Roadmap. You can find the link here: Trello
    6. Amadeus

      Trackpad Scrolling Sensitivity

      I haven't been able to play for about a month or two, and now that I have some time to play I log on and my trackpad sensitivity while scrolling is NUTS [I play on a 2013 MacBook Pro w/retina]. I think that in one of the recent updates something may have gotten a little wonky in the settings.cfg...
    7. Amadeus

      Amadeus Fleet-Works

      Hello Everyone!! I have finally started some ships that I'm not overly ashamed of and am willing to share with the community, so here goes! The first ship is the currently unnamed frigate design. With this design I wanted to role together all of the generic ship design features [long submarine...
    8. Amadeus

      Read by Schine Logic Activator beam

      This has been suggested before, with the earliest dating to 2013 and the latest in late 2015, in these threads: Logic Beam A possible solution for cross ship logic and hotbar logic Activator beam Activation Beam More wireless receivers and emitters Common ideas from these threads include...
    9. Amadeus

      Read by Schine Greater Transporter Control (Logic Suggestion)

      I would like to propose the possibility to link logic to transporter modules. It was briefly mentioned here in two threads: activate Transporter via logic and the original announcement of transporters http://starmadedock.net/threads/sta...ctivation-gates-optimizations-and-more.21681/. Other...
    10. Amadeus

      Logic and its Relationship to Doors

      This is a simple solution: if flex doors or blast doors are linked to a logic module that would trigger it to open, then that is the only way that it can be opened. This would lead not only to practicality as logic designs are concerned, but it could lead the way to the creation of a "practical"...
    11. Amadeus

      New Planet Terrain Generation

      Does anyone know how to best describe the recent changes to planet terrain generation?
    12. Amadeus

      Playable Character Races

      Hey guys, did a quick search and noticed that this hasn't been proposed yet. This thread covers skins for races, but is a bit different from what I'm to propose: What I propose is that we have different player models for different races. We could then potentially create different skins for...
    13. Amadeus

      Relationship Between Thrust and Push Effect Modules

      Hello everyone, this is my first post here on the discussion forum. I know that we already have the numbers related to the thrust generated by thrust modules, explained in this thread: http://starmadedock.net/threads/thrust-mechanics-explained.2696/ , but I'm wondering if anyone has come up with...